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A bridge

Posted: 20 Oct 2013 02:40
by Froix
Monkey Bar Bridge 1.1

You can set it to replace either tubular or cantiliver bridges via parameters. OpenGFX and original TTD graphics supported. At first I was going for a bowstring kind of bridge but it looked more like a ladder or a monkey bar considering how TTD works with long bridges.

Releasing it under GNU GPL v2

(also wanted to get opinions on a new maglev track graphics I'm currently working on - 2nd pic)

Re: A bridge

Posted: 20 Oct 2013 04:17
by supermop
looks good!

Seems like a good alternative for the tubes. Is the color dependent on speed or way type? I would suggest not having supports ever tile - the thickness of the chord of 'truss' should allow this to span a longer distance.

I like the maglev - are you going for a JR/channel style?

Re: A bridge

Posted: 20 Oct 2013 06:32
by STD
Good job. Bridges are well looks on the screenshot :) . What types of bridges are planning to add in this set?

Re: A bridge

Posted: 20 Oct 2013 16:18
by YNM
Woah, it totally looks good. :o

About the maglev tracks, can you show us a shot with trains on then, including maglev trains by several various NewGRF (Monolev, Japan Trains, etc.) ? They looks like steel beams compared to steel and concrete right-of-way...

Re: A bridge

Posted: 21 Oct 2013 18:10
by LaDoncella
Awesome bridge.

Re: A bridge

Posted: 21 Oct 2013 20:22
by Redirect Left
That bridge is gorgeous, I'll be replacing the tube bridges (I really don't like the look of them), and i agree with what someone else said, would be better with fewer intermediate support beams, if any.

Maglev track looks great too, better than the default, i'd be interested in seeing that released one day!

Re: A bridge

Posted: 22 Oct 2013 14:29
by Froix
Thanks!

Uploaded a little update with additional parameters and proper documentation to make it all official.

Third parameter - Support pylons can be hidden. Hidden by default.

Fourth parameter - Support for road newgrfs. (1-American Road Replacement Set) I'll probably add more in the future.

Re: A bridge

Posted: 22 Oct 2013 14:35
by Redirect Left
Great work again, is it uploaded onto the OpenTTD ingame content system? (Bananas)

Re: A bridge

Posted: 22 Oct 2013 14:40
by Froix
Ya I got the first one up on there. I can't get this update up though. Perhaps I'll try again tomorrow.

Re: A bridge

Posted: 22 Oct 2013 15:48
by Redirect Left
Froix wrote:Ya I got the first one up on there. I can't get this update up though. Perhaps I'll try again tomorrow.
aaah, good.

May I ask if you plan to make other bridges? I'd love for you to make an entire bridge set, you seem good at them, and im looking for some nice new bridges to replace the defaults :3

Re: A bridge

Posted: 22 Oct 2013 16:18
by YNM
Making a new version of TBRS with his bridge included ? :D

EDIT : maglev-supported bridges anybody ?

Re: A bridge

Posted: 23 Oct 2013 09:16
by 3iff
I've got the file but there's no sign of the bridges in my test game. Using nightly 25758.
Yes, I am loading the newgrf...

Ah, there's an incompatibility with another newgrf that cancels the monkey bridge. I'll need to experiment to find the culprit. In a game with just the monkey bridge it appears straight away.

The bridge looks great!

It's the obvious. Total bridge renewal set.

Re: A bridge

Posted: 23 Oct 2013 12:21
by YNM
Maybe... TTRS bridges ? It works fine with TBRS, altough I'm not sure is mine's 1.12 or 1.2 ...

Re: A bridge

Posted: 23 Oct 2013 12:41
by 3iff
It's a bit tricky. TBRS 1.12 works with monkey bridge as long as monkey bridge is listed after TBRS in the newgrf list.

However, there's another newgrf that I'm using which stops the monkey bridge from appearing so perhaps TBRS is fine (actually, we've both proved it works!).

I've got quite a few to check...

Strange. It looks like TBRS interferes if it's loaded and monkey bridge is set to replace cantilever...I just get the cantilever bridge. If set to replace tubular then I get the monkey bridge. (That's with just this newgrf and TBRS 1.12 loaded)

Re: A bridge

Posted: 26 Oct 2013 03:05
by Froix
Yea, I'm not completely sure but OpenTTD currently does not seem to support new bridge types so current bridge newgrfs can only replace what's already there. Consequently, multiple bridge newgrfs could be replacing the same bridge, the last who replaced the bridge wins. Guess you just have to play around with it.

I'll probably be adding more bridges in the future but currently I'm working on other things.

Re: A bridge

Posted: 26 Oct 2013 03:13
by Redirect Left
One thing I have noticed, when building a road bridge, the third bridge which is mentioned to be a monkey bridge in the image, is actually a tube.

See image below, I will assume it is related to the road set I use (British), but just incase here is an image to help, would also be nice if you could update it for more road sets ;)

Re: A bridge

Posted: 26 Oct 2013 03:26
by Froix
Yea I actually looked into editing the name strings, taking me to long to find how and got bored XD. I'll look into it when I get more time.

I'd love to add in more road sets. I'm just not aware of others except the American road which I often use. I'll look into those too.

Re: A bridge

Posted: 26 Oct 2013 03:35
by Redirect Left
As it turns out, I made a boo boo (common for me :lol:) - Its the Total Town Replacement Set I use. I've fixed it up by toggling the parameters on it, to disable the TTRS roads. All is good now :3

Anywho, I look forward to any future updates you make with this GRF, and any more bridges you add!

Re: A bridge

Posted: 26 Oct 2013 03:41
by Froix
Oops I just realized it's not the name strings you're saying but the image icon. What happened is my bridge got loaded - changed the bridges - changed the icons, TTRS got loaded - changed the bridge - left icons unchanged (why? because it still is a tubular icon and did not expect it to be changed by another newgrf like my bridge :/ ) You could do what you already did which is set them to avoid replacing the same bridge via parameter or better yet TTRS could update each icon each time it changes a bridge.

Anyway thanks, I'll upload any updates as soon as I get more road sets in.

Re: A bridge

Posted: 28 Oct 2013 04:29
by Froix
Uploaded an update.

Added support for a pair of road sets I found via content download - UK Roadset and CS Roadset. The bridge should automatically detect proper sprites without setting parameters.