Re: [OTTD] The Vactrain Set
Posted: 24 Apr 2018 00:01
The maglev replacement has alignment issues in OpenGFX Mars.
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Sprite alignement exists in OpenTTDSimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
Baker & Co., 01_01_2100.png
I know, but it really should be fixed on the coding end. It just seems... cleaner.acs121 wrote:Sprite alignement exists in OpenTTDSimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
Baker & Co., 01_01_2100.png
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.SimYouLater wrote:I know, but it really should be fixed on the coding end. It just seems... cleaner.acs121 wrote:Sprite alignement exists in OpenTTDSimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
Baker & Co., 01_01_2100.png
Thanks, I'll remember that!acs121 wrote:Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.SimYouLater wrote:I know, but it really should be fixed on the coding end. It just seems... cleaner.acs121 wrote:
Sprite alignement exists in OpenTTD
Was this ironic, by chance ?SimYouLater wrote:Thanks, I'll remember that!acs121 wrote:Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.SimYouLater wrote:
I know, but it really should be fixed on the coding end. It just seems... cleaner.
No, it was sincere. I thought you meant "realign the sprites yourself and give input to fix it", not "the problem can be fixed on your end".acs121 wrote:Was this ironic, by chance ?SimYouLater wrote:Thanks, I'll remember that!acs121 wrote:
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.
This seems to be an issue with the Mars tile sprites sticking over the edges, nothing I can do about that.SimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
You can't just do that. Licenses. I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
There is a devzone repository which I haven't updated or really used at all, so I'm not sure if it's complete. Also the old code no longer compiles due to changes in the NML spec, and most of the sprites are PCX. If you want I could upload the old code which I still have.SimYouLater wrote:Is it possible to get the source code of the original Vactrains? Thanks in advance.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
Yes, go ahead - I had them all as GPL3 originally but re-licensed them and I must have missed that one By the way, may I ask what you have planned?SimYouLater wrote:I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).
Yes. The only problem is that GRFWizard can only decode nfo-coded NewGRFs, though it could decode Iron Horse 1 even though it was coded in NML (i decoded it to have sprites).Emperor Jake wrote:That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
Yeah, access to the source would be great!Emperor Jake wrote:There is a devzone repository which I haven't updated or really used at all, so I'm not sure if it's complete. Also the old code no longer compiles due to changes in the NML spec, and most of the sprites are PCX. If you want I could upload the old code which I still have.SimYouLater wrote:Is it possible to get the source code of the original Vactrains? Thanks in advance.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
Yes, go ahead - I had them all as GPL3 originally but re-licensed them and I must have missed that one By the way, may I ask what you have planned?SimYouLater wrote:I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).
Sure, if you're willing to break out blender and render the graphics. Adding said graphics to the code is the easy part.luigge wrote:Hello, is there any way to make this vaccum tube set to the 32bpp graphics? (Zbaze, Abaze)
The 750km/h limit was put there to try and prevent abuse of the vactrain-maglev compatibility by being able to run vactrains from older versions of the set at vactrain speeds on the much cheaper maglev track. However when I get around to updating this set, I'll include a parameterCryolaser wrote:Given the release of FRIMS with trains capable of going faster than 750kmh, would you be willing and able to raise or remove the limit on the compatibility maglev track replacement in the Vactrain Set?