[Univ] GRVTS - Generic Road Vehicles and Trams sets

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[Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris » 03 Oct 2012 15:23

GRVTS/eGRVTS

GRVTS/eGRVTS are a set of NewGRFs containing various generic road vehicles and trams. There are now several versions available to download, make sure you pick the correct one for you needs!

eGRVTS 2
This is the latest release of the extended GRVTS set. I recommend you choose this one if you are playing OpenTTD. [OpenTTD only]
Available on BaNaNaS

Includes buses, trucks, and trams from 1700 to 2050. This covers horse drawn carriages, steam trucks and buses, articulated and trailer trucks, double decker buses and trams.
There is wide support for NewGRF cargoes, and you will see custom graphics for cargoes from major NewGRF industry sets like FIRS or ECS.

All vehicles have two company colour graphics but are only available in normal zoom level 8-bit graphics.

eGRVTS 1
This is the old release of the extended GRVTS set. In any new games I recommend that you choose eGRVTS 2. [OpenTTD only]
Available on BaNaNaS

Includes buses, trucks, and trams from 1700 to 2050. This covers horse drawn carriages, steam trucks and buses, articulated and trailer trucks, double decker buses and trams.
Can carry cargoes from many industry NewGRFs, including FIRS or ECS, but you won't see custom graphics.

All vehicles have two company colour graphics but are only available in normal zoom level 8-bit graphics. The graphics have been greatly improved in eGRVTS 2.

GRVTS 1
This is the non-extended GRVTS set. I recommend you choose this one only if you are playing TTDPatch [Universal]

Includes buses, trucks and trams from 1950 to 2050, including several articulated vehicles.
Can carry cargoes from many industry NewGRFs, including FIRS or ECS, but you won't see custom graphics.

All vehicles have two company colour graphics but are only available in normal zoom level 8-bit graphics.

GRVTS 32bpp
This is the non-extended GRVTS set but with extra zoom level graphics. I recommend you choose this one if you want to play OpenTTD with extra zoom levels [OpenTTD only]

Includes identical buses, trucks and trams to GRVTS 1.

All vehicles have two company colour graphics in full 32bpp and with all extra zoom level graphics.

Copyright
These sets are released under the latest version of the Attribution-Non-Commercial-Share Alike Creative Commons; ie:
Use and distribute freely for non-commercial purposes crediting me, Zephyris (Richard Wheeler), as the author with a link to this thread (http://www.tt-forums.net/viewtopic.php?f=26&t=33415). Modifications and adaptations can be made so long as they credit me as the original author, are for non-commercial purposes and are released under the Attribution-Non-Commercial-Share Alike Creative Commons license.
Last edited by Zephyris on 03 Oct 2012 23:19, edited 6 times in total.

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:24

GRVTS 1
grvtslarge.png
Screenshot.
grvtslarge.png (20.84 KiB) Viewed 105074 times
The generic Road Vehicle and Tram Set, or GRVTS, provides generic road vehicles and trams for all climates, in dual company colours. Includes vehicles for 1950 to 2050 with standard, express and articulated vehicles. Includes generic support for newGRF cargoes.

Compatibility:
Compatible with OpenTTD 0.6.X and later
NOT compatible with OpenTTD 0.5.X and earlier
Compatibility not fully tested in TTDPatch

Vehicle Summary:
Buses:
5x Normal
4x Double-Decker
3x Articulated (1 trailer)
3x Express (coaches)

Heavy industry cargos (hopper, flatbed and tanker):
4x Normal
4x Articulated (1 trailer)

Light industry cargos (mail, box, armoured and refrigerated trucks):
5x Normal
3x Express

Passenger Trams:
5x Normal (some articulated)
3x Double decker (some articulated)

Cargo trams (mail, goods, sweets and food only):
4x Normal (some articulated)

Old development thread: http://ipv4.tt-forums.net/viewtopic.php?f=26&t=33415
Attachments
grvts v1.4.grf
Latest version.
(453.9 KiB) Downloaded 1366 times
grvts allversions.zip
All old versions.
(406.83 KiB) Downloaded 1143 times
Last edited by Zephyris on 03 Oct 2012 22:25, edited 6 times in total.

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:24

eGRVTS 1
egrvtslarge.png
Screenshot.
egrvtslarge.png (22.66 KiB) Viewed 105073 times
The extended generic Road Vehicle and Tram Set, or eGRVTS, provides an extended set of 218 generic road vehicles and trams, for all climates, in dual company colours. Includes vehicles for 1800 to 2075 with standard, express, double-decker, articulated, horse-drawn and steam vehicles. Includes generic support for newGRF cargoes.

