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PostPosted: Mon Dec 27, 2010 7:53 pm 
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MariCo version 0.35 has been released, including a number of new and improved features:

- fixed drawing sequence for small fishing boats behind moles
- fixed glitch when trying to build bulk material storage on flat land
- enlarged time frame for building restaurants
- improved connectivity of moles, quays and piers
- improved connectivity of port rail tracks
- more translations
- small fishing boats can be also built at quays now
- tanks can also be built on quay extensions (water) now
- fish auction halls can also be built on quay extensions (water) now
- freight ships show loading state when placed at quays / quay extensions
- new crane vessel
- new sailing boats (sailing / anchored)
- new warehouse with animated crane
- new conveyour installations on land and on quay extensions
- new bulk storage hall
- new storage yards for wood, wood products, steel and building materials (random variants)
- new storage yards for containers (random variants), also on quay extensions (water)

Version 0.35 is upward compatible with previous versions. The set is accompanied by the usual donotreadme, available in English, German and French. It can be downloaded from my site. In case of technical problems with this set, please report here.

Have fun
Michael

======================================================

MariCo version 0.34 has been released, including a number of new and improved features:

- quays now also buildable on steep slopes
- curved track for port railway buildable on concrete ground
- marina extension now connects to piers too
- newquay extension track tiles now connect to newquay slope tiles
- newquay extensions track tiles now connect to other newquay extension track tiles
- added wine storage
- added tanks for crude oil, chemicals and LNG
- added 3 tankers: crude oil tanker, chemical tanker, LNG carrier
- added 4 harbour restaurants
- improved graphics

Version 0.34 is upward compatible with previous versions. The set is accompanied by the usual donotreadme, available in English, German and French. It can be downloaded from my site. In case of technical problems with this set, please report them here.

Have fun
Michael

======================================================

MariCo version 0.31 of september, 13th fixes some small bugs:

- fixes drydock missing handling of CB_AUTOSLOPE
- fixes missing pixels for mixed old shed when on double slope
- adds missing Polish translations
- allows to overbuilt flat objects
- enlarges water overlays for quay corner tiles (to support non-original water)

For downloads see below.

======================================================

I have released version 0.3 of the MariCo set, the collection of maritime objects.

Attachment:
Marico03_1.png
Marico03_1.png [ 60.14 KiB | Viewed 15181 times ]

Since this one is a large step ahead of version 0.22 from two years ago, it became version 0.3 instead of the usual 0.23. This version adds a large number of new objects and more potential to use them in game:

- quays including a collection of custom tiles
- a variety of opportunities to connect moles and quays
- ships at quays
- piers with ships
- a variety of sheds on quays and inland
- fully animated drydock and floating dock
- modern quays with track, trains and cranes
- a variety of larger sheds on modern quays and inland
- quay extensions on water
- lighthouses on quays and auxiliary lights on moles and quays
- a collection of ships, freely placeable at quays and on water
- a port railway with trains and tracks, both on quays and inland

Attachment:
Marico03_2.png
Marico03_2.png [ 191.92 KiB | Viewed 15181 times ]

Version 0.31 is upward compatible with versions 0.22 and 0.3, and in addition contains numerous enhancements in addition to the above new features, plus a revised user interface which makes handling of objects more easy.

The set is accompanied by the usual donotreadme, available in English, German and French. It can be downloaded from my site.

If there are any technical problems with this set, please report them here. General questions and suggestions should be posted in this thread.

Attachment:
Marico03_3.png
Marico03_3.png [ 149.03 KiB | Viewed 15181 times ]

I´d like to thank Wallyweb for testing 15 alpha versions in sequence, and arikover for proof-reading and improving the French version of the MariCo donotreadme. I´d also like to thank those users who added in-game translations in their native tongue:

arikover, Wallyweb (F), Voyager One (HR, SRB), Snail (I), Hyronymus, YSH, ZxBiohazardZx (NL), TadeuszD (PL), George, Kraks, TehGanker, ziond (RUS), AndersI (S).

