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PostPosted: Thu Apr 09, 2015 9:49 pm 
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Tycoon
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I think all of us declaring the set to be dead were being a bit facetious. As Dandan JUST POSTED a few days ago saying he has an update coming in a few weeks, I don't think the set's considered dead by any means.

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PostPosted: Thu Apr 09, 2015 11:09 pm 
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Maddog45353 wrote:
Well do to people considering it's a dead trainset and you just stated you have little time. I am beginning to think posting anymore bugs or glitches would be rather pointless. If you could find someone to take over this project and perhaps have more time to do it that would be great :D



Hey Maddog45353, you really need to respect the author for his work so far and the fact that he is offering to do work in the future. He's even pointed out that a new release could be available in a few weeks.
Do you understand how quickly that will pass? Go buy a book or start a new game with a different GRF set? Come back to this when your "game wrecking" bugs are solved.

We thank you for your testing, you've done a great job and have picked up things that even dandan missed... am sure he's appreciative of the help/support as well.

But PLEASE do not go harassing him. A lot of us are in this community for the fun and reward. Players can be demanding, and they get more demanding as artists produce more. It's a really dangerous cycle. So please just show some respect and patience...



Continue the bug reports.... you're only helping the set gain more polish. Feel good for contributing and reap the reward when dandan has the time for the next release.

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PostPosted: Thu May 07, 2015 1:20 am 
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I've just started a game with these trains and they are awesome! Thank you!

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PostPosted: Sun May 24, 2015 3:29 pm 
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Route Supervisor
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Ladies and Gentlemen,

I have just uploaded version 1.0d. Some small bug fixes and minor adjustments. Thank you all for your feedback.


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PostPosted: Sun May 24, 2015 5:22 pm 
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I, for one, am disgusted that it's taken so long. Can I have my money back? :twisted:

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PostPosted: Sun May 24, 2015 5:45 pm 
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Route Supervisor
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Refunds are handled by our Department of Customer Relations.

However, in view of severe shortage of personnel, we cannot give estimates as to how long it will take to process your request.

We apologise for any inconvenience that this may have caused you, and we appreciate your understanding as we continue to improve our customer experience.


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PostPosted: Mon May 25, 2015 9:58 pm 
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Transport Coordinator
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dandan wrote:
Refunds are handled by our Department of Customer Relations.
However, in view of severe shortage of personnel, we cannot give estimates as to how long it will take to process your request.
We apologise for any inconvenience that this may have caused you, and we appreciate your understanding as we continue to improve our customer experience.

You're good at this!

I found a glitch with the Swiss Express Coach driving trailer. Some pixels flash (little palette problem I guess). I spotted those flashing pixels when the cab faces S and SE, but there may be some more.


Attachments:
Swiss Express S glitch.png
Swiss Express S glitch.png [ 8.87 KiB | Viewed 3062 times ]
Swiss Express SE glitch.png
Swiss Express SE glitch.png [ 10.33 KiB | Viewed 3062 times ]

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PostPosted: Tue May 26, 2015 4:42 am 
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Route Supervisor
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arikover wrote:
You're good at this!

Not really, but google is. Who could make up that kind of stuff? :mrgreen:

arikover wrote:
I found a glitch with the Swiss Express Coach driving trailer. Some pixels flash (little palette problem I guess). I spotted those flashing pixels when the cab faces S and SE, but there may be some more.

Bad timing... but thank you for the bug report.


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PostPosted: Tue May 26, 2015 5:50 am 
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Engineer
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Yay thanks mod author.

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PostPosted: Sun Jun 07, 2015 9:07 pm 
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I fixed the action pixels in Version 1.0e. First post updated.


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PostPosted: Sun Jun 07, 2015 9:11 pm 
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Why were the capacities decreased? Now I don't want to update it! :oops:


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PostPosted: Mon Jun 08, 2015 1:20 am 
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dandan wrote:
I fixed the action pixels in Version 1.0e. First post updated.

Wow, that was quick! Thank you!

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PostPosted: Mon Jun 08, 2015 5:55 am 
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Route Supervisor
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Mizari wrote:
Why were the capacities decreased? Now I don't want to update it! :oops:

Just a matter of balancing. The decrease is very moderate and only affects certain kinds of freight. So don't panic! 8)


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PostPosted: Thu Jul 23, 2015 8:51 am 
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great set, enormous details ! i just read the whole pdf ^^ genious


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PostPosted: Sun Oct 18, 2015 3:58 pm 
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@dandan: Great Set. I was sticked to my large Canadian scenario, so it took a while until I could try out your work.

One question remains, however: is it possible to make at least one cabcar (light steel coach, for example) compatible with the Skls-car to simulate the push-pull-trains found on the Autoverlad services?

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PostPosted: Sat Oct 24, 2015 2:44 pm 
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That's an interesting point. It had not even occured to me before.

It is certainly possible to allow a consist of Loco + SKLS auto carriers + any cab car.

But then the cab car is the only coach in the train. Would that be desirable? It would be more tricky to allow a mixture of auto carriers and coaches plus a cab car. This is because all intermediate cars need to have the same length for push-pull operation in OpenTTD.

I'll put it on my list for the next version. However, at the moment I have little time for development and I cannot say when the next update will be ready.


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PostPosted: Sat Oct 24, 2015 9:23 pm 
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Engineer
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dandan wrote:
That's an interesting point. It had not even occured to me before.
It is certainly possible to allow a consist of Loco + SKLS auto carriers + any cab car.
But then the cab car is the only coach in the train. Would that be desirable? It would be more tricky to allow a mixture of auto carriers and coaches plus a cab car. This is because all intermediate cars need to have the same length for push-pull operation in OpenTTD.
I'll put it on my list for the next version. However, at the moment I have little time for development and I cannot say when the next update will be ready.


Thanks for you reply.
Maybe I mixed up some car designations. The cars I meant are those vehicle transport cars which actually carry passengers making them (technically) coaches... The car's designation is Skls in your guide. They look just like those cars the BLS uses between Kandersteg and Goppenstein or Iselle. This Autoverlad is a push-pull service.

Take your time, anyway.

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The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.


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PostPosted: Sun Oct 25, 2015 3:39 pm 
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No mix-up. We are talking about the same cars. But my technical comment is independent of that.

To clarify: The question is whether we would need to allow more coaches in the train along with the driving trailer and the car carriers. Coaches that look like coaches, like EW I or EW IV.


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PostPosted: Mon Oct 26, 2015 6:49 pm 
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dandan wrote:
No mix-up. We are talking about the same cars. But my technical comment is independent of that.
To clarify: The question is whether we would need to allow more coaches in the train along with the driving trailer and the car carriers. Coaches that look like coaches, like EW I or EW IV.


Got it now :-)
In my eyes, the cab car would be sufficient - no other coaches needed. Here is a consist I had in mind (BLS Re4/4 in the lead, note the cab car at the end of the train):
https://www.youtube.com/watch?v=4d-cqLy62cQ
I guess the SBB consists were similar.
.

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The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.


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PostPosted: Tue Oct 27, 2015 12:10 am 
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Tycoon
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Got up to 1924 so far and love the set. Amazing work. Thanks for your efforts with this!

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