This GRF can be downloaded from BaNaNaS

Compatibility:
Compatible with OpenTTD 1.0.X and later
NOT compatible with OpenTTD 0.6.X and earlier
NOT compatible with TTDPatch

Vehicle Summary:
Buses:
6x Horse-Drawn
3x Steam
9x Normal
6x Double-Decker
5x Articulated (1 trailer)
5x Express (coaches)

Heavy industry cargos (hopper, flatbed and tanker):
3x Horse-Drawn
3x Steam (except tanker)
8x Normal
5x Articulated (1 trailer)
5x Semi-Trailer

Light industry cargos (mail, box, armoured and refrigerated trucks):
3x Horse-Drawn (4x for mail)
8x Normal
4x Express
5x Semi-Trailer

Passenger Trams:
2x Horse-Drawn
2x Steam
9x Normal (some articulated)
6x Double decker (some articulated)

Cargo trams (mail, goods, sweets and food only):
2x Horse-Drawn
2x Steam
9x Normal (some articulated)

Old development thread: http://ipv4.tt-forums.net/viewtopic.php?f=26&t=33415
Attachments
egrvts.grf
Latest version.
(1.04 MiB) Downloaded 1411 times
Last edited by Zephyris on 03 Oct 2012 22:24, edited 6 times in total.

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:24

GRVTS 1 32bpp
grvts32bpplarge.png
Screenshot.
grvts32bpplarge.png (94.22 KiB) Viewed 105071 times
The generic Road Vehicle and Tram Set, or GRVTS, provides generic road vehicles and trams for all climates, in dual company colours. Includes vehicles for 1950 to 2050 with standard, express and articulated vehicles. Includes generic support for newGRF cargoes.

This version has graphics for all zoom levels in full 32bpp

Compatibility:
Compatible with OpenTTD 1.2.0
NOT compatible with OpenTTD 1.1.X and earlier
NOT compatible with TTDPatch

Vehicle Summary:
Buses:
5x Normal
4x Double-Decker
3x Articulated (1 trailer)
3x Express (coaches)

Heavy industry cargos (hopper, flatbed and tanker):
4x Normal
4x Articulated (1 trailer)

Light industry cargos (mail, box, armoured and refrigerated trucks):
5x Normal
3x Express

Passenger Trams:
5x Normal (some articulated)
3x Double decker (some articulated)

Cargo trams (mail, goods, sweets and food only):
4x Normal (some articulated)

Download link: https://www.dropbox.com/s/b46d8vtuz0mz6x3/grvts32.grf

Development thread: http://www.tt-forums.net/viewtopic.php?f=36&t=47121
Attachments
grvts32bppvlarge.png
Large screenshot.
(1.22 MiB) Downloaded 13 times
Last edited by Zephyris on 03 Oct 2012 22:25, edited 3 times in total.

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:24

eGRVTS 2
egrvts2large.png
egrvts2large.png (29.25 KiB) Viewed 105071 times
The extended generic Road Vehicle and Tram Set, or eGRVTS, provides an extended set of 218 generic road vehicles and trams, for all climates, in dual company colours. Includes vehicles for 1800 to 2075 with standard, express, double-decker, articulated, horse-drawn and steam vehicles. Includes graphical support for many newGRF cargoes and many graphical improvements from eGRVTS 1

This GRF can be downloaded from BaNaNaS

Authors
Graphics: Me (Zephyris) and Colosal404
Coding: LaDoncella

Compatibility:
Compatible with OpenTTD 1.2.X and later
NOT compatible with OpenTTD 1.0.X and earlier
NOT compatible with TTDPatch

Vehicle Summary:
Buses:
6x Horse-Drawn
3x Steam
9x Normal
6x Double-Decker
5x Articulated (1 trailer)
5x Express (coaches)

Heavy industry cargos (hopper, flatbed and tanker):
3x Horse-Drawn
3x Steam (except tanker)
8x Normal
5x Articulated (1 trailer)
5x Semi-Trailer

Light industry cargos (mail, box, armoured and refrigerated trucks):
3x Horse-Drawn (4x for mail)
8x Normal
4x Express
5x Semi-Trailer

Passenger Trams:
2x Horse-Drawn
2x Steam
9x Normal (some articulated)
6x Double decker (some articulated)

Cargo trams (mail, goods, sweets and food only):
2x Horse-Drawn
2x Steam
9x Normal (some articulated)

Development thread: http://www.tt-forums.net/viewtopic.php?t=51977
Last edited by Zephyris on 04 Oct 2012 10:42, edited 6 times in total.

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:25

[reserved]

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:26

[reserved]

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Re: [Univ] GRVTS Release Thread

Post by Zephyris » 03 Oct 2012 15:27

[reserved]

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by bokkie » 03 Oct 2012 16:18

Since some time you can only edit the first post :) other than that, long live grvts!

