OpenGFX+ Industries

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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

Double post... screenshots with height levels enabled. There's a bit of an issue with the violet of the printing works on some of the violet... but it's not too bad and for me still distinguishable. Thus for my part, I'm convinced. But my colour vision is not impaired.
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green map
green map
map_green.png (51.06 KiB) Viewed 7541 times
dark green map
dark green map
map_darkgreen.png (51.23 KiB) Viewed 7541 times
violet map
violet map
map_violet.png (50.95 KiB) Viewed 7541 times
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Dave
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Re: OpenGFX+ Industries

Post by Dave »

I have minor issues with purples and blues and I can distinguish these.
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Re: OpenGFX+ Industries

Post by Terkhen »

I just checked it ingame; it seems fine for me for all combinations of smallmap colours. My problems are with green, red and brown.
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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

Right, so I comitted the suggested changes :-) and will be available from tomorrow on in the nightly builds.

Anyone feels like drawing snow cover for the industry buildings?
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Re: OpenGFX+ Industries

Post by cp9020 »

These maps work fine with me. I prefer the dark green which offers me a better contrast and reading; the the violet one it's fine too.
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Re: OpenGFX+ Industries

Post by GunChleoc »

I have some string questions for my translation:

Code: Select all

STR_PARAM_FARM_DESTINATION - Destination of Farm cargos 
is that the cargos for a specific farm, or for farms in general?

Code: Select all

STR_ERR_BELOW_SNOWLINE_ONLY - ... can only be built below the snowline
Which sentence is continued here?
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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

GunChleoc wrote:I have some string questions for my translation:

Code: Select all

STR_PARAM_FARM_DESTINATION - Destination of Farm cargos 
is that the cargos for a specific farm, or for farms in general?
General. This set always has only one type of farm. This parameter determins to which type of industry the farme cargo(es) are delievered (e.g. to factory or food processing plant).

Code: Select all

STR_ERR_BELOW_SNOWLINE_ONLY - ... can only be built below the snowline
Which sentence is continued here?
actually none. It's the error message you get when you try to place an industry on snow which can only be built below snowline. It follows the same style as usual error messages in OpenTTD concerning failures to build an industry.
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Re: OpenGFX+ Industries

Post by GunChleoc »

Thanks! :)
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Re: OpenGFX+ Industries

Post by V453000 :) »

We need toyland! :>
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Re: OpenGFX+ Industries

Post by R2dical »

I think I came across something weird with this set, that Bank, Power Station and Water Tower are defined as processing industries, specifying 04 for Action0B and not 00. Is that intentional?
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Re: OpenGFX+ Industries

Post by skippern »

I have a small issue with the bank line, when I select Bank -> Gold and Diamonds, it still uses climate default. I would actually like it to accept All three types, i.e., Gold from Gold mine to bank, Diamonds from Diamond mine to bank, and Valuables between banks. Also would like to see Valuables transported from company headquarter to bank (but only if company is making lots of money)
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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

A bit ago that something happened visually, but all the translators have been very busy in the last six months.

Thus I'm very happy to announce that OpenGFX+ Industries 0.3.5 has been released which most noticably brings a total overhaul of all the translations and additions of even more.
Thanks a lot to all the busy translators:Catalan (Juanjo, Bassals), Croatian (Voyager1), Dutch (Alberth), Finnish (juzza1), German (Jogio), Greek (Tafidis), Hungarian (molace), Indonesian (UseYourIllusion, Yoursnotmine), Korean (Telk), Norwegian bokmal (Trond), Russian (Deicide, George), Scotish Gaelic (GunChloeoc), and Spanish (SilverSurferZzZ). Besides this big update it brings two minor fixes.

You find it as usual in the online content for convenient ingame download as well as on the DevZone's bundle server.

