[OTTD] Dutch Road Furniture

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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Brantwan » 15 Jan 2012 19:25

oh crap i didnt notice it required 1.2.0 i thought it said 1.0.2 ( I dont have my glasses on) where can i find the update because i got my ottd from the website.
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 15 Jan 2012 19:33

Theres the 1.2.0-beta or you can download the nightly. Either will work.
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Transportman » 15 Jan 2012 19:34

Brantwan wrote:oh crap i didnt notice it required 1.2.0 i thought it said 1.0.2 ( I dont have my glasses on) where can i find the update because i got my ottd from the website.
1.2.0 beta 2 can be found here. If you look on the OpenTTD website itself, there are links to the downloadpages (for stable 1.1.5, testing 1.2.0-beta2 and nightly r23810) can be found at the top left.
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Brantwan » 15 Jan 2012 19:59

ok thanks guys but 1 more question whats the difference between the regular and the nightly one?
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by FooBar » 15 Jan 2012 20:04

A nightly contains some new stuff not in a regular release, but may also contain some bugs.
Here's a detailed explanation: http://wiki.openttd.org/Nightly

Also this NewGRF has nightly versions available with additional objects that are not yet release, for in case you're interested: http://dev.openttdcoop.org/projects/dutchroadfurniture has a link to the downloads.

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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Yexo » 15 Jan 2012 20:05

Brantwan wrote:ok thanks guys but 1 more question whats the difference between the regular and the nightly one?
See http://wiki.openttd.org/FAQ_OpenTTD_versions

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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Brantwan » 15 Jan 2012 22:34

thanks guys one last question (unno if it was answered for another person) can my vehicles use these highways and stuff?
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Leanden » 15 Jan 2012 22:48

They wont be able to use the third lane, or even the second lane except for overtaking, and articulated vehicles will never overtake. Its just eye candy for the look of highways. If you want full lane usage, it might be worth looking at road types in my signature, nothing implemented or started yet, but the idea is there.
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Brantwan » 16 Jan 2012 02:55

alrighty thanks leanden
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by RdMTrans » 17 Jan 2012 18:43

Hi there,

Nice work !!!
Just a question, how to get/make the airport that's displayed in the picture of the first post?

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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by FooBar » 17 Jan 2012 19:19

I have no idea. It's not part of this set, that's for sure!

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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Supercheese » 17 Jan 2012 20:04

The Fake Airport grf perhaps?
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)

Post by Quast65 » 17 Jan 2012 21:51

It's a bit of Fake Airport and loads of drawing and coding by myself and coding of graphics other people posted in this Forum ;-)

More screenies here: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by FooBar » 19 Jan 2012 21:40

0.6.0 released!

Version 0.6.0 has just been uploaded to the online content and is also available from the DevZone. It's compatible with previous releases. You can upgrade by downloading this and then removing the previous versions from your system.

What's new in this release are the motorway end pieces, a bunch of signs and some additional activators for the matrix signs. Also the objects have been split into three categories which should make browsing the purchase list easier.

Unless there are any bugs, it will be a while before any next release, as I'll shift my focus back to the Dutch Trainset. Suggestions are of course still welcome. Enjoy! :D

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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Quast65 » 20 Jan 2012 20:57

Nice work! So time for new screenshot ;-)
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Dutchroadfurn01.png
Dutchroadfurn01.png (160.54 KiB) Viewed 3059 times
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by FooBar » 20 Jan 2012 21:12

Nice one!
Did you do those UK Roads third lane endings yourself?

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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Supercheese » 20 Jan 2012 23:54

Wow, that looks really good. Kudos to you -- and to FooBar for the awesome set, of course! :D
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Leanden » 21 Jan 2012 06:07

Foobar, the ends look fine for UK roads in white, i guess the shoulder graphics come from other sprites ;D
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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by FooBar » 21 Jan 2012 09:13

for the shoulder ends I simply used a cropping mask, as I thought that would be better than nothing. Feel free to improve upon those.

For the left side lane ends I'll mirror Quast's sprites. There doesn't appear to be a difference between sun side and shadow side on the UK roads. Or at least it's small enough to probably get away with. Also still better than nothing and these also can be made the proper way later if necessary.

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Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)

Post by Leanden » 21 Jan 2012 15:56

All you have to do really to change it into UK road version, is recolour the white lines with the grey from the hard shoulder line. And it'll fit in nicely :)
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