American Road Replacement Set

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Eddy Arfik
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Re: American Road Replacement Set

Post by Eddy Arfik » 17 Jan 2016 06:55

wallyweb wrote:
Andrew350 wrote:At least in the case of the ARRS version of TBRS I've thought about adding the dirt versions.
Having driven across bridges all over the US and Canada, I have yet to encounter a deck made of dirt. It would seem that a stiff surface such as wood, metal or concrete is the material of choice. 8)
I didn't picture actual dirt on the bridges, what I imagine would more like this
cobblestone bridge.png
cobblestone bridge.png (22.5 KiB) Viewed 3068 times
since this looks totally wrong
bridge of the future.png
bridge of the future.png (36.7 KiB) Viewed 3068 times

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wallyweb
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Re: American Road Replacement Set

Post by wallyweb » 17 Jan 2016 16:07

Eddy Arfik wrote:I didn't picture actual dirt on the bridges, what I imagine would more like this [cobblestone bridge]
Yes. That works. Put it on the early bridges such as the wooden bridge.

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Andrew350
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Re: American Road Replacement Set

Post by Andrew350 » 18 Jan 2016 20:42

Yeah sorry, I worded that weirdly :mrgreen: I would likely just use the same sett pavement as already used for city streets (and which I'm fairly certain I used for the standard bridges too). Perhaps wood decking or something could be used on an older bridge as well.

But all of that is moot until I work out the mechanics of how to make the graphics switch work like it does in ARRS...

I've got some test bridges drawn up already for my experimental set, so perhaps when I get back to work on that I'll mess around with some NFO and try to figure it out. :)
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testbridges.png
testbridges.png (121.42 KiB) Viewed 2970 times


arikover
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Re: American Road Replacement Set

Post by arikover » 19 Jan 2016 13:58

The wooden bridge is indeed really nice!

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leifbk
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Re: American Road Replacement Set

Post by leifbk » 19 Jan 2016 14:08

In my 18th century games with ARRS/TBRS, I've missed the old rickety wooden bridge. The stone bridge isn't always a realistic option. And please keep the original speed limit of 32 km/h :)

KeldorKatarn
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Re: American Road Replacement Set

Post by KeldorKatarn » 20 Jan 2016 23:34

Those bridges are really nice. If you ever release those as a set, I'd love to feature them in a Let's PLay :)

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V453000 :)
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Re: American Road Replacement Set

Post by V453000 :) » 22 Jan 2016 12:33

Nice work but I think you should try to use a LOT brighter pixels at some points to define the shape better. The middle bridge is really great in it's shapes, I like it a lot, but falls into the "flat feeling" of OpenGFX - cause you are using like half of the grayscale shades there are in the pallette. At least 2 more shades would help a ton in highlights! Not everywhere, just spots of them.

The wooden bridge is barely visible and blends with the land under it way too much. Again the same - adding some bright/very bright pixels to highlights/specular would help you define the shape. In case of the wooden bridge I would also darken the opposite sides. I know it is "flat planks", but it should look more plastic IMO.

The brightest (leftmost) concrete bridge looks alright to me, but the bridge heads have some wrong shape (do not follow the slope).

Good efforts though, keep them coming!
ImageImageImage

dequire
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Re: American Road Replacement Set

Post by dequire » 30 Jan 2016 14:54

This appears to be coming along nicely - keep up the good work!
Image

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Krutzelpuntz
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Re: American Road Replacement Set

Post by Krutzelpuntz » 30 Jan 2016 15:53

I havne't been able to find any info about the asphalt change.

The parameter is set to 1940, but I still have dirt roads in 1970.
How does it work? ?( :?

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leifbk
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Re: American Road Replacement Set

Post by leifbk » 30 Jan 2016 16:05

Krutzelpuntz wrote:I havne't been able to find any info about the asphalt change.

The parameter is set to 1940, but I still have dirt roads in 1970.
How does it work? ?( :?
The easiest way is to save and reload the game.

