A bridge

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kamnet
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Re: A bridge

Post by kamnet »

Other road sets to consider:

OzTrans' North American Road Set / Canadian (International) Roads Set (possibly the most popular road set out there, which have not only asphalt/bituminous roads, but brick and dirt roads).
Hyronymus' Combined European Road Set
Nohab-King's Hungarian Roadsd
Buttercup's Yet Another Road and Rail Set
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Froix
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Re: A bridge

Post by Froix »

Thanks! I'll definitely add those.
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Froix
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Re: A bridge

Post by Froix »

Uploaded another update on Bananas.

Fourth parameter is back. Default set at zero auto detects for newgrf road sets. You can override this by selecting a road set in case auto-detect fails or if road is not supported you can pick the most appropriate alternative.

Just added US Road sets with this update. I won't be adding any sets with no license or non-free licenses. I just need two sprites per set but I don't want to step on anyone's toes. :mrgreen:
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thgergo
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Re: A bridge

Post by thgergo »

This bridge looks awesome!

I always wanted a replacement for TBRS tubular's but I did not found any good candidates. Perhaps Ill add this one to replace the original TTD tubular bridges in it if you dont mind :)
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Zephyris
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Re: A bridge

Post by Zephyris »

Froix wrote:(also wanted to get opinions on a new maglev track graphics I'm currently working on - 2nd pic)
I love the look of the new maglev... any chance of a few more screenshots?
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skippern
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Re: A bridge

Post by skippern »

This one looks so good it should be considered implemented in trunk
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slaca
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Re: A bridge

Post by slaca »

Nice bridge, but I tested and it didn't work correctly with Tbrs. I tried to load it before and after the tbrs in the grf list. If it was loaded before TBRS, nothing worked. If it was loaded after tbrs, the first 2 train bridges were ok, but the third which should have been tubular=monkey bridge too, was viaduct concrete (This is from tbrs).
Road bridges didn't work at all. All the road bridges were from the TBRS, the first 2 were tubular and the 3rd was viaduct just like in the case of train bridges. And the viaduct concrete bridge has the third tubular bridge=monkey icon, in the bridge list.
I only used this 2 grf with openttd 1.4.0.
Could this bridge be implemented into TBRS? thgergo would love to use it as he said.
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Froix
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Re: A bridge

Post by Froix »

thgergo wrote:This bridge looks awesome!

I always wanted a replacement for TBRS tubular's but I did not found any good candidates. Perhaps Ill add this one to replace the original TTD tubular bridges in it if you dont mind :)
Aye, feel free to do so.
dequire
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Re: A bridge

Post by dequire »

Froix wrote:
thgergo wrote:This bridge looks awesome!

I always wanted a replacement for TBRS tubular's but I did not found any good candidates. Perhaps Ill add this one to replace the original TTD tubular bridges in it if you dont mind :)
Aye, feel free to do so.
That would be a welcome change! 8)
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SimYouLater
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Re: A bridge

Post by SimYouLater »

Can I get the source code for this bridge? Thanks in advance.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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kamnet
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Re: A bridge

Post by kamnet »

Considering that Froix hasn't been here in three years, he's probably not even going to see this post.
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Emperor Jake
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Re: A bridge

Post by Emperor Jake »

Just decompile it, the code for bridges is fairly simple as far as NFO goes
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