[Univ] GRVTS - Generic Road Vehicles and Trams sets

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by shadowolf211 » 08 Feb 2017 22:21

How do I get egrvts 32 bpp working on android I placed it in sdcard0/Android/data/org.openttd.SDL/.openttd/newgrf but I don't show up in my newgrf menu. Any help? :|
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Sylf » 08 Feb 2017 23:05

Did you search for egrvts or grvts? There's no 32bpp egrvts, as far as I know.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by SilverSurferZzZ » 09 Feb 2017 00:35

egrvts 32 bpp exists but is a really rare and old version based in GRVTS 1.
Well, in reality is GRVTS 32bpp, egrvts 32 bpp don't exists... at least I don't remember this newGRF.

More info in: In my opinion, install eGRVTS 2 from the online content of OTTD.
No problems, no complicated installations, only select the newGRF and the program installs all for you.

And for the last eGRVTS 2, but don't have auto-install:
NewGRFs__
City names/Landscape: Naruto | Planets | Lovers | Halloween | Kaijus
Vehicles: Famous Cars | Super Cars | Racing Cars | Cars Cars | Improved M Cars

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by lyarenei » 18 Aug 2017 13:22

Hi, I noticed today, that the horse-drawn carriages won't refit at station / depo order if they have already refitted at once in their orders. The other vehicles seems refitting without any problems, though I haven't tested it with many vehicles. I don't know if this set is still in development as I see that the r188 was compiled in 2013, but if there was someone interested...

Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.

Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.

Edit: Also with trunk r27895 and eGRVTS2: 2.0 - r190.
Edit 2: I also should have mentioned, that the vehicles are empty when refitting.
Last edited by lyarenei on 21 Aug 2017 17:09, edited 2 times in total.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by kamnet » 18 Aug 2017 21:09

lyarenei wrote:Hi, I noticed today, that the horse-drawn carriages won't refit at station / depo order if they have already refitted at once in their orders. The other vehicles seems refitting without any problems, though I haven't tested it with many vehicles. I don't know if this set is still in development as I see that the r188 was compiled in 2013, but if there was someone interested...

Just pick random horse-drawn vehicle from set, then give it at least two orders with refit at station or depo to different cargo. The vehicle will then never refit at any of the refit orders after first refit.

Reproduced with trunk r27893 and eGRVTS2: 2.0 - r188.
Have you tried with r190 yet? (see post above yours)

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by lyarenei » 20 Aug 2017 10:14

Have you tried with r190 yet? (see post above yours)
Oh, I totally overlooked that, thanks. But unfortunately, the issue still presists.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella » 20 Aug 2017 15:24

Vehicles can not refit from orders if they have cargo in them.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by lyarenei » 21 Aug 2017 17:08

LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella » 21 Aug 2017 19:40

lyarenei wrote:
LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by lyarenei » 22 Aug 2017 09:58

LaDoncella wrote:
lyarenei wrote:
LaDoncella wrote:Vehicles can not refit from orders if they have cargo in them.
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.

I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.

Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
Attachments
refit_orders.png
freshly compiled trunk with egrvts2 r190
(393.55 KiB) Not downloaded yet

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella » 22 Aug 2017 13:59

lyarenei wrote:
LaDoncella wrote:
lyarenei wrote:
Yeah, I know that, but the vehicles are running empty. However I should have mentioned it, sorry.
Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.

I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.

Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
Found it. Its a rather interesting bug.
It will happen to any articulated vehicle in which the first part of the vehicle doesn't carry cargo (horse carriges and trailers), and you try to refit it to the default cargo of the vehicle (coal for a hopper, wood for flatbed...).

New version:
Attachments
eGRVTS2.grf
r202
- added cargo capacity to the first part of cargo vehicles without cargo (horses, trailers).
(8.11 MiB) Downloaded 433 times
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by lyarenei » 22 Aug 2017 22:31

LaDoncella wrote:
lyarenei wrote:
LaDoncella wrote: Then there is either something wrong with r27893, or you are setting the orders incorrectly. I can not reproduce this issue in 1.7.1
Just to be sure, are you trying it on horse vehicles? The other vehicles are refitting as expected.

I attached a screenshot from quick test, where you can see the vehicle didn't refit while in the station (should have been refitted to coal). These exact orders do work on non horse vehicles as I expect (refit at station when emptied present cargo), so I don't think I am doing something wrong.

Please note I didn't include the unload command just because the vehicles will never get any cargo in this case. In real game I have included them, of course.
Found it. Its a rather interesting bug.
It will happen to any articulated vehicle in which the first part of the vehicle doesn't carry cargo (horse carriges and trailers), and you try to refit it to the default cargo of the vehicle (coal for a hopper, wood for flatbed...).

Wow, thank you very much for the fix! Now I can truly unleash my 1700's game. :)

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Re: [Univ] GRVTS Release Thread

Post by Dark-Noir » 13 Sep 2017 01:11

Zephyris wrote:GRVTS 1 32bpp

This version has graphics for all zoom levels in full 32bpp

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?

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Re: [Univ] GRVTS Release Thread

Post by kamnet » 13 Sep 2017 02:53

Dark-Noir wrote:
Zephyris wrote:GRVTS 1 32bpp

This version has graphics for all zoom levels in full 32bpp

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?
Zephyris or LaDoncella has it. They'll put up a new link once they see this post.

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Re: [Univ] GRVTS Release Thread

Post by NekoMaster » 13 Sep 2017 16:38

Dark-Noir wrote:
Zephyris wrote:GRVTS 1 32bpp

This version has graphics for all zoom levels in full 32bpp

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Unfortunately the DL link is dead since long time, has anyone this file and can re-upload it?
I have a copy in my Dropbox GRF Backup folder : https://www.dropbox.com/s/f3kmrtnpnsb78 ... F.tar?dl=0
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Cantanope » 21 Nov 2017 15:46

I just wanted to say that I really enjoy your work! :D
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by skyrish19 » 26 Nov 2017 08:55

Very nice road vehicle set, i like it, but my only complaint is the vehicle names, they're all made up TTD names (Floss, Manley-Morel, Hereford or whatever), so can you do a version or a add-on with real-life vehicle names just like TTO. I'm usually stick with newGRFs featuring real-life vehicles.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by NekoMaster » 26 Nov 2017 10:29

skyrish19 wrote:Very nice road vehicle set, i like it, but my only complaint is the vehicle names, they're all made up TTD names (Floss, Manley-Morel, Hereford or whatever), so can you do a version or a add-on with real-life vehicle names just like TTO. I'm usually stick with newGRFs featuring real-life vehicles.
Thats why its called "Generic Road Vehicles", as they're not based on any real life vehicles and are just a bunch of random made up designs and names (though I wouldn't be surprised if there was some inspiration for some if not all of the sprites)
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Dr. B. Ching » 29 Nov 2018 10:23

Is there a reason why Bananas still offers r188 instead of the most current bugfix release r202, which has been available for over a year now? If not, please do upload it to the repository; most people don't check the forum for new versions.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by SimYouLater » 23 Apr 2019 04:25

Would I be able to get the source for eGRVTS2 r202? I'd like to make a version for use with Road Hog, since Road Hog has faster vehicles but no horse-drawn carriages and generic-looking trams.
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