Have fun
Michael

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Last edited by michael blunck on Mon Aug 06, 2018 9:17 am, edited 8 times in total.

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PostPosted: Mon Dec 27, 2010 8:05 pm 
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absolutely great looking :D

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PostPosted: Mon Dec 27, 2010 8:05 pm 
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I got it from the other page. Does this mean that I have to download it via this page as well? :lol:

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PostPosted: Mon Dec 27, 2010 8:11 pm 
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i assume Michael will also put it on bananas ?

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PostPosted: Mon Dec 27, 2010 10:11 pm 
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Very nice work. :bow:
But may I suggest to set the introduction date earlier than 1920?

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PostPosted: Mon Dec 27, 2010 10:13 pm 
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LaDoncella wrote:
Very nice work. :bow:
But may I suggest to set the introduction date earlier than 1920?


i guess he coded in the wame way i coded my station tiles. in that case 1920 should be minimum value :)

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PostPosted: Mon Dec 27, 2010 10:23 pm 
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Very very good :D

But i installed and nothing appears in the menu to build this new things...

I have Open TDD v1.x


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PostPosted: Mon Dec 27, 2010 10:52 pm 
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vanadio wrote:
Very very good :D

But i installed and nothing appears in the menu to build this new things...

I have Open TDD v1.x

marico_readme_en.html wrote:
Installation wrote:
You'll need TTDPatch version r2358 or higher, or OpenTTD version r21245 or higher to run the MariCo set.

:mrgreen:

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PostPosted: Mon Dec 27, 2010 10:56 pm 
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So i need to uninstal and install a previous version?


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PostPosted: Mon Dec 27, 2010 11:16 pm 
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vanadio wrote:
So i need to uninstal and install a previous version?
OpenTTD version r21245 or higher

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PostPosted: Mon Dec 27, 2010 11:20 pm 
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But i have the last Open TDD version...


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PostPosted: Mon Dec 27, 2010 11:27 pm 
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vanadio wrote:
But i have the last Open TDD version...
Does Open TDD v1.x = 1.1.0-beta1?

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PostPosted: Mon Dec 27, 2010 11:29 pm 
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xD yes, is that version...

Sorry for my mistake


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PostPosted: Tue Dec 28, 2010 12:10 am 
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vanadio wrote:
But i installed and nothing appears in the menu to build this new things...
I just double checked my OTTD v1.1.0-beta1 installation and MariCo works fine.

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PostPosted: Tue Dec 28, 2010 12:59 am 
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But it appears in the naval buuildings menu?


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PostPosted: Tue Dec 28, 2010 1:05 am 
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No, it is a NewObjects set.

Attachment:
newobjects.png
newobjects.png [ 64.84 KiB | Viewed 24767 times ]

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PostPosted: Tue Dec 28, 2010 1:37 am 
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My game doesn't have that symbol =/

EDIT: i noticed that i dont have 1.1.0, but 1.0.4, and i downloaded the last version. But now ir gives me this error message : "No avaliable language packs"


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PostPosted: Tue Dec 28, 2010 8:54 am 
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LaDoncella wrote:
[...] may I suggest to set the introduction date earlier than 1920?

Well, 1920 is the earliest introduction date for TTDPatch. Seems I´ll have to introduce different dates for OTTD.

vanadio wrote:
[...] i installed and nothing appears in the menu to build this new things...

Newobjects in OTTD are accessible from the "landscape building" menu (as already pointed out). In TTDPatch, newobjects have their own entry in the main menu.

regards
Michael

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PostPosted: Tue Dec 28, 2010 10:07 am 
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:bow:

But might it be possible to upload it to bananas? You are the only person allowed to upload it. As it doesn't work with older (current stable) anymore, you can also directly upload the DOS version (if you use action14)

We don't add new newgrfs to the coop pack anymore, so this would be the only possibility to use it on our server games. :-)

Greets and Thanks
Ammler

P.S.: also missing on bananas is the FIRS extension for dbset

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PostPosted: Tue Dec 28, 2010 10:33 am 
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Nice to see this release made it in 2010. Have to download it once I get home.

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