CHIPS Station Set - 1.9.0 released 10th May 2019

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Re: CHIPS Station Set - 1.0.1 released 22nd September

Post by Jacko » 18 Nov 2012 11:58

Yeah it happens with anything
I got a screenie from the Bt-pro OTTD FIRS server (if you want to know :D )
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It also does that weird glitch in the build menu
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Re: CHIPS Station Set - 1.0.1 released 22nd September

Post by Emperor Jake » 02 Dec 2012 03:56

Any posibility of bringing back the old full-width dock? (via parameter?) I prefer it because I like to blend the dock in seamlessly using object tiles, and the new dock leavers an ugly gap.
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Re: CHIPS Station Set - 1.0.2 released 28th December

Post by andythenorth » 28 Dec 2012 19:32

New CHIPS (1.0.2) on Bananas and http://bundles.openttdcoop.org/chips/releases/

Just one change: fix for bad sprites shown on many tiles (peter1138)

This fixes all known sprite issues for me, if any show, please report here, with CHIPS version number and details of any railtype grfs in use.

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Re: CHIPS Station Set - 1.0.2 released 28th December

Post by STD » 29 Dec 2012 11:20

andythenorth wrote:New CHIPS (1.0.2) on Bananas and http://bundles.openttdcoop.org/chips/releases/

Just one change: fix for bad sprites shown on many tiles (peter1138)

This fixes all known sprite issues for me, if any show, please report here, with CHIPS version number and details of any railtype grfs in use.
Thanks for the set of graphics :D ! With the pleasure of using it in the game :D !
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Re: CHIPS Station Set - 1.0.4 released 10th March 2013

Post by andythenorth » 10 Mar 2013 21:57

CHIPS 1.0.4 now on the fruit store, or at some point (bundle server is running slow) here: http://bundles.openttdcoop.org/chips/releases/

-- changes --
  • Fix for scrap metal sprites not showing
  • Grain Silo tile; shows cargo waiting for grain cargo (GRAI cargo label only). i.e. FIRS and other sets that use GRAI. Won't support some variations like CERE, MAIZ, WHEA. Code limitation right now, might be resolvable in future.
Attachments
scrap_metal.png
scrap_metal.png (101.14 KiB) Viewed 5272 times
grain_silos.png
grain_silos.png (67.35 KiB) Viewed 5272 times

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Re: CHIPS Station Set - 1.0.4 released 10th March 2013

Post by red0011 » 23 Mar 2013 06:33

:bow: this set has made my train stations look so much better! adding roofed stations would make passenger stations look better.

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Re: CHIPS Station Set - 1.0.4 released 10th March 2013

Post by Dave » 24 Mar 2013 18:11

Well these are pretty swish!
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Re: CHIPS Station Set - 1.1.0 released 16th May 2013

Post by andythenorth » 16 May 2013 21:30

On bananas.

-------------
1.1.0 Release
-------------
New tiles for Small Mine Building and Large Mine Building
Fix for Tipple - second rear roof was too large
Attachments
Small and Large Mine Buildings (on the right of the screenshot)
Small and Large Mine Buildings (on the right of the screenshot)
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Re: CHIPS Station Set - 1.1.0 released 16th May 2013

Post by FLHerne » 16 May 2013 21:39

Is it savegame-compatible? Started a