BATS v0.7 (released 9/10/17)

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planetmaker
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Re: BATS v0.1

Post by planetmaker »

Bob_Mackenzie wrote: I'm not sure you can fiddle with RV loading times?
Look at http://newgrf-specs.tt-wiki.net/wiki/Ac ... oad_amount
dasy2k1
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Re: BATS v0.1

Post by dasy2k1 »

Indeed a load amount of say 20 for the tunnel and winter csrs (2 vehicles thus 4 doors) would still require 5 ticks to load fully, (takes 19 now)
Say 12 for the brush car, (1 large door) giving load time of 4 (currently 10)

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Bob_Mackenzie
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Re: BATS v0.1

Post by Bob_Mackenzie »

If someone would like to show me how in GRFmaker I'd more than happily change things
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Re: BATS v0.1

Post by dasy2k1 »

Also the decay speed (variable 2) needs seriously tweaking,
by the time the brush car is available you cant get more than about 35% reliability from the winter saloons (while they have a life span of 100 years they have a very fast reliability decay) and you cant simply replace them with like as they are no longer avalable (ok thats reasonable as they were only built over a short period)
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Bob_Mackenzie
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Re: BATS v0.1

Post by Bob_Mackenzie »

I'll take a look at it - as I always play with breakdowns off Ive not really paid much attention to the reliability
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Re: BATS v0.2 (relaeased 29/6/11)

Post by Bob_Mackenzie »

Just realised Ives called the set BATS v0.1 instead of plain BATS on bananas :oops:

is it possible to fix this?
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colossal404
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Re: BATS v0.2 (relaeased 29/6/11)

Post by colossal404 »

It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
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Re: BATS v0.2 (relaeased 29/6/11)

Post by kamnet »

Bob_Mackenzie wrote:Just realised Ives called the set BATS v0.1 instead of plain BATS on bananas :oops:

is it possible to fix this?
Planetmaker may be able to fix it, if you ask him nicely.
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Bob_Mackenzie
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Re: BATS v0.2 (relaeased 29/6/11)

Post by Bob_Mackenzie »

colossal404 wrote:It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
Trouble is I can't edit the version number as I update the versions :(
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Re: BATS v0.2 (relaeased 29/6/11)

Post by FooBar »

colossal404 wrote:It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
If versioning is implemented properly in the grf, OpenTTD will only show the latest version in the list, even if you have more installed. Older versions are then only used by savegames that need that particular version.
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Re: BATS v0.2 (relaeased 29/6/11)

Post by Ameecher »

FooBar wrote:
colossal404 wrote:It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
If versioning is implemented properly in the grf, OpenTTD will only show the latest version in the list, even if you have more installed. Older versions are then only used by savegames that need that particular version.
Yeah but the title will still say v0.1.
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Re: BATS v0.2 (relaeased 29/6/11)

Post by FooBar »

That's why the version shouldn't be in the title (in Bananas). You can have the version in the title in-game without problems.

Just request some OpenTTD dev to fix the Bananas entry.
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Bob_Mackenzie
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Re: BATS v0.3 (released 17/7/11)

Post by Bob_Mackenzie »

v0.3 released :)
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Re: BATS v0.3 (released 17/7/11)

Post by verdennis »

Hello!

Really nice set, but there is a small bug:

The Y6 0-4-0 (Passenger) tram can be turned from from a passenger into a mail train - but no more the other way round...

Regards,

verdennis.
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Bob_Mackenzie
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Re: BATS v0.3 (released 17/7/11)

Post by Bob_Mackenzie »

Hmm that's odd. the code says it should be.

Try this, perhaps I made the change subsequent to the last upload, memory is hazy
BATSv0.3w.GRF
(130.28 KiB) Downloaded 123 times
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Leanden
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Re: BATS v0.3 (released 17/7/11)

Post by Leanden »

Bob, why do you insist on including the version of your GRFs in the file name?
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verdennis
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Re: BATS v0.3 (released 17/7/11)

Post by verdennis »

Hello!

...Sorry, but still does not work yet... :cry:

Regards,

verdennis.
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Re: BATS v0.3 (released 17/7/11)

Post by TrueBrain »

Today I renamed your upload on BaNaNaS from BATS-v0.1 to BATS, assuming you wouldn't mind me doing so :) If you do mind, please do drop me a private message ;)
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Bob_Mackenzie
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Re: BATS v0.3 (released 17/7/11)

Post by Bob_Mackenzie »

Thanks :)
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Re: BATS v0.3 (released 17/7/11)

Post by dasy2k1 »

Any news with the loading times tweaks?
currently many of the units are unplayable untill this is fixed... especially in cargodist or YACD maps
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