Pineapple Trains (10cc) - 32bpp/ez train set (1.3, July '15)

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archy
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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by archy » 11 Jul 2014 21:57

Is it possible to get these in addition to the zbase trains, rather than replacing them?

Edit: Never mind; I'll try to get over my Maglev addiction and use this set as-is... :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by archy » 15 Jul 2014 23:25

So, over the last few days I played a small OpenTTD game with this NewGRF.
I really liked the design and level of detail of the locomotives and wagons, and I think they fit pretty well together with the graphics from the "32bpp extra zoom" project.
Thank you for making this NewGRF!

Just two small complaints: :wink:
  1. The beautiful steam locomotives only remain the best choice for a short time, before they are outclassed by stronger/faster diesel locomotives.
  2. Some of the locomotives seemed to never be the best choice at any point during the game, so I didn't end up using them at all. :(
Anyway, for others players who may be interested in this NewGRF, here's a collage of screenshots (from different times in the game) that show some of the Pineapple locomotives & wagons in action:

Image

For the record, the game seen in those screenshots used:
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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by PikkaBird » 15 Jul 2014 23:44

Nice screenshots, I'm glad you're having fun with the set. :)

The "zbase trains" are the default vehicles, and (like pretty much all newgrfs) this grf disables the defaults. There may be other grfs which will put them back, but they'll be pretty unbalanced, stats-wise.
Just two small complaints:
The first locomotives in the set are introduced around the turn of the century, so you could start the game in 1900 or 1920 or so if you wanted longer with the steam engines. Also, if you're short on money, it may be better to keep the cheaper steam engines running for a while rather than replace them all with the expensive Chief right away. Likewise, the Gronk and B1200 are quite a bit cheaper than the Lincoln or the electrics, so may actually be a better choice for short services or lighter trains. To take your screenshot as a case in point, I wouldn't usually use a Lincoln to haul just 3 wagons!

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by archy » 16 Jul 2014 00:21

Ah yes, I started in 1950, that explains it. I'll start earlier next time... :)

And good point regarding the cheaper models; I think my perception of their usefulness may have been skewed by the fact that my goal with this scenario wasn't to maximize profits, but rather to make the desert towns grow... So I always used short trains + the strongest available locomotive for the food and water chains.

I still wonder about the monorail though: What is it intended to be good for? It doesn't really seem to outclass the "Unity" class electric trains for passenger services.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by PikkaBird » 16 Jul 2014 00:23

archy wrote:I still wonder about the monorail though: What is it intended to be good for? It doesn't really seem to outclass the "Unity" class electric trains for passenger services.
It's a bit cheaper, and carries more passengers per carriage - it's more for commuters and transfers than long-distance. It's also a homage to TTO, which had a single passenger-carrying monorail as the final vehicle of the game. :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by PikkaBird » 04 Aug 2014 12:37

Here's a blog post, with a preview of what's coming in the next update. :)

http://pikkarail.com/openttd/100/

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V453000 :)
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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by V453000 :) » 06 Aug 2014 05:34

Some nice, thanks for sharing!
ImageImageImage

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habell
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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by habell » 07 Aug 2014 09:28

Is there any way to download Pineapple Trains (10cc)? I can't download grf's from in-game, so I need a download location.

Looks nice though.
Thanks

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by Chris » 07 Aug 2014 11:22

Bananas has a webpage :)
Screenshots

Formerly Class 165

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by PikkaBird » 11 Aug 2014 08:52

The 1.1 "Power!" update is now available on Bananas!

Image

Enjoy, and as usual please let me know if there are any problems. :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set.

Post by Fanda666 » 12 Aug 2014 14:55

PikkaBird wrote:The 1.1 "Power!" update is now available on Bananas!

Image

Enjoy, and as usual please let me know if there are any problems. :)
Wow, it's really nice!! :bow:

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.1, Aug 2

Post by Dave » 12 Aug 2014 19:16

What is this joyous filth!?

I also note on your blog that someone has pointed out ananas is Dutch for Pineapple.

Pretty sure ananas is everything for pineapple except English. Which obviously has to be difficult!

But back to the trains. I can't believe how sharp these look!
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Dave's Screenshot Thread! - Albion: A fictional Britain
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.1, Aug 2

Post by Phreeze » 13 Aug 2014 11:22

and majorcan (spanish in mallorca...whatever it's called) -> piña ;)

i really like that blue electric loco, very detailled design :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.1, Aug 2

Post by PikkaBird » 16 Aug 2014 22:57

A bug, a bug! :D

Refitted MU wagons can currently receive the wrong capacity (default cargo multiplier, rather than the callback result). This will be fixed in the next version, but since the set is 160mb to download I'm not going to rush out a patch just for this. :)

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.1, Aug 2

Post by aantono » 27 Aug 2014 20:03

When trying to play with YETI grf, looks like there is no support for the Uranium cargo from any of the wagons. Is this something that can be addressed in this grf, or is it something that the YETI has to fix?

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.1, Aug 2

Post by PikkaBird » 27 Aug 2014 23:31

Cargo classes are generally quite generous in this set. Like I said in the YETI thread, there's currently one little blind spot which I assume is the problem.

That's two bugs! Three bugs will make an update. :D

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.11, Aug

Post by PikkaBird » 29 Aug 2014 06:03

Okay, I'm not waiting for the third. :P 1.11 is uploaded. It fixes the refitted capacity for MU wagons, and removes the "non-pourable" restriction from the ore car.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.11, Aug

Post by planetmaker » 14 Sep 2014 21:07

I just tried to build an intercity train and the Unit VTF seemed like a nice choice, and its top speed makes believe that it's not a metro either. Yet it seems to have an extremely hard time in actually speeding up or even reaching its top speed - even on a really flat track (which was difficult to build in hilly terrain) and unless a train length of 7 tiles is already considered too long for an intercity express. Can it possibly gain a bit more power in future releases?
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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.11, Aug

Post by PikkaBird » 14 Sep 2014 23:05

:D multiheading time!

Despite the name, the VFT is still 'just' a general purpose EMU, not a high-power trainset. I'd typically use it on trains of three tiles, with four tiles being a heavy train with marginal performance. So, yes, for a seven tile train I'd definitely be using at least two power sets, maybe three if I wanted good acceleration in hilly terrain.

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Re: Pineapple Trains (10cc) - 32bpp/ez train set (1.11, Aug

Post by HaroldV » 01 Oct 2014 04:31

Really beautiful work.

Once you go 32bpp/ez, you never go back.

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