If you use TTRS, its banks will remain to supply valuables.
But ok, here's a Savegame created to show the problem.
I love this GRF so much
But two things, since I'm using 32bpp graphics is a bit of a shame that it changes the Iron Mine and the Farm to the OpenGFX graphics, the other Industries still maintain the 32bpp Graphics of Zbase.
And Using latest version, I can't get any other type of cargo on Banks in temperate than valuables. If i choose Gold or Diamonds or Gold and Diamonds, it always uses valuables.
Is that behavior on purpose or a bug?
UPDATE: Ok I've read the readme.txt, I have TTRS
Is there any, any possible workaround without having to remove TTRS? Why does TTRS modify the Banks?
UPDATE2: Ahhhhhhhhhh.. Ok I've read the topic where PlanetMaker explains why Industries and TTRS don't get along. Such a Shame.
But still, what about the 32bpp problem anything that can be done to that?
OpenGFX+ Industries in principle could provide 32bpp sprites, it "just" needs adding those. I'm undecided about that. But in principle, as the user can choose his blitter explicitly to use 8bpp, it probably would not hurt (despite it being called OpenGFX+ instead of zBase+). As I'm currently rather busy with other stuff, that would go faster, if there's an ambitious volunteers to integrate zBase (or maybe even Yeti, if and where possible and allowed) sprites
It could of course also be done in a fork/clone, so one wouldn't even have to deal with my comments and desires with respect to coding style