Bob's British Buses (v0.2.1 - 2/7/12)

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Bob's British Buses (v0.2.1 - 2/7/12)

Post by Bob_Mackenzie » 22 Apr 2012 20:26

V0.2.1

British Buses from 1833

BBB.png
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GRF here or on Bananas
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Last edited by Bob_Mackenzie on 02 Jul 2012 20:55, edited 3 times in total.

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Re: Bob's British Buses (v0.1)

Post by Bob_Mackenzie » 22 Apr 2012 20:26

There be buses...
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Re: Bob's British Buses (v0.1.1)

Post by Hitperson » 22 Apr 2012 23:46

no Bristol busses??

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Re: Bob's British Buses (v0.1.1)

Post by Leanden » 23 Apr 2012 05:53

Bob, i'll stop you before you go much further, you are making the same mistake as before and giving each of your versions a different file name, leading to endless lists of Bob's GRFs in peoples GRF lists, can you just stick to one filename, like britrains.grf, firs.grf, ECS.grf.

That way when u release an update it overwrites the earlier versions.
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Re: Bob's British Buses (v0.1.1)

Post by Bob_Mackenzie » 23 Apr 2012 07:40

Just for you :)
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The next Bananas version will have the same name

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Re: Bob's British Buses (v0.1.1)

Post by Bob_Mackenzie » 23 Apr 2012 07:59

Hitperson wrote:no Bristol busses??

In TTD scale lots of buses from different manufacturers have very similar sprites and very similar stats. There's no point in including any of the Bristol double deckers, for example, as they look an perform pretty much the same as the AECs. Your are welcome in you own game to rename the AEC's as their Bristol equivalent

Having said that I'm not against including something that is distinctive, do you have a suggestion?


I might go for: a C type as the set needs an early single decker, of the B Type. The B Type looks like the Leyland Tiger but the twin doors will make it a little different as it will load quicker



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Re: Bob's British Buses (v0.1.1)

Post by Hitperson » 23 Apr 2012 09:59

don't really know much about Bristol but seeing as i live in the south west sometimes we will see them on the roads round here, certainly they did seem to be quite popular down here.

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Re: Bob's British Buses (v0.1.1)

Post by SwissFan91 » 28 Apr 2012 18:42

These seem to be lacking something. Possibly shading? Someone with vehicle drawing knowledge may be able to shed knowledge here. Don't get me wrong, it's a great set! :D
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Re: Bob's British Buses (v0.1.1)

Post by Bob_Mackenzie » 28 Apr 2012 22:21

They are definitely shaded

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Re: Bob's British Buses (v0.1.1)

Post by welshdragon » 29 Apr 2012 18:27

I do like these :)
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Re: Bob's British Buses (v0.1.1)

Post by Railwaymodeler » 30 Apr 2012 02:49

Bob_Mackenzie wrote:
Hitperson wrote:no Bristol busses??

In TTD scale lots of buses from different manufacturers have very similar sprites and very similar stats. There's no point in including any of the Bristol double deckers, for example, as they look an perform pretty much the same as the AECs. Your are welcome in you own game to rename the AEC's as their Bristol equivalent

Having said that I'm not against including something that is distinctive, do you have a suggestion?


I might go for: a C type as the set needs an early single decker, of the B Type. The B Type looks like the Leyland Tiger but the twin doors will make it a little different as it will load quicker



Image


Image
Hmmmm, could make a Bristol Lodekka, and maybe the difference with it, is that leaving the depot, the startup sound is "I 'ate you Butler", and leaving the bus stops, the sound could be "Get that bus out", both as spoken by Blakey from On The Buses!
Without Trains America Stops

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Re: Bob's British Buses (v0.1.1)

Post by Pilot » 04 May 2012 19:10

Hahahahaha, So funny my friend :D

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Re: Bob's British Buses (v0.1.1)

Post by Morgs » 09 May 2012 14:45

National Express Coaches?

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Re: Bob's British Buses (v0.1.1)

Post by Bob_Mackenzie » 09 May 2012 17:17

There will be 2 or 3 coaches that were used by NE in the next release. The will be CC though. However setting CC to white should get you an approximate livery

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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by Bob_Mackenzie » 11 May 2012 21:01

0.2 is now up. There are a couple of vehicles to be added to the set but it anyone has any ideas I'd be interested to her them. I'm really interested in stuff that distinctly different in look or game play to what's already in the set

Cheers

Bob

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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by colossal404 » 28 Jun 2012 20:41

Hi!
I really like these buses, but can you adjust the loading speeds? Especially for the local buses. It takes almost an ingame-month to fully unload and load wiht only 4 passengers per tick loading speed...
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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by Bob_Mackenzie » 28 Jun 2012 21:04

Which ones do you think are "local busses"?

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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by colossal404 » 29 Jun 2012 13:07

Especially the Mercedes Bendy Bus (Citaro G otherwise), the Wrightbus NB4L, the UKB quad and maybe the UK autobuses and the Leyland Titan. I know the Mercedes Citaro is a low floor local bus, designed for fast loading, and AFAIK the Wrightbus is a low floor bus with large doors too, so I think it should be load faster.
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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by Bob_Mackenzie » 29 Jun 2012 13:25

That's odd - The stats say they should be fast loading

The Wright bus has a load amount of 4 as does the Bendy bus which are better than the other buses - are you suggesting I make it lower still?

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Re: Bob's British Buses (v0.2 - 11/5/12)

Post by PikkaBird » 29 Jun 2012 14:51

Bob_Mackenzie wrote:That's odd - The stats say they should be fast loading

The Wright bus has a load amount of 4 as does the Bendy bus which are better than the other buses - are you suggesting I make it lower still?
The "load amount" is how many units the vehicle loads or unloads per tick. A lower number = slower loading.

Of course, bus loading times in TTD are not helped by the fact that at every stop, all the passengers get off, then all the passengers get on.

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