Manual Industries II

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frosch
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Manual Industries II

Post by frosch »

Yay, the stupidest Grf of all times is back!

This second version allows you again to disable all random economy changes of default TTD industries for pure sandbox playing.
Additionally to the first version it allows you to configure which aspects to disable:
Available parameters
Available parameters
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So, lots of options to configure the challenge! ... err ... anyway, have fun! :)

This second version is written using NML and the source is available under the terms of GPLv2.

Project site & Bug reports: http://dev.openttdcoop.org/projects/manindu
Source repository (Mercurial): http://hg.openttdcoop.org/manindu
Download from your local fruit store: http://bananas.openttd.org/en/newgrf/
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spens
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Re: Manual Industries II

Post by spens »

Quick question: Can you disable an industry shutting down without disabling production changes?
m03
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Re: Manual Industries II

Post by m03 »

Hey,

how will i be able to download the latest version of this newgrf?

http://bananas.openttd.org/en/newgrf/ -> there is only a old version

http://hg.openttdcoop.org/manindu -> i dont have a clue how to compile the source :(

i would be thankful for a working download link for the newest version.

thank you very much!
Alberth
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Re: Manual Industries II

Post by Alberth »

Revision 6 and 7 are just changes due to changes in nmlc (the nml->grf compiler), functionally they are equivalent to revision 5 in bananas

Although building it yourself is much more fun, you can find nigthlies at http://bundles.openttdcoop.org/manindu/nightlies/
frosch
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Re: Manual Industries II

Post by frosch »

spens wrote:Quick question: Can you disable an industry shutting down without disabling production changes?
No. And adding that would require quite some work, as the industries could then no longer use the default production-change behaviour (depending on "smooth economy" advanced setting), but would need to invent their own mechanics.
m03 wrote:http://bananas.openttd.org/en/newgrf/ -> there is only a old version
As Alberth said: The newer revisions behave still the same. There are only small syntactical changes to work with newer versions of NML.
If there is something new, there would be a version on BaNaNaS.
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m03
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Re: Manual Industries II

Post by m03 »

thank you very much for the information :)
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Digitals
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Re: Manual Industries II

Post by Digitals »

:x I find that it is not used to big things, at first I thought I new industries, now I double major industries, I changed the settings it's good I have more doubles, apart the fact to see what the plant was costing £ 0 duplicates thanks to the parameter, there is nothing new. :?
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Sorry for the inconsistencies of my messages,but im French
frosch
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Re: Manual Industries II

Post by frosch »

Sorry, I do not understand what you are asking/complaining/suggesting/mentioning.

In case the GRF does not work for you, or there are multiple "identical" industry types, you are probably using another industry NewGRF. (like Alpine, PBI, ECS, FIRS; OpenGFX+Industries, ...)
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Digitals
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Re: Manual Industries II

Post by Digitals »

Sorry to make you lower(dim) the morale, but I find that your GRF of industry does not serve has much, I find that it is the copy of the main industries, but in the fact of seeing that the industries in double(copy) are free, it does not serve has much
It is not a criticism it is a remark
Still saddened.
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Sorry for the inconsistencies of my messages,but im French
Alberth
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Re: Manual Industries II

Post by Alberth »

Ah, you expected new set of industries.

Manual industries is not about adding new industries, it is about changing the behaviour of them (that is, prevent opening/closing/changing production).
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Filosof
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Re: Manual Industries II

Post by Filosof »

Thanks for this. While I appreciate realistic/dynamic economy mechanics, I've been getting overwhelmed with industries just disappearing when I'm already servicing them or if I was planning to use one. My own fault for being inexperienced, I know, but this is just what I was looking for. :))

Edit: now that I've tried it out it seems like a good feature set for slower-paced gameplay - is there any chance that this might be fully added as in-game options?
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