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Krutzelpuntz
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Re: American Road Replacement Set

Post by Krutzelpuntz » 30 Jan 2016 20:25

leifbk wrote: The easiest way is to save and reload the game.
Works like a charm, thank you very much! :D

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einsteinyh
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Re: American Road Replacement Set

Post by einsteinyh » 15 Aug 2016 22:36

Is ARRS Objects already in development? If it is, may I suggest adding in a further version 5 and/or 6 lane motorways? It would be in order to create highways with 4 functional lanes per side without using space between same side lanes (next post).
Attachments
Elorza Transport, 2 Nov 2000.png
First Intent
Elorza Transport, 2 Nov 2000.png (45.07 KiB) Viewed 1716 times
Elorza Transport, 19 Nov 2000.png
(more or less) wanted result
Elorza Transport, 19 Nov 2000.png (45.33 KiB) Viewed 1716 times
Elorza Transport, 14 Dic 2000.png
(more or less) wanted result, actual layout
Elorza Transport, 14 Dic 2000.png (48.81 KiB) Viewed 1716 times

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einsteinyh
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Re: American Road Replacement Set

Post by einsteinyh » 15 Aug 2016 22:42

I would be really grateful if it were added to the grf. However, I'm sorry if this were a bad suggestion or if I couldn't express it in the most appropiate way.
Attachments
Elorza Transport, 22 Dic 2000.png
best approach
(65.75 KiB) Not downloaded yet
Elorza Transport, 3 Ene 2001.png
road layout
(69.9 KiB) Not downloaded yet

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Andrew350
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Re: American Road Replacement Set

Post by Andrew350 » 16 Aug 2016 01:30

einsteinyh wrote:I would be really grateful if it were added to the grf. However, I'm sorry if this were a bad suggestion or if I couldn't express it in the most appropiate way.
Hello einsteinyh, no need to apologize for making suggestions :) I think your idea is a good one, and I will definitely look into it. I'm currently busy working on another NewGRF set however and I have no idea when I'll get back to this one. But, when I do, adding your suggestion in is no problem. :)

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wallyweb
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Re: American Road Replacement Set

Post by wallyweb » 16 Aug 2016 01:41

leifbk wrote:
Krutzelpuntz wrote:I havne't been able to find any info about the asphalt change.

The parameter is set to 1940, but I still have dirt roads in 1970.
How does it work? ?( :?
The easiest way is to save and reload the game.
Or you can simply open the NewGRF Settings window and click on the "Apply Changes" button. 8)

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leifbk
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Re: American Road Replacement Set

Post by leifbk » 16 Aug 2016 08:38

wallyweb wrote:
leifbk wrote:
Krutzelpuntz wrote:I havne't been able to find any info about the asphalt change.

The parameter is set to 1940, but I still have dirt roads in 1970.
How does it work? ?( :?
The easiest way is to save and reload the game.
Or you can simply open the NewGRF Settings window and click on the "Apply Changes" button. 8)
Only if you have the scenario_editor setting enabled, which it isn't by default.

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wallyweb
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Re: American Road Replacement Set

Post by wallyweb » 16 Aug 2016 11:36

leifbk wrote:Only if you have the scenario_editor setting enabled, which it isn't by default.
Good point.

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oftcrash
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Re: American Road Replacement Set

Post by oftcrash » 17 Aug 2016 02:36

Open the console and type "reloadnewgrfs" works too.

bonepants
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Re: American Road Replacement Set

Post by bonepants » 25 Aug 2016 03:02

Is there a way for the roads to switch to asphalt in games that had a starting year before 1940 when they are loaded in multiplayer? I can load save files that use this mod in single player and see asphalt roads if the year is after 1940, but I will see dirt roads that are there prior to 1940 if I load the same save files in multiplayer regardless of what the in-game year is.

I'm using version 2.0.0 of this set with OpenTTD version 1.6.1.

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