[Univ] GRVTS - Generic Road Vehicles and Trams sets

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by kamnet »

Articulated vehicles (the ones that actually bend when they turn the corner) cannot access the regular truck stations. You must use the drive-thru truck stations.
Attachments
truckstation.png
truckstation.png (159.48 KiB) Viewed 10600 times
Kala852
Engineer
Engineer
Posts: 2
Joined: 03 Jul 2013 03:47
Skype: mikala.bolden
Location: Eau Claire, WI, United States

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Kala852 »

Thank you soooo much. I feel pretty stupid now... x.x
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris »

The stations a truck can go to should be defined by the cargoes they can carry... Could you post a screenshot showing which cargoes they can be refitted to with the grf set you are using?
User avatar
siu238X
Transport Coordinator
Transport Coordinator
Posts: 333
Joined: 13 Sep 2004 18:54
Location: Hong Kong, China

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by siu238X »

Greetings. I wish to know whether this set (or any other set you authored) is open for translation or not. Thanks.
Image
Image
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris »

You are very welcome to translate it, but the set was not designed to be easily translatable... It would take a fair bit of recoding to make that possible which I am afraid I don't have time to do! Someone might be able to help out though...
User avatar
siu238X
Transport Coordinator
Transport Coordinator
Posts: 333
Joined: 13 Sep 2004 18:54
Location: Hong Kong, China

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by siu238X »

Zephyris wrote:You are very welcome to translate it, but the set was not designed to be easily translatable... It would take a fair bit of recoding to make that possible which I am afraid I don't have time to do! Someone might be able to help out though...
Well, if my "contributions" on Pikka's av8 and UKRS2 sets had inspired me something, your newGRFs look similar in terms of translatability!

As long as the repository on DevZone is up-to-date enough, I think I can try to see what I can do!
Image
Image
User avatar
LaDoncella
Traffic Manager
Traffic Manager
Posts: 249
Joined: 28 Sep 2004 16:01
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella »

Adding translations to eGRVTS 2 should be trivial.
User avatar
siu238X
Transport Coordinator
Transport Coordinator
Posts: 333
Joined: 13 Sep 2004 18:54
Location: Hong Kong, China

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by siu238X »

LaDoncella wrote:Adding translations to eGRVTS 2 should be trivial.
It is trivial in terms of how to add translations,
but it's not that trivial to get it right and test it out.

Chinese characters, which have to enable UTF-8 and cannot be written into the NFO file directly,
adds another layer of difficulty. Fortunately I already have a Hex Editor around!


EDIT:
For all problems I have mentioned, I already have solutions in possession and doing work.
It's just that I wish to finish up my translation work on UKRS2 and av8 first.
I will come back to eGRVTS right after finishing them.
Image
Image
User avatar
LaDoncella
Traffic Manager
Traffic Manager
Posts: 249
Joined: 28 Sep 2004 16:01
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella »

You only need to translate the file in this post with a text editor that can handle Chinese characters.
Then you send it to me and I compile a new version.
User avatar
siu238X
Transport Coordinator
Transport Coordinator
Posts: 333
Joined: 13 Sep 2004 18:54
Location: Hong Kong, China

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by siu238X »

LaDoncella wrote:You only need to translate the file in this post with a text editor that can handle Chinese characters.
Then you send it to me and I compile a new version.
Noted with thanks. Still, I am trying on UKRS so have to come back a bit later.
Image
Image
User avatar
siu238X
Transport Coordinator
Transport Coordinator
Posts: 333
Joined: 13 Sep 2004 18:54
Location: Hong Kong, China

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by siu238X »

Here comes the first draft of Chinese Traditional and Simplified versions...
chinese_traditional.lng
(16.8 KiB) Downloaded 197 times
chinese_simplified.lng
(16.79 KiB) Downloaded 195 times
Image
Image
User avatar
LaDoncella
Traffic Manager
Traffic Manager
Posts: 249
Joined: 28 Sep 2004 16:01
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella »

here we go:

changes since release:
- added Chinese translations
- added explicit support for Coffee cargo
- slightly reduced running cost for early horse buses
- increased power of horse vehicles (to prevent stalling on slopes mainly)
- increased capacity of hopper and flatbed trailers to 35 from 30 (otherwise they are just inferior to non-articulated ones)
- increased power of hopper and flatbed articulated and trailer vehicles (so they can reach max speed at some point when full)
eGRVTS2-r187.zip
User avatar
tazzy
Engineer
Engineer
Posts: 19
Joined: 17 May 2009 10:34
Skype: tazzy999
Location: Czech Rep.
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by tazzy »

Hi, I'm currently playing OpenTTD with the latest Chill's Patch Pack and the horse carriages in eGRVTS 1 (eGRVTS 2 doesn't even appear in the list of grfs after I add it into the data folder) don't go faster than 1km/h (even though they have written correct speed in the vehicles list), is there any solution for this problem?
tasmania devil.
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by kamnet »

The issue was fixed in eGRVTS 2, which ChillCore's Patch Pack cannot load. You'll need to play with a newer version of OpenTTD.
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Supercheese »

tazzy wrote:Hi, I'm currently playing OpenTTD with the latest Chill's Patch Pack and the horse carriages in eGRVTS 1 (eGRVTS 2 doesn't even appear in the list of grfs after I add it into the data folder) don't go faster than 1km/h (even though they have written correct speed in the vehicles list), is there any solution for this problem?
Disable "realistic road vehicle acceleration" (set to "original" instead).
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
bjgttd
Engineer
Engineer
Posts: 86
Joined: 13 Aug 2012 22:04

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by bjgttd »

LaDoncella wrote:eGRVTS2-r187.zip
Will it work with 1.3.2?
User avatar
LaDoncella
Traffic Manager
Traffic Manager
Posts: 249
Joined: 28 Sep 2004 16:01
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by LaDoncella »

bjgttd wrote:
LaDoncella wrote:eGRVTS2-r187.zip
Will it work with 1.3.2?
It works.
bjgttd
Engineer
Engineer
Posts: 86
Joined: 13 Aug 2012 22:04

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by bjgttd »

Thanks, I was missing it a lot (specially more powerful horses).
User avatar
tazzy
Engineer
Engineer
Posts: 19
Joined: 17 May 2009 10:34
Skype: tazzy999
Location: Czech Rep.
Contact:

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by tazzy »

Supercheese wrote:
tazzy wrote:Hi, I'm currently playing OpenTTD with the latest Chill's Patch Pack and the horse carriages in eGRVTS 1 (eGRVTS 2 doesn't even appear in the list of grfs after I add it into the data folder) don't go faster than 1km/h (even though they have written correct speed in the vehicles list), is there any solution for this problem?
Disable "realistic road vehicle acceleration" (set to "original" instead).
Thank you so much!
tasmania devil.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by NekoMaster »

Download link to GRVTS 32 bit grf is dead, drop box says the file is missing. And here I wanted to play with 32bpp openttd
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Post Reply

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 12 guests