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Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 00:01
by SimYouLater
The maglev replacement has alignment issues in OpenGFX Mars.
Baker & Co., 01_01_2100.png
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Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 00:25
by acs121
SimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.

Baker & Co., 01_01_2100.png
Sprite alignement exists in OpenTTD :]

Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 00:43
by SimYouLater
acs121 wrote:
SimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.

Baker & Co., 01_01_2100.png
Sprite alignement exists in OpenTTD :]
I know, but it really should be fixed on the coding end. It just seems... cleaner.

Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 00:56
by acs121
SimYouLater wrote:
acs121 wrote:
SimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.

Baker & Co., 01_01_2100.png
Sprite alignement exists in OpenTTD :]
I know, but it really should be fixed on the coding end. It just seems... cleaner.
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.

Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 01:23
by SimYouLater
acs121 wrote:
SimYouLater wrote:
acs121 wrote:
Sprite alignement exists in OpenTTD :]
I know, but it really should be fixed on the coding end. It just seems... cleaner.
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.
Thanks, I'll remember that!

Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 01:28
by acs121
SimYouLater wrote:
acs121 wrote:
SimYouLater wrote:
I know, but it really should be fixed on the coding end. It just seems... cleaner.
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.
Thanks, I'll remember that!
Was this ironic, by chance ? :?

Re: [OTTD] The Vactrain Set

Posted: 24 Apr 2018 18:25
by SimYouLater
acs121 wrote:
SimYouLater wrote:
acs121 wrote:
Still, if you don't like it, sprite alignment is a short-term and individual solution to things like this.
Thanks, I'll remember that!
Was this ironic, by chance ? :?
No, it was sincere. I thought you meant "realign the sprites yourself and give input to fix it", not "the problem can be fixed on your end".

Re: [OTTD] The Vactrain Set

Posted: 30 Apr 2018 11:49
by Emperor Jake
SimYouLater wrote:The maglev replacement has alignment issues in OpenGFX Mars.
Baker & Co., 01_01_2100.png
This seems to be an issue with the Mars tile sprites sticking over the edges, nothing I can do about that. :wink:

I tested it and it happens with other custom railtypes as well, so it's not limited to this set.

Re: [OTTD] The Vactrain Set

Posted: 20 May 2018 22:32
by SimYouLater
Is it possible to get the source code of the original Vactrains? Thanks in advance.

Re: [OTTD] The Vactrain Set

Posted: 20 May 2018 22:59
by acs121
Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.

Re: [OTTD] The Vactrain Set

Posted: 20 May 2018 23:49
by SimYouLater
acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
You can't just do that. Licenses. I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).

Re: [OTTD] The Vactrain Set

Posted: 21 May 2018 11:45
by Emperor Jake
SimYouLater wrote:Is it possible to get the source code of the original Vactrains? Thanks in advance.
There is a devzone repository which I haven't updated or really used at all, so I'm not sure if it's complete. Also the old code no longer compiles due to changes in the NML spec, and most of the sprites are PCX. If you want I could upload the old code which I still have.
acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.
SimYouLater wrote:I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).
Yes, go ahead - I had them all as GPL3 originally but re-licensed them and I must have missed that one :wink: By the way, may I ask what you have planned?

Re: [OTTD] The Vactrain Set

Posted: 21 May 2018 13:59
by acs121
Emperor Jake wrote:
acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.
Yes. The only problem is that GRFWizard can only decode nfo-coded NewGRFs, though it could decode Iron Horse 1 even though it was coded in NML (i decoded it to have sprites).

Re: [OTTD] The Vactrain Set

Posted: 21 May 2018 16:13
by SimYouLater
Emperor Jake wrote:
SimYouLater wrote:Is it possible to get the source code of the original Vactrains? Thanks in advance.
There is a devzone repository which I haven't updated or really used at all, so I'm not sure if it's complete. Also the old code no longer compiles due to changes in the NML spec, and most of the sprites are PCX. If you want I could upload the old code which I still have.
acs121 wrote:Use GRFWizard on Andrex's website. It will allow you to have nfo code and sprites.
That's not really a solution as the original was written in NML. That said, the set is GPL licensed and therefore the sources should be available anyway.
SimYouLater wrote:I'm also going to ask if I can re-license the Shinku-Eki 40000 in GPL v2 (it's in GPL v3 and there's an issue between them).
Yes, go ahead - I had them all as GPL3 originally but re-licensed them and I must have missed that one :wink: By the way, may I ask what you have planned?
Yeah, access to the source would be great!

Planning to add a futuristic subway to Quicksilver, called the Pneumatic Tube, which has a very high speed. Fortunately the metro track set has no speed limits.

Re: [OTTD] The Vactrain Set

Posted: 31 Aug 2018 15:22
by luigge
Hello, is there any way to make this vaccum tube set to the 32bpp graphics? (Zbaze, Abaze)

Re: [OTTD] The Vactrain Set

Posted: 31 Aug 2018 16:13
by acs121
If you mean 256 million colors graphics, you could do them easily if wanted. If you mean Extrazoom, no. And i don't see in what it would be this useful, you can just use normal 1x zoom graphics such as OpenGFX.

Re: [OTTD] The Vactrain Set

Posted: 31 Aug 2018 20:32
by kamnet
luigge wrote:Hello, is there any way to make this vaccum tube set to the 32bpp graphics? (Zbaze, Abaze)
Sure, if you're willing to break out blender and render the graphics. Adding said graphics to the code is the easy part.

Re: [OTTD] The Vactrain Set

Posted: 23 May 2019 22:50
by Cryolaser
Given the release of FRIMS with trains capable of going faster than 750kmh, would you be willing and able to raise or remove the limit on the compatibility maglev track replacement in the Vactrain Set?

Re: [OTTD] The Vactrain Set

Posted: 31 May 2019 14:13
by Emperor Jake
Cryolaser wrote:Given the release of FRIMS with trains capable of going faster than 750kmh, would you be willing and able to raise or remove the limit on the compatibility maglev track replacement in the Vactrain Set?
The 750km/h limit was put there to try and prevent abuse of the vactrain-maglev compatibility by being able to run vactrains from older versions of the set at vactrain speeds on the much cheaper maglev track. However when I get around to updating this set, I'll include a parameter :)

Re: [OTTD] The Vactrain Set

Posted: 15 Jun 2019 02:48
by SimYouLater
Would it be okay to request a parameter to make VacTrains compatible with Underground Metro tracks from the Metro Track Set? I added the underground tracks to the Recycled Infrastructure set and would love to have underground VacTrain stuff.

To do it, you need to add SSAZ and SUAZ to be compatible with VACT and powered on VACT. I'll leave the rest up to you but I assume a parameter would be the best way to do it. Thanks in advance!