Nah. You´re very much welcome. Only by help of the "pedants" all those small bugs and glitches can be hunted down.Ameecher wrote: I feel like such a pedant when I find these! Sorry!
regards
Michael
Moderator: Graphics Moderators
Nah. You´re very much welcome. Only by help of the "pedants" all those small bugs and glitches can be hunted down.Ameecher wrote: I feel like such a pedant when I find these! Sorry!
well, it says 1920. It`s 1989 in my game and I still can`t use Bamberg station since it`s shaded.lugo wrote:Just have a look at the readme-file.
It becomes unavailable to build at some point. IIRC, it's about 1970ens wrote:well, it says 1920. It`s 1989 in my game and I still can`t use Bamberg station since it`s shaded.lugo wrote:Just have a look at the readme-file.
The tracks are not part of NewStations. They are part of the not released DB-Set 0.9.trainman1432 wrote:I think I've posted this before but... Michael, What is the newgrf tracks that appear in your screens and where can i get them?
Auge wrote:The tracks are not part of NewStations. They are part of the not released DB-Set 0.9.trainman1432 wrote:I think I've posted this before but... Michael, What is the newgrf tracks that appear in your screens and where can i get them?
Tschö, Auge
No, unfortunately not. "Depots" aren´t stations.Drakous79 wrote: Very nice locomotive depots Could they work as train depots?
Those aren´t new. They´ve been already in v0.42.Drakous79 wrote: Donotreadme could contain an entry in highlights about 3 new small station buildings (Olten, Kufstein, Buir).
Thanks for the report. That´s an interesting bug, I´ll investigate.Drakous79 wrote: I've noticed there is additional building on monorail waypoint sprites (TTDPatch 2.6 alpha 0 r2366 (Windows)). The issue exists in v0.51 too.
Hm. That´s a totally different crash. That sprite (0x08) is a simple recolour sprite. Although it seems to be happen again when the AI tries to build some station.Drakous79 wrote: And unfortunately, I am still getting the crash with v0.6: TTDLOADW.OVL fails, while processing sprites for ID 0004; Feature 04; Callback 18; GRF file newgrf/NEWSTATSW.GRF; Sprite number 0008 (hex).
Hunting such bugs is quite time-consuming, but I´ll have a look into it.Drakous79 wrote: Tried to set "aibuildrailchance 0", but the crash still happens. The same situation, if I overtake all AI's companies.
Ah! We had that before:michael blunck wrote:Thanks for the report. That´s an interesting bug, I´ll investigate.Drakous79 wrote: I've noticed there is additional building on monorail waypoint sprites (TTDPatch 2.6 alpha 0 r2366 (Windows)). The issue exists in v0.51 too.
I am sorry, I thought they are new, because I discovered them recentlymichael blunck wrote: Those aren´t new. They´ve been already in v0.42.
It is strange, because fake sprites affect only one orientation. I checked UK Waypoints, and they behave as intended, but they have no paths - one track one building.michael blunck wrote:Thanks for the report. That´s an interesting bug, I´ll investigate.Drakous79 wrote: I've noticed there is additional building on monorail waypoint sprites (TTDPatch 2.6 alpha 0 r2366 (Windows)). The issue exists in v0.51 too.
Ah! We had that before:
See: viewtopic.php?p=1058022#p1058022 and
viewtopic.php?p=1058042#p1058042 my reply.
Obviously, OTTD isn´t affected, probably because it doesn´t adhere (anymore?) fully to the specs. ATM, I don´t know how to fix it easily.
Thank you! I will be trying to find something too.michael blunck wrote: Hm. That´s a totally different crash. That sprite (0x08) is a simple recolour sprite. Although it seems to be happen again when the AI tries to build some station.
Hunting such bugs is quite time-consuming, but I´ll have a look into it.
The reason for the glitch is known, as I wrote here. You can´t do anything about it. We have to wait what OTTD developers say who´s to blame: TTDPatch or OTTD.Drakous79 wrote: [glitch with waypoints]
It is strange, because fake sprites affect only one orientation. I checked UK Waypoints, and they behave as intended, but they have no paths - one track one building.
I know virtually nothing about inner workings of new graphics, but I will gladly help with testing if needed. If you manage to fix it one day, I'll be happy.
Attaching another screen in case it helps, where maglev looks fine, but has wrong paths.
Yeah, that´s the same sprite as in your first report. I´m trying to investigate that AI problem in the next days.Drakous79 wrote: [crash with AI]
So far I have a save (attaching), where the crash happens on 24th of April. If I turn NewStations off on 20th of April, I can get past crash date. Sadly it is different sprite than 0x08:
ID 0004; Feature 04; Callback 18; GRF file newgrf/NEWSTATSW.GRF; Sprite number 1041 (hex).
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