BATS v0.7 (released 9/10/17)

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dasy2k1
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Re: BATS v0.4 (released 15/1/12)

Post by dasy2k1 » 04 Dec 2013 23:23

if the devs are not planning a new version, take a look at the source code, and change the "loading speed" value of said tram to a higher value, compile the GRF and go
(compilation is easy, once you got the source, and if the whole code is in 1 file )
if I can get hold of the NML file from the dev then I will have a go.
If its written in NFO then I have no clue!

also no real clue how to complile a GRF file as ive never really done it before

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Chris
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Re: BATS v0.4 (released 15/1/12)

Post by Chris » 04 Dec 2013 23:28

As I said previously, I have modified a version of this grf to have faster loading times (I attempted to balance it with UKRS2 and based on some figures previously posted in the topic). I can pm this to you if you so want :) .
Screenshots

Formerly Class 165

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Hans Kruzer
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Re: BATS v0.4 (released 15/1/12)

Post by Hans Kruzer » 05 Dec 2013 00:18

Indeed, I'd like if you'd PM it to me as well, please please :cry: :D You'd make Christmas for me, as I almost never used those marvelously drawn trams simply because of the loading speed destroying their timetables.
Tschüß!

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Bob_Mackenzie
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Re: BATS v0.4 (released 15/1/12)

Post by Bob_Mackenzie » 06 Dec 2013 20:26

Chris wrote:As I said previously, I have modified a version of this grf to have faster loading times (I attempted to balance it with UKRS2 and based on some figures previously posted in the topic). I can pm this to you if you so want :) .

If you want to make it public you have my permission

dasy2k1
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Re: BATS v0.4 (released 15/1/12)

Post by dasy2k1 » 14 Dec 2013 23:07

That would be great if you could send it to me!

compared to the earlier version the current version loads fine untill you get to the modern trams, just a bit of tweaking and it should be great

dasy2k1
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Re: BATS v0.4 (released 15/1/12)

Post by dasy2k1 » 19 Feb 2014 21:38

Have had a go at editing the load times,

not tested thoroughly yet (have zoomed though the sets using the date cheat and it seems to work fine)


All other work was done by the original authors, I have just changed a few bytes for action 0 property 0x07 and bumped the version number by one

any comments?
Attachments
BATSv0.5w_test.grf
modified loading times
(112.2 KiB) Downloaded 112 times

paulicus25
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Re: BATS v0.4 (released 15/1/12)

Post by paulicus25 » 03 May 2015 19:47

Currently playing a game with v0.4 and I have hit a slight snag.

The Y6 0-4-0 (Passenger) from early in the game is not working. Something is up. I tried building it and an red error message box appeared on the screen stating that the vehicle is not the same as shown in the purchase list and building it may cause crashes or errors.

I then built to test, and the vehicle only holds 1 passenger. The full capacity does not fill.

Since the vehicle was not working, i went into the vehicle list and renamed it by adding the word BROKEN to the front so i could see it was not working in the future. I then used the hide tool to hide the vehicle from the construction list.

20 years down the line I accidentally clicked on the show hidden button from the vehicle list. Openttd crashed. I rebooted the game and tried to open the saved game from 4 years earlier. The save was corrupted. After 4 attempts the save loaded, but crashed when I tried to un-pause. After a few more attempts the game seemed to be fine. So I continued and planned to sell all vehicles from the set and then remove the set from the grf list. But before I could completely sell all vehicles, the game crashed again.

Since BATS is the only new grf or patch i am playing with and the only odd thing that I had encountered was the 0-6-0 problem I assume that somehow it or my actions based on it were responsible for the crashes. Any insights? I am unable to provide crash logs as the game crashed instantly without leaving any. Meanwhile it looks like for the time being I will be starting from scratch with another new game and dropping the set.

I am using an OpenTTD build based on 27099.

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Bob_Mackenzie
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Re: BATS v0.4 (released 15/1/12)

Post by Bob_Mackenzie » 04 May 2015 20:08

Sorry Paul

I'm not working on anything OTTD right now. All I can say is it didn't die on me when I tested it but that was years ago

Cheers Bob

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Re: BATS v0.4 (released 15/1/12)

Post by railroader123 » 06 Jun 2015 19:42

I also appear to be having that same problem from the latter except mine isn't crashing. But the Passenger Y6 will not refit ( :cry: )so its stuck on the default. If there is a fix please let me know. I love the GER tram engines but its a shame I cant use them.

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Bob_Mackenzie
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Re: BATS v0.4 (released 15/1/12)

Post by Bob_Mackenzie » 17 Sep 2017 20:57

Ladies and Gents

Its been 5 years since the last update but I've started playing OTTD again and added several new vehicles to the set, see first post

Still using GRF maker for this so the set has it limitations, the biggest being the buy list doesn't report cargo capacity correctly

If someone could remind me how to get update the set on Bananas I'd appreciate it

Cheers

Bob

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NekoMaster
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Re: BATS v0.4 (released 15/1/12)

Post by NekoMaster » 17 Sep 2017 21:54

Bob_Mackenzie wrote:Ladies and Gents

Its been 5 years since the last update but I've started playing OTTD again and added several new vehicles to the set, see first post

Still using GRF maker for this so the set has it limitations, the biggest being the buy list doesn't report cargo capacity correctly

If someone could remind me how to get update the set on Bananas I'd appreciate it

Cheers

Bob
just log in and goto banana's, and then goto the manager tab on the site
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Bob_Mackenzie
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Re: BATS v0.4 (released 15/1/12)

Post by Bob_Mackenzie » 18 Sep 2017 06:52

NekoMaster wrote:
just log in and goto banana's, and then goto the manager tab on the site
Thanks - updated :)

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Kevo00
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Re: BATS v0.6 (released 17/9/17)

Post by Kevo00 » 03 Oct 2017 16:57

Update for this set? Exciting!

Are the load-times for later trams now improved too?

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Bob_Mackenzie
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Re: BATS v0.6 (released 17/9/17)

Post by Bob_Mackenzie » 04 Oct 2017 06:30

[edit]

v0.7 is up, I have hopefully sorted the loading speeds :)

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Kevo00
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Re: BATS v0.7 (released 9/10/17)

Post by Kevo00 » 15 Oct 2017 18:18

Yay great news! Always use this tram set in a UK game.

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Bob_Mackenzie
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Re: BATS v0.7 (released 9/10/17)

Post by Bob_Mackenzie » 16 Oct 2017 07:36

Glad you like it, let me know how the loading speeds are for you

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Kevo00
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Re: BATS v0.7 (released 9/10/17)

Post by Kevo00 » 19 Oct 2017 16:45

Wow, lightning fast loading! Supertram now really lives up to its name.

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