Thanks for your feedback, I appreciate it
- It's pretty dark! Not a problem, but 5-10% lighter might be a bit easier to play with and look interesting
Good point. This is something I went back and forth on a lot - whether it was too dark or not. I agree it may be a bit dark at times, but as you say, it should still be playable. It's just a lot of work to lighten everything by 10%, so unless I get really ambitious, or a lot of complaints about it being unbearable, I might have to pass on this
- More tall things should have red flashing lights - currently it seems only the transmitter and airports do. Adding these to smokestacks, cooling towers, and maybe other tall isolated structures or buildings could be a good way to better find remote industries in the dark as well as add variety to cityscapes.
Another good point. I was thinking about putting flashing red lights on the power plant cooling towers and the refinery smokestacks, I just never did. I agree it might help make it more interesting. All in all I went a little conservative on the flashy stuff to make things go a little quicker, and certainly some more details can be added.
- The Dash DMU has red taillights on both the front driving end as well as the rear. Didn't play with any other trains yet.
I knew someone would point that out
On that particular train the lights were already drawn red, so I just kept it that way because it looked different. The metro trains reuse the same graphics for both directions, so having headlights and taillights doesn't work, unfortunately, it has to be one or the other. So, maybe just sticking with headlights makes more sense?
- I know this would be very labor intensive, but a few types of light other than windows could help. Oil refineries are most beautiful at night, with lots of lights all over the structure, maybe leaving patches of tanks, pipes, and towers light could replicate this effect? Floodlights on the facades of certain city buildings as well.
Like I said above, I went with a more conservative approach to the lighting effects so I could progress a little bit quicker. Extra details are always fun, but, as you say, are more labor intensive. It's the same reason why I drew all the windows pretty much the same - I think the set would benefit from having some variation in them, but that takes a lot more time. I'm certainly not against making things more interesting, it just comes down to taking the time to do it
- Maybe add the dim blue lights that line airport taxiways? I know these are intended not to be seen from above in real life, but could add interest.
I never even thought about that! Airports are already probably the most "lively" thing in the game so I didn't think anything was lacking, but now that you point it out I do think it would look good.
Are you looking for people to work on painting or touching up batches of sprites for this?
If you want to work on improving sprites I'm certainly not going to stop you
There are tons of things that can be improved upon, so help is always welcome!