So, first of all, I must admit that I am a noob when talking about customizations in OpenTTD.
I have installed the following NewGRFs:
And I am experiencing this visual glitch at train junctions and crossings:
Does anyone know why this is happening and how to fix it?
Graphic Glitch with Crossing Tracks
Moderator: Graphics Moderators
Re: Graphic Glitch with Crossing Tracks
No Grid Land is a very old set that was based on old graphics, while the base OpenGFX graphic set has improved the graphics.
I would advise removing No Grid Land, and replacing it with OpenGFX+ Landscape, go into the parameters section and set "Show gridlines" to "Off".
I would advise removing No Grid Land, and replacing it with OpenGFX+ Landscape, go into the parameters section and set "Show gridlines" to "Off".
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Graphic Glitch with Crossing Tracks
That's a conflict with ABase or ZBase, that no grid landscape (as Kamnet said, is very very old) was made for the original TTD Graphics. If you have access to these original graphics they can be loaded as a base set in OpenTTD.
Either way, Kamnet's suggestion is the best outcome, if you want no grid, use the regular OpenTTD 8bpp base set and use OpenGFX Landscape.
Either way, Kamnet's suggestion is the best outcome, if you want no grid, use the regular OpenTTD 8bpp base set and use OpenGFX Landscape.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Re: Graphic Glitch with Crossing Tracks
Thank you very much for your time! That solved the problem.
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