michael blunck wrote:
a coach constructed for higher max speed would need different, and most probably more expensive equipment (brakes, etc), but it won´t necissarily produce higher running cost.
well physics and safety rules/standards/laws should imply that yes running cost are higher at higher speed. first the faster you go the more energie you consume (acceleration, but also to maintain high speed), then concerning brakes, i have no doubt that making come a train to an halt from 300km/h to 0 is using more the brakes than from lets say 200kmh. On top of that, regarding safety, a company running trains at 300km/h is probably investing a little bit more regarding safety (at least by maintaining well those train suposed to drive at full speed).
Of course many other factors come into "runing cost" and surely many are "fix" cost, but some sounds to me definitly dependant on the running speed.
But i m going way of topic, i guess the only argument should be what does it bring to the gameplay ?
well it would bring an even more detailed variable running cost (variable running cost from other sets are not dependant on speed afaik, but just if train is running or not). i guess some like it, some doesnt. but at least it doesn t make trains ridiculously cheap to run compared to the revenue it makes, like with the original vehicule or some other set