Bob's British Buses (v0.2.1 - 2/7/12)
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- Bob_Mackenzie
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Re: Bob's British Buses (v0.2 - 11/5/12)
Ah
In that case its backwards & needs fixing
(edit) V0.2.1 posted with revised loading times
In that case its backwards & needs fixing
(edit) V0.2.1 posted with revised loading times
Re: Bob's British Buses (v0.2.1 - 2/7/12)
any chance of refit to tourists?
ECS with tourists is a great game
ECS with tourists is a great game
- Bob_Mackenzie
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Re: Bob's British Buses (v0.2.1 - 2/7/12)
The short answer is no
The slightly long answer is my programming skills are not up to the challenge.
If someone else feels like doing it be my guest
The slightly long answer is my programming skills are not up to the challenge.
If someone else feels like doing it be my guest
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- Engineer
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Re: Bob's British Buses (v0.2.1 - 2/7/12)
It appears that this mod deletes all the other road vehicles, apart from buses.
Re: Bob's British Buses (v0.2.1 - 2/7/12)
Yes. Almost all road-vehicle NewGRFs will disable the default vehicle set.rubenwardy wrote:It appears that this mod deletes all the other road vehicles, apart from buses.
The OpenGFX+ RVs set provides default-ish vehicles if you want to keep using them with another NewGRF set. Or Bob's other set, which matches these quite nicely.
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have had a screenshot thread.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: Bob's British Buses (v0.2.1 - 2/7/12)
Hello, I am sorry to reopen a old thread but,,,
I am a very big fan of this NewGRF and just wondered if there is any future updates to come. I would also like to suggest some ideas, I would like to suggest another modern double deck bus to add some variation like a Wright Eclipse Gemini or Enviro 400 that stays in the game and doesnt dissapear after a ceartain year, and also another reasonbly modern single deck bus like a Marshall Capital or somthing Wright bus based like a Wright Cadet or Pulsar. I just wanted to suggest these as I think this is a fantastic GRF with a lot of potential and somthing like the things I suggested would make it truly great. My only complaint is that most busses go out of the game after a certain year and I know this is true to real life but it is a shame if you play games for a very long time as you dont have as much choice choise after a certain year.
Thanks.
I am a very big fan of this NewGRF and just wondered if there is any future updates to come. I would also like to suggest some ideas, I would like to suggest another modern double deck bus to add some variation like a Wright Eclipse Gemini or Enviro 400 that stays in the game and doesnt dissapear after a ceartain year, and also another reasonbly modern single deck bus like a Marshall Capital or somthing Wright bus based like a Wright Cadet or Pulsar. I just wanted to suggest these as I think this is a fantastic GRF with a lot of potential and somthing like the things I suggested would make it truly great. My only complaint is that most busses go out of the game after a certain year and I know this is true to real life but it is a shame if you play games for a very long time as you dont have as much choice choise after a certain year.
Thanks.
- Bob_Mackenzie
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Re: Bob's British Buses (v0.2.1 - 2/7/12)
I am pleased you like the set. Thanks for your suggestions, however I'm not really playing the game right now so development is moribund. I may come back to this but I wouldn't expect anything soon
Re: Bob's British Buses (v0.2.1 - 2/7/12)
Ok thank you for replying, much appreciated.
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- Tycoon
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Re: Bob's British Buses (v0.2.1 - 2/7/12)
Really sorry for dragging up an old thread, but there's a bug in OpenTTD 1.6.1:
When playing with buses in the 1940's, I have found that they don't omit diesel fumes, they spark!!!
Has something changed in OpenTTD trunk to cause this behaviour?
I adore the set btw
When playing with buses in the 1940's, I have found that they don't omit diesel fumes, they spark!!!
Has something changed in OpenTTD trunk to cause this behaviour?
I adore the set btw
- Bob_Mackenzie
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- Joined: 25 Mar 2010 13:36
Re: Bob's British Buses (v0.2.1 - 2/7/12)
I'm really please you like the set
I don't recall any problems when I wrote the set, but I'm not playing OTTD any more, and haven't the time to investigate
I don't recall any problems when I wrote the set, but I'm not playing OTTD any more, and haven't the time to investigate
Re: Bob's British Buses (v0.2.1 - 2/7/12)
You probably should post it under OpenTTD devolopment. Might indicate a problem in OpenTTD code affecting newgrf.welshdragon wrote:Really sorry for dragging up an old thread, but there's a bug in OpenTTD 1.6.1:
When playing with buses in the 1940's, I have found that they don't omit diesel fumes, they spark!!!
Has something changed in OpenTTD trunk to cause this behaviour?
I adore the set btw
Re: Bob's British Buses (v0.2.1 - 2/7/12)
Is the source for this set available anywhere? Couldn't find it.
Thank you!
Thank you!
- Bob_Mackenzie
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- Joined: 25 Mar 2010 13:36
Re: Bob's British Buses (v0.2.1 - 2/7/12)
I can send you the NFO if that helps?
Re: Bob's British Buses (v0.2.1 - 2/7/12)
Sure! Thanks!Bob_Mackenzie wrote:I can send you the NFO if that helps?
- Bob_Mackenzie
- Chairman
- Posts: 823
- Joined: 25 Mar 2010 13:36
Re: Bob's British Buses (v0.2.1 - 2/7/12)
I'll try and remeber tonight. If I forget PM me
I remembered but I can't fathom how to save the Nfo from GRFmaker - help please!
Cheers
Bob
I remembered but I can't fathom how to save the Nfo from GRFmaker - help please!
Cheers
Bob
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