Moderator: Graphics Moderators
I really liked the design and level of detail of the locomotives and wagons, and I think they fit pretty well together with the graphics from the "32bpp extra zoom" project.
Thank you for making this NewGRF!
Just two small complaints:
- The beautiful steam locomotives only remain the best choice for a short time, before they are outclassed by stronger/faster diesel locomotives.
- Some of the locomotives seemed to never be the best choice at any point during the game, so I didn't end up using them at all.
For the record, the game seen in those screenshots used:
- (720.22 KiB) Downloaded 17 times
The "zbase trains" are the default vehicles, and (like pretty much all newgrfs) this grf disables the defaults. There may be other grfs which will put them back, but they'll be pretty unbalanced, stats-wise.
The first locomotives in the set are introduced around the turn of the century, so you could start the game in 1900 or 1920 or so if you wanted longer with the steam engines. Also, if you're short on money, it may be better to keep the cheaper steam engines running for a while rather than replace them all with the expensive Chief right away. Likewise, the Gronk and B1200 are quite a bit cheaper than the Lincoln or the electrics, so may actually be a better choice for short services or lighter trains. To take your screenshot as a case in point, I wouldn't usually use a Lincoln to haul just 3 wagons!Just two small complaints:
And good point regarding the cheaper models; I think my perception of their usefulness may have been skewed by the fact that my goal with this scenario wasn't to maximize profits, but rather to make the desert towns grow... So I always used short trains + the strongest available locomotive for the food and water chains.
I still wonder about the monorail though: What is it intended to be good for? It doesn't really seem to outclass the "Unity" class electric trains for passenger services.
It's a bit cheaper, and carries more passengers per carriage - it's more for commuters and transfers than long-distance. It's also a homage to TTO, which had a single passenger-carrying monorail as the final vehicle of the game.archy wrote:I still wonder about the monorail though: What is it intended to be good for? It doesn't really seem to outclass the "Unity" class electric trains for passenger services.
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
Looks nice though.
Enjoy, and as usual please let me know if there are any problems.
I also note on your blog that someone has pointed out ananas is Dutch for Pineapple.
Pretty sure ananas is everything for pineapple except English. Which obviously has to be difficult!
But back to the trains. I can't believe how sharp these look!
i really like that blue electric loco, very detailled design
Refitted MU wagons can currently receive the wrong capacity (default cargo multiplier, rather than the callback result). This will be fixed in the next version, but since the set is 160mb to download I'm not going to rush out a patch just for this.
That's two bugs! Three bugs will make an update.
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Despite the name, the VFT is still 'just' a general purpose EMU, not a high-power trainset. I'd typically use it on trains of three tiles, with four tiles being a heavy train with marginal performance. So, yes, for a seven tile train I'd definitely be using at least two power sets, maybe three if I wanted good acceleration in hilly terrain.
Once you go 32bpp/ez, you never go back.
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