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Re: Iron Horse! 1.7.0 Released 14th June 2015

Posted: 19 Jun 2015 16:11
by Kerbiter
Oh, new version oh IH! Very good! :)

Re: Iron Horse! 1.7.0 Released 14th June 2015

Posted: 02 Feb 2016 22:01
by andythenorth
New Horse! Notably, many translations updated. Thanks translators!

-------------
1.8.0 Release
-------------

Not savegame compatible with previous versions of Iron Horse.

*Features*

- add Aberdare 2-6-0 freight engine
- rebalanced power of early freight engines (previously for many routes it made more sense to use the equivalent express engine, as it had more power)
- re-balanced Cargo Sprinter for express freight
- lower power, but with very low costs
- with no wagons attached, Cargo Sprinter will reach top speed quickly
- 1 or 2 wagons can be hauled per Cargo Sprinter, but acceleration will be slower
- add as many Cargo Sprinters to the consist as you need, they're affordable
- add vehicle transporter car (no cargo graphics yet)
- covered hoppers now refit to rubber cargo
- refit support for FIRS Cassava, Edible Oil, Nuts and Vehicles cargos
- refit and cargo graphics for FIRS Phosphate

*Fixes*

- improved offsets for vehicles longer than 8/8
- Cargo Sprinter refits didn't match intermodal cars

*Language Updates*

- many languages
- translator credits http://bundles.openttdcoop.org/iron-hor ... redits.txt

Re: Iron Horse! 1.8.0 Released 2nd February 2015

Posted: 04 Feb 2016 00:23
by Dave
It has taken two days for me to spot this but the thres title reads 2015.

Looking fancy, mind!

Re: Iron Horse! 1.8.0 Released 2nd February 2015

Posted: 04 Feb 2016 07:51
by andythenorth
Dave wrote:It has taken two days for me to spot this but the thres title reads 2015.
Fixed, thanks :)

Meanwhile...plans for Iron Horse...

Brit roster is mostly done.
- likely to add one or two pre-1865 engines
- possibly an earlier generation of wagons
- possibly add a second generation of narrow gauge wagons
- add more cargo graphics

Other
- future train type, maglev or similar, but current maglev tracks are ugly ugly ugly
- more rosters, not saying what, but we have plans :D

Screenshots posted here always help motivate more work.

Also feedback - positive or even negative (if presented usefully). ;)

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 06 Feb 2016 20:07
by kulacskarcsi
Very nice set! The game with this set was so much fun!

One thing that seems odd to me is that there is no 3rd gen tanker wagon for chemicals. Are you planning to include one?

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 07 Feb 2016 09:27
by andythenorth
kulacskarcsi wrote:One thing that seems odd to me is that there is no 3rd gen tanker wagon for chemicals. Are you planning to include one?
Currently that's by design, there are a few of cargos (Oil / Chemicals, Livestock) for which there are 'speed limits', so no 3rd gen tanker or livestock wagons. :wink:

I could add a 3rd gen tanker. Is it really missed?

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 07 Feb 2016 11:23
by kulacskarcsi
Now that I made some research on the topic it seems to me that it is reasonable to have speed limits on tanker wagons. I wouldn't mind having a 3rd gen tanker wagon, though.

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 08 Feb 2016 23:43
by PikkaBird
Too much "realism" by half. ;)

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 09 Feb 2016 08:59
by andythenorth
Such trollz :(

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 15 Jul 2016 20:32
by Oakman
Great set!. The only thing that is missing is at least one modern High-Speed Train (like TGV or ICE).

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 16 Jul 2016 11:52
by andythenorth
Screamer not enough? :)

(is 155mph, 6400hp)

Originally the plan was to add maglev for high speed, but that hasn't quite happened ;)

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 24 Jul 2016 12:37
by Oakman
andythenorth wrote:Screamer not enough? :)

(is 155mph, 6400hp)

Originally the plan was to add maglev for high speed, but that hasn't quite happened ;)
Well the ICE goes about 200mph, the TGV is even a little bit faster. From 155mph it's more or less 33% difference.

Re: Iron Horse! 1.8.0 Released 2nd February 2016

Posted: 02 Aug 2016 21:19
by Nazdakka
andythenorth wrote:Screamer not enough? :)

(is 155mph, 6400hp)

Originally the plan was to add maglev for high speed, but that hasn't quite happened ;)
A high speed Pax/goods maglev would make me a very happy bunny.

