8/32bpp Trains 2CC - Release topic

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andedrunkard
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Re: 8/32bpp Trains 2CC - Release topic

Post by andedrunkard »

Why do they disappear?? Ive run into the same issue
! Has anyone found a permenant solution that doesnt need a workaround. ?

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kamnet
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Re: 8/32bpp Trains 2CC - Release topic

Post by kamnet »

They disappear because that is how the author coded the set.

andedrunkard
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Re: 8/32bpp Trains 2CC - Release topic

Post by andedrunkard »

. Shame but the workaround is easy enough.

Freid001
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Re: 8/32bpp Trains 2CC - Release topic

Post by Freid001 »

These are great :D

Do you know when and were we will be able to get more 32 bit UK trains?

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Xotic750
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Re: 8/32bpp Trains 2CC - Release topic

Post by Xotic750 »

Sorry to you guys that were hoping that this set or the subsequent move over to OpenGFX+ trains would get finished. It is not in my nature to leave work unfinished but unfortunately I suffered a stroke and was forced to stop development. Life can be cruel at times. However, all of the code is open source and could always be picked up by someone if they so wished. Happy gaming!

perverted monkey
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Re: 8/32bpp Trains 2CC - Release topic

Post by perverted monkey »

:cry: I wish you the quickest recovery possible. Don't give up the fight!

ICE-T-Fan
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Re: 8/32bpp Trains 2CC - Release topic

Post by ICE-T-Fan »

Xotic750 wrote:
30 Mar 2012 08:15

GitHub
------

Source code and current release files:
https://github.com/Xotic750/8-32bpp-TRAINS-2CC
This link doesn't work anymore. Has anyone the source code of this set? I like to develop it.

I tried to decompile the set via grfcodec, but it failed.

Code: Select all

./grfcodec -d trains.grf 
Found grf container version 2
Decoding:
Sprite 0 at F,   0% done
Unknown colour depth 05 for sprite 161. GRFCodec currently only supports M, RGBA and RGBAM formats.

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RBC
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Re: 8/32bpp Trains 2CC - Release topic

Post by RBC »

As far as I can recall, this set was merged into opengfx+ trains. You can download it here: https://dev.openttdcoop.org/projects/ogfx-trains

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