[OTTD] 2cc TrainsInNML - Current version: 3.0

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Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

I just released 3.0-alpha3, containing various fixes for reported bugs. My apologies for not fixing them earlier, as there were some bugs that broke this set quite badly (vehicles not being available, gaps in cargoes that can be transported).
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Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Thanks for the update! The wagon capacity fix is much appreciated.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

There's still a gap between the 1st gen tanker and flat cars and the 2nd gen ones. I'm in 1897 using alpha3.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by h_c »

Hi!

I found a minor bug for the BR 251 'Blue Pullman' (DMU). Please see attached screenshot.

I think the issue might be caused by https://dev.openttdcoop.org/projects/2c ... _item.pnml, line 54 and line 62: item_mtro_wagon_* instead of item_mu_wagon_*

Thanks for this fantastic trainset!
Attachments
[BUG] BR 251.png
[BUG] BR 251.png (12.67 KiB) Viewed 23727 times
Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

Thanks for the report, fixed it immediately.
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Rupso
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Rupso »

Hey, thank you for the latest patch!
Having really fun playing!

Greetings
dzugi
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by dzugi »

pls where can i found latest version with all trains pls
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

It's in the opening post at the bottom. Or get it in the in-game "online content" downloader (BaNaNaS).
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by dzugi »

i have it in my grf but the screen with trains i seen , there were so many, i dont think i have that much
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Before you start a game, go to the GRF page, select 2cc trains and check the parameters. you can enable/disable the train from diffrent regions from there. you've probably got a few disabled.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

dzugi wrote: 19 Jul 2019 22:04 i have it in my grf but the screen with trains i seen , there were so many, i dont think i have that much
Also make sure you have this set, and not the old 2cc set. Can you show a screenshot from your game with the vehicle list and the NewGRF settings window open?
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Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Spotted a small bug.
Some wagons are showing the wrong sprites when loaded. Metal in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.

Thanks for this set!
Last edited by Diesel Power on 31 Aug 2019 09:28, edited 1 time in total.
Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

Diesel Power wrote: 31 Aug 2019 08:54 Spotted a small bug.
Some wagons are showing the wrong sprites when loaded. Steel in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.

Thanks for this set!
Thanks for the report, I made a report for it to fix it in this set, but I'm not sure when I will be able to do it.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Thanks. There's no rush, It's hardly a game breaker.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha2

Post by Wahazar »

yellyFish wrote: 04 Oct 2018 23:25

Code: Select all

dbg: [grf] Unhandled vehicle variable 0x61, type 0x0
I can confirm, that my trainset V4 CEE derived from 2ccts, suffers similar issue, even on official servers (newest release).
Seems like some bug in openttd itself, first incorporated to JGR via trunk.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-RC1

Post by Transportman »

I just released a new version (3.0-RC1) with two small fixes compared to the previous release. It is on BaNaNaS.

Somewhere next month I intend to make it a full release.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-RC1

Post by Transportman »

Transportman wrote: 18 Jan 2020 19:38 I just released a new version (3.0-RC1) with two small fixes compared to the previous release. It is on BaNaNaS.

Somewhere next month I intend to make it a full release.
3.0 has been released, no changes compared to 3.0-RC1. With that I will stop development of this set, I just don't have the motivation to continue on it.
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0

Post by Voyager One »

Like button...
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Martinsen
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0

Post by Martinsen »

Is it possible to run this and still keep all the default game wagons in game along whit½ the new ones?
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