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PostPosted: Wed Apr 11, 2012 5:23 am 
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This is a graphics release thread where I will collect all of my NewGRF projects that are minor and don't need their own release thread, as well as major releases, so you can find them all in one place.

I made a new image for my signature that links to this thread.


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Last edited by Emperor Jake on Wed Apr 11, 2012 10:09 am, edited 1 time in total.
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PostPosted: Wed Apr 11, 2012 5:29 am 
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The Housing as Industries set

This set is currently in Alpha, but is playable and includes several styles of apartment and flats buildings taken from TTRS, courtesy of Zimmlock. There may be some minor issues with ECS and FIRS, compatibly remains untested (but I have had few problems with FIRS apart from it not wanting to be built near certain other industries) This GRF can be used to create large apartment complexes to feed your passenger routes, but be sure to make your routes efficient or they will flood your stations.

Image

Here is the download. Tar file, contains source files and GRF. Code licensed under GPLv2.

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PostPosted: Wed Apr 11, 2012 5:34 am 
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The NewCC Set - New Company Colours

This clever NewGRF replaces most of the default company colours with better-looking, brighter and more vibrant new ones. In the future it is planned to implement parameters that allow choosing separate colours, since some people may not like the brighter orange but want to keep other colours.

Image
Image

Download is available on Bananas.
The development thread can be found here.

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Last edited by Emperor Jake on Wed Apr 11, 2012 7:47 am, edited 1 time in total.

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PostPosted: Wed Apr 11, 2012 5:46 am 
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Trains of Europe - Trifase Electric Railway (taster)

This is a taster GRF. It includes a Three-phase electric railtype as used in Italy from the 1900s to the 1970s, and an FS Class e554 locomotive. I am unsure as to what will happen to this NewGRF. It most likely will be implemented as an add-on to the Italian Train Set, or the tracks coded separately into Trains of Europe-Tracks.
Like in real life, it is fully compatible with RAIL and therefore the locomotive can pull any regular carriages, and steam/diesel trains will happily run on it.

Attachment:
trifase.png
trifase.png [ 125.15 KiB | Viewed 12834 times ]


Download here.

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PostPosted: Wed Apr 11, 2012 7:52 am 
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KITT

A really tiny GRF that I put together as a favour for Buckethead. The graphics and alignments aren't very good, and tehre is little incentive to improve it presently.

Image

Thread with download can be found here.

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PostPosted: Wed Apr 11, 2012 7:59 am 
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Invisible Leading Engine and Power Booster

A tiny invisible engine that has many, many purposes, both good and evil :twisted: . Comes in both powered and unpowered versions and allows connecting of most rail vehicles where it is otherwise prohibited by the NewGRF. More info can be found at the development thread.

Just a small sample of the evil things that can be done with it.
Image

Download is available on Bananas.

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PostPosted: Wed Apr 11, 2012 8:00 am 
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Town Names GRFs

Australian Town Names

I was mucking around with Town Names grfs, and the Aussie Town Names grf resulted. It is still not perfectly polished, there may still be a few un-fitting names and you may get some awkward combinations if you have a large map with many towns. But otherwise, the set has nice names that reflect Australia's multiculturalism, such as many Aboriginal names, and a few from various non-English European language origins. The combination makes for a more varied selection of names, instead of having all names from one language or culture as is common with other town name sets.


Special thanks goes to MinchinWeb for inspiration and writing a lot of the code, which I modified for use in this set. You may also enjoy his town name GRFs.

Download can be found on Bananas.
Development thread with source.

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Last edited by Emperor Jake on Fri Apr 13, 2012 6:41 am, edited 2 times in total.

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PostPosted: Sat Apr 14, 2012 1:42 am 
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I actually like your stuff quite a lot. Keep up the good work.

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PostPosted: Wed Jun 13, 2012 11:22 am 
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Porsche 911 Turbo

This small GRF was inspired by a friend who asked me to draw his favourite car for OpenTTD. I am proud of the results, so I'm posting them here :P


Attachments:
File comment: Tar contains source and GRF. License is GPL v2.
porsche.tar [10 KiB]
Downloaded 261 times
porsche.png
porsche.png [ 18.15 KiB | Viewed 11498 times ]

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Last edited by Emperor Jake on Wed Jun 13, 2012 12:26 pm, edited 1 time in total.
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PostPosted: Wed Jun 13, 2012 12:14 pm 
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Screenshot please :D

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PostPosted: Wed Jun 13, 2012 12:26 pm 
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FooBar wrote:
Screenshot please :D


Done, see above :)

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PostPosted: Wed Jun 13, 2012 7:31 pm 
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Can it do 2CC? *ducks* Really nice, makes a great alternative to Generic Cars. :-) Although, maybe it's just me, it doesn't look like the vehicle is centered on the road tile right, depending on the viewing angle it's either too close to the center line or too close to the edge of the road.

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Wed Jun 13, 2012 7:38 pm 
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kamnet wrote:
Can it do 2CC? *ducks* Really nice, makes a great alternative to Generic Cars. :-) Although, maybe it's just me, it doesn't look like the vehicle is centered on the road tile right, depending on the viewing angle it's either too close to the center line or too close to the edge of the road.

It also depends on the roadset you use, methinks.

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PostPosted: Wed Jun 13, 2012 9:19 pm 
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A bit, but not too much. The center line should always be in the same place in all roadsets.

I can recommend the offsets as published in the NML Tutorial for road vehicles. They're pretty good. I figured those out myself.

The graphics itself I think are very good, very well recognizable as a Porsche!

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Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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PostPosted: Thu Jun 14, 2012 4:54 am 
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Supercheese wrote:
kamnet wrote:
Can it do 2CC? *ducks* Really nice, makes a great alternative to Generic Cars. :-) Although, maybe it's just me, it doesn't look like the vehicle is centered on the road tile right, depending on the viewing angle it's either too close to the center line or too close to the edge of the road.

It also depends on the roadset you use, methinks.


I'm just going off of the screenshot posted, which looks like OpenGFX roadset to me.

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Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Wed Nov 19, 2014 11:09 am 
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So I'm kinda getting back into coding...

I made this quick and dirty NewGRF that overrides the graphics of some locomotives in the 2CC Trains in NML. Specifically the SNCF CC40100 and the Voith Maxima (HVLE V490), originally drawn by me and accidentally redrawn because I had neglected to label them properly. There were others too, but I think Voyager One did a better job of those :) There's also a bonus Class 1044.


Attachments:
File comment: Source
override.7z [26.49 KiB]
Downloaded 61 times
File comment: GRF
override.grf [7.95 KiB]
Downloaded 72 times
loks.PNG
loks.PNG [ 29.56 KiB | Viewed 5391 times ]

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