NewGRFs can define the minimap colours. Please, provide me with a comprehensive list of industries and colours which works in all climates and with all industries enabled and I shall have a look as of what's feasible.
Apologies...I can't work out if that's a serious request or whether you're politely telling me it's not really possible.
As an aside, I know the FIRS industries use some differing colours, so I'm guessing it's possible.
If you are
requesting help then I'll have a look at what I can do. Perhaps it's not as impossible as I first thought.
Why should it not be possible? As you state yourself, FIRS defines colours just fine. Thus they can be (re-)defined here as well. If it can be improved, then it should. But it needs *someone* to sit down and see how it looks in various configurations in order to come up with a good combination - which also best preserves the colours of the most common industries. One out-of-hat suggestion which works with one climate but gives many ambiguities with a different set of parameters or climates would not be worth a change obviously as the same problem would quickly arise again. A well checked one, of course, will help a lot
Dunno, are capable to compile it yourself? Or at least have nml run? Then it would be rather easy for you to even quickly check ingame different configuration:http://dev.openttdcoop.org/projects/ogf ... ition.pnml
would be the file to add it to.
If you cannot execute the makefile, but can get a at least checkout of the repository: download http://bundles.openttdcoop.org/ogfx-ind ... stries.nml
and place it in the main directory next to the makefile and simply run nmlc on it. Edit the file and add appropriate map_colour: XX; in the lower part of the file where you find the industry definitions. XX must then be the map colour of your choice as picked from the DOS palette (see http://newgrf-specs.tt-wiki.net/wiki/Pa ... s#Palettes