[OTTD] 2cc TrainsInNML - Current version: 3.0-RC1

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Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

I just released 3.0-alpha3, containing various fixes for reported bugs. My apologies for not fixing them earlier, as there were some bugs that broke this set quite badly (vehicles not being available, gaps in cargoes that can be transported).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML

Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Thanks for the update! The wagon capacity fix is much appreciated.

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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

There's still a gap between the 1st gen tanker and flat cars and the 2nd gen ones. I'm in 1897 using alpha3.

h_c
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by h_c »

Hi!

I found a minor bug for the BR 251 'Blue Pullman' (DMU). Please see attached screenshot.

I think the issue might be caused by https://dev.openttdcoop.org/projects/2c ... _item.pnml, line 54 and line 62: item_mtro_wagon_* instead of item_mu_wagon_*

Thanks for this fantastic trainset!
Attachments
[BUG] BR 251.png
[BUG] BR 251.png (12.67 KiB) Viewed 3482 times

Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

Thanks for the report, fixed it immediately.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML

Rupso
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Rupso »

Hey, thank you for the latest patch!
Having really fun playing!

Greetings

dzugi
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by dzugi »

pls where can i found latest version with all trains pls

Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

It's in the opening post at the bottom. Or get it in the in-game "online content" downloader (BaNaNaS).

dzugi
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by dzugi »

i have it in my grf but the screen with trains i seen , there were so many, i dont think i have that much

Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Before you start a game, go to the GRF page, select 2cc trains and check the parameters. you can enable/disable the train from diffrent regions from there. you've probably got a few disabled.

Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

dzugi wrote:
19 Jul 2019 22:04
i have it in my grf but the screen with trains i seen , there were so many, i dont think i have that much
Also make sure you have this set, and not the old 2cc set. Can you show a screenshot from your game with the vehicle list and the NewGRF settings window open?
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML

Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Spotted a small bug.
Some wagons are showing the wrong sprites when loaded. Metal in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.

Thanks for this set!
Last edited by Diesel Power on 31 Aug 2019 09:28, edited 1 time in total.

Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Transportman »

Diesel Power wrote:
31 Aug 2019 08:54
Spotted a small bug.
Some wagons are showing the wrong sprites when loaded. Steel in FIRS 3 extreme is showing the goods cargo on the flats for example. Apparently Andythenorth changed some of the cargo lables for FIRS 3 causing this issue. The upcomming FIRS 4 (64 cargo) will be worse.

Thanks for this set!
Thanks for the report, I made a report for it to fix it in this set, but I'm not sure when I will be able to do it.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML

Diesel Power
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha3

Post by Diesel Power »

Thanks. There's no rush, It's hardly a game breaker.


McZapkie
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-alpha2

Post by McZapkie »

yellyFish wrote:
04 Oct 2018 23:25

Code: Select all

dbg: [grf] Unhandled vehicle variable 0x61, type 0x0
I can confirm, that my trainset V4 CEE derived from 2ccts, suffers similar issue, even on official servers (newest release).
Seems like some bug in openttd itself, first incorporated to JGR via trunk.
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
Addicted to freeciv longturn.

Transportman
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Re: [OTTD] 2cc TrainsInNML - Current version: 3.0-RC1

Post by Transportman »

I just released a new version (3.0-RC1) with two small fixes compared to the previous release. It is on BaNaNaS.

Somewhere next month I intend to make it a full release.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML

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