Re: NightGFX Base Graphics Set [Updated 1-30-2019]
Posted: 31 Jan 2019 07:45
Ahem...
After over 5 years since release, NightGFX has finally received an update! This new release brings a major change by decreasing the level of darkness by 15%, making it much more bearable to play with while still giving a night-time feel. I also added the one missing sprite that OpenTTD has been complaining about for the last 4 years or so, making it finally "up-to-date", although I haven't (yet) included the 2x zoom GUI sprites found in standard OpenGFX. Other than that the set is basically still the same, so no big changes to the lighting effects yet, although I still would like to at some point, along with a few other ideas I have.
I've also made sure to take the time to create proper, layered source files this time around and actually save them, to make further editing in the future much easier. Along with that I've been working on re-writing my simple documentation to be a little more in-depth than before, since after 5+ years away, even I found it difficult to get back into. Once I'm done I may post it here, but for sure I will add it to the directory next to the source archive on my website (link in first post) if anyone is interested. At least the basic build instructions are included in the source bundle now
See below for the comparison pics, and as before the set can only be downloaded via the online content. Let me know what you think, otherwise enjoy
After over 5 years since release, NightGFX has finally received an update! This new release brings a major change by decreasing the level of darkness by 15%, making it much more bearable to play with while still giving a night-time feel. I also added the one missing sprite that OpenTTD has been complaining about for the last 4 years or so, making it finally "up-to-date", although I haven't (yet) included the 2x zoom GUI sprites found in standard OpenGFX. Other than that the set is basically still the same, so no big changes to the lighting effects yet, although I still would like to at some point, along with a few other ideas I have.
I've also made sure to take the time to create proper, layered source files this time around and actually save them, to make further editing in the future much easier. Along with that I've been working on re-writing my simple documentation to be a little more in-depth than before, since after 5+ years away, even I found it difficult to get back into. Once I'm done I may post it here, but for sure I will add it to the directory next to the source archive on my website (link in first post) if anyone is interested. At least the basic build instructions are included in the source bundle now
See below for the comparison pics, and as before the set can only be downloaded via the online content. Let me know what you think, otherwise enjoy