Re: Iron Horse! 1.9.0 Released 6th August 2016

Posted: 06 Aug 2016 12:45
by andythenorth
Iron Horse 1.9.0 now on Bananas

-------------
1.9.0 Release
-------------

*Features*

- rename the 'Brit' roster to 'Iron Pony'
- added 'Longwater', 'Tyburn' and 'Tidewater' metro freight units
- removed 'Mole' metro locomotive and metro freight car
- covered hoppers now refit to sand cargo

*Fixes*

- correct offsets for some vehicles at 4/8 and 6/8 lengths
- some sprites out of place for passenger metros

*Codechanges*

- removed incremental compile support
- sped up the compile in a few places
- support for compiling a single roster using a compile-time parameter
- random sprites now use random bits from lead unit of articulated-consist, not per-unit, allowing the whole vehicle to use the same randomly chosen set of sprites

*Language Updates*

- translator credits http://bundles.openttdcoop.org/iron-hor ... redits.txt

Re: Iron Horse! 1.9.1 Released 29th October 2016

Posted: 29 Oct 2016 20:50
by andythenorth
1.9.1 now on bananas.

-------------
1.9.1 Release
-------------

*Fixes*

- weight was too high for Slammer and Tin Rocket, now reduced
- Tin Rocket HP reduced in line with reduced weight

Re: Iron Horse! 1.9.1 Released 29th October 2016

Posted: 16 Jan 2017 12:29
by sevenfm
How to make it work correctly with Nutracks?
It doesn't recognize metro or narrow gauge rails.
Thermite is ok to use but it would be good to have more variety in speed/cost for rails and better graphics than default one.
Thank you.

Re: Iron Horse! 1.9.1 Released 29th October 2016

Posted: 16 Jan 2017 12:49
by andythenorth
sevenfm wrote:How to make it work correctly with Nutracks?
I don't know :) I tested with Nutracks r247 and got the same result as you - no metro, no narrow gauge.

It's a mystery eh? :)

EDIT: in the Nutracks parameters, try:
- 'automatic train set detection' off
- 'force..' on for all third rail and narrow gauge track types

That got me narrow gauge trains on narrow gauge, and metro trains on 3rd rail.

Someone who uses Nutracks might know a better way. ;)

Re: Iron Horse! 1.9.1 Released 29th October 2016

Posted: 16 Jan 2017 20:00
by NekoMaster
andythenorth wrote:
sevenfm wrote:How to make it work correctly with Nutracks?
I don't know :) I tested with Nutracks r247 and got the same result as you - no metro, no narrow gauge.

It's a mystery eh? :)

EDIT: in the Nutracks parameters, try:
- 'automatic train set detection' off
- 'force..' on for all third rail and narrow gauge track types

That got me narrow gauge trains on narrow gauge, and metro trains on 3rd rail.

Someone who uses Nutracks might know a better way. ;)
I keep automatic train detection on and just force enable Metro and narrow gauge if needed.

Re: Iron Horse! 1.9.1 Released 29th October 2016

Posted: 16 Jan 2017 20:04
by sevenfm
NekoMaster wrote:I keep automatic train detection on and just force enable Metro and narrow gauge if needed.
Forcing metro tracks allows bulding both metro trains and regular trains on metro tracks in Nutracks.
When using thermite tracks metro and regular trains are separated.

Re: Iron Horse! 1.9.1 Released 29th October 2016

Posted: 16 Jan 2017 20:50
by andythenorth
sevenfm wrote:Forcing metro tracks allows bulding both metro trains and regular trains on metro tracks in Nutracks.
When using thermite tracks metro and regular trains are separated.
This behaviour of the trains is controlled by the railtype newgrf, not by the train newgrf :)

According to newgrf documentation here, NuTracks should have MTRO support. https://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels However NuTracks code on devzone doesn't appear to have the MTRO label.

So what NuTracks actually does with MTRO, I don't know. :) There is a NuTracks thread here viewtopic.php?f=26&t=47347

If anyone who knows NuTracks better wants to comment...Iron Horse railtypes are below ;)

Code: Select all

railtypetable {
RAIL,
ELRL,
MGLV,
METRO: [MTRO, "3RDR", ELRL],
NG: [NAAN, NGRL, NLOW, NAAE, NBAN, ENLW, ENHI, ELNG],
ELNG: [NAAE, ENLW, ENHI, ELNG]
}