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Re: [Univ] eGRVTS2 Release Thread

Post by kamnet » 04 Oct 2012 03:54

Zephyris wrote:eGRVTS 2
Compatibility:
Compatible with OpenTTD 1.0.X and later


I just tested this with OpenTTD 1.0.0 and 1.1.5, and eGRVTS2 doesn't appear as available in BaNaNaS, only eGRVTS1. Also does not appear when you download it and install it in the data directory.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Railwaymodeler » 04 Oct 2012 06:50

eGRVTS 2 installed fine for me. As I checked a few days ago, it is not on bananas, but downloading it and putting it in my grf folder works just fine. Of course, it does not over write the eGRVTS 1 set, you can have both files in the list of available GRFs in OTTD.

The GRVTS 2 set is very nice. The graphics are a HUGE improvement, though they were good in the first version too.

Frankly, one zoom level closer than normal looks good even without the 32bpp set. Most graphics look at minimum, acceptable, at that level. On the other hand, the jagged pixel look has a sort of old style charm for me anyway.
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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris » 04 Oct 2012 10:50

kamnet wrote:I just tested this with OpenTTD 1.0.0 and 1.1.5, and eGRVTS2 doesn't appear as available in BaNaNaS, only eGRVTS1. Also does not appear when you download it and install it in the data directory.
Thanks, I corrected the versions supported; 1.2 and later.
Railwaymodeler wrote:The GRVTS 2 set is very nice. The graphics are a HUGE improvement, though they were good in the first version too.
Thanks :D I think the trucks look much better too, and colossal404's tram/bus sprites are excellent.

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by bjgttd » 04 Oct 2012 15:48

It says "Includes vehicles from 1980 to 2070" in the "Description" field of eGRVTS2-175. Not a big deal if you know it's not true. ;)

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by michigandj » 16 Oct 2012 14:02

I cannot seem to get the 32bpp to work

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris » 16 Oct 2012 15:28

What is the problem? Does it not load? Do you only see 8bpp graphics? Do you get an error message?

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Zephyris » 17 Oct 2012 18:49

Were you able to fix the problem?

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Aotrs Commander » 18 Oct 2012 16:16

First off, most importantly, bug/typo report for latest in-game download of eGRVTS 2 (2-175, I think?) "Mettler Archer with Refridgerated Trailer" is "Mettler rcher with Refridgerated Trailer" (missing the "A").



A quick question. I'm currently fiddling around, trying to determine what NewGRFs to use when I set my next game up (as a break between the final push to 2050!) (My current game is running with eGRVTS 1.0, FISH, Av8 (2.11), FIRS 0.75, BATS, generic trams 0.4, 2cc trains (V2 Beta 5) and the ECS & FIRS vehicle set.)

I've been looking at the OpenGFX+ road and rail sets as well, and the former and the ECS&FIRS vehicle sets raised a query.

What was the reasoning why the running costs of the eGRVTS are so much lower than the default vehicles? I've been using eGRVTS 1.0 (because I didn't know about v2 when I started!) and the original vehicle updates with FIRS, and the latter are just completely outclassed. I'm not complaining or anything (quite the opposite, in fact!), I'm just curious why there was such a drastic difference, especially now I'm at the late game (2028, after starting in 1835 with inflation on!)

As much an anything, I'm wondering why the updated sets for FIRS compatibility haven't made similar changes (i.e. different running costs when FIRS is in play), or is that just outside the limitations of the NewGRF coding to do so an remain compatible with normal or, say ECS (or, equally validly, just not something the programmers care to deal with because it's fiddly for no real gain)? (I know nothing about these things!) Or am I just completely off-base there?

(I'd just leave the basic vehicles off altogether, for road vehicles, but the ECS&FIRS vehicle aircraft have nearly as drastically different (lower) running costs than the av8 planes, and the former also provides some ships with lower running costs and higher speeds than those in FISH...!)

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Supercheese » 18 Oct 2012 16:47

I recommend you update to FISH nightlies, as they feature autorefit (among other cool new features): http://bundles.openttdcoop.org/fish/nightlies/LATEST/
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Aotrs Commander » 18 Oct 2012 17:03

Okay... Sounds good...

How do I do that exactly? Forgive my stupidity...! I presume I manually download the files in that link to somewhere, but where? (I've thus far only used Bananas, is it? The in-game downloader thingy?) The NewGRF folder (either the one in the main directory of the one in the content_download folder...?

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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets

Post by Supercheese » 18 Oct 2012 17:12

Aotrs Commander wrote:Okay... Sounds good...

How do I do that exactly? Forgive my stupidity...! I presume I manually download the files in that link to somewhere, but where? (I've thus far only used Bananas, is it? The in-game downloader thingy?) The NewGRF folder (either the one in the main directory of the one in the content_download folder...?
Manual install instructions can be found on the wiki: http://wiki.openttd.org/NewGRF#Manual_install
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