As to the bug reported by R2dical, that's scheduled for the next release 0.4.0. I hope that'll come faster :)
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Re: OpenGFX+ Industries

Post by PikkaBird »

planetmaker wrote:Thus I'm very happy to announce that OpenGFX+ Industries 0.3.5 has been released
Not OpenGFX+ Industries "$VERSION" then? Whoops? :)
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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

PikkaBird wrote:
planetmaker wrote:Thus I'm very happy to announce that OpenGFX+ Industries 0.3.5 has been released
Not OpenGFX+ Industries "$VERSION" then? Whoops? :)
Whoops! :)

I guess it's a somewhat secret version and no easy way to change that now.

It's only the one shown on bananas, not the grf itself. I forgot to change that line in my musa config file ;)
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Re: OpenGFX+ Industries

Post by Digitalfox »

I love this GRF so much :)

But two things, since I'm using 32bpp graphics is a bit of a shame that it changes the Iron Mine and the Farm to the OpenGFX graphics, the other Industries still maintain the 32bpp Graphics of Zbase.

And Using latest version, I can't get any other type of cargo on Banks in temperate than valuables. If i choose Gold or Diamonds or Gold and Diamonds, it always uses valuables.

Is that behavior on purpose or a bug?


UPDATE: Ok I've read the readme.txt, I have TTRS :( Is there any, any possible workaround without having to remove TTRS? Why does TTRS modify the Banks?

UPDATE2: Ahhhhhhhhhh.. Ok I've read the topic where PlanetMaker explains why Industries and TTRS don't get along. Such a Shame. :( But still, what about the 32bpp problem anything that can be done to that
?
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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

Digitalfox wrote:I love this GRF so much :)

But two things, since I'm using 32bpp graphics is a bit of a shame that it changes the Iron Mine and the Farm to the OpenGFX graphics, the other Industries still maintain the 32bpp Graphics of Zbase.

And Using latest version, I can't get any other type of cargo on Banks in temperate than valuables. If i choose Gold or Diamonds or Gold and Diamonds, it always uses valuables.

Is that behavior on purpose or a bug?
Please provide a savegame which exhibits the strange behaviour.
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Re: OpenGFX+ Industries

Post by kamnet »

Digitalfox wrote:But two things, since I'm using 32bpp graphics is a bit of a shame that it changes the Iron Mine and the Farm to the OpenGFX graphics, the other Industries still maintain the 32bpp Graphics of Zbase. But still, what about the 32bpp problem anything that can be done to that?
Just requires somebody to draw some 32bpp graphics for OpenGFX+ Industries that match the current graphics. As far as I know, nobody is doing that right now.
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Re: OpenGFX+ Industries

Post by Digitalfox »

planetmaker wrote:
Digitalfox wrote:I love this GRF so much :)

But two things, since I'm using 32bpp graphics is a bit of a shame that it changes the Iron Mine and the Farm to the OpenGFX graphics, the other Industries still maintain the 32bpp Graphics of Zbase.

And Using latest version, I can't get any other type of cargo on Banks in temperate than valuables. If i choose Gold or Diamonds or Gold and Diamonds, it always uses valuables.

Is that behavior on purpose or a bug?
Please provide a savegame which exhibits the strange behaviour.
I've PMed you with a Download Link to my OpenTTD folder. :o
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planetmaker
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Re: OpenGFX+ Industries

Post by planetmaker »

Digitalfox wrote:I've PMed you with a Download Link to my OpenTTD folder. :o
Honestly, a savegame which shows where things don't work would be more helpful than a 250MByte download of all your OpenTTD stuff... (yes, I have my reasons to ask for a *savegame*).

If you use TTRS, its banks will remain to supply valuables.
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Digitalfox
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Re: OpenGFX+ Industries

Post by Digitalfox »

planetmaker wrote:
Digitalfox wrote:I've PMed you with a Download Link to my OpenTTD folder. :o
Honestly, a savegame which shows where things don't work would be more helpful than a 250MByte download of all your OpenTTD stuff... (yes, I have my reasons to ask for a *savegame*).

If you use TTRS, its banks will remain to supply valuables.
Oh, sorry I thought it would be helpful :\

But ok, here's a Savegame created to show the problem.
Problem.png
Problem.png (552.99 KiB) Viewed 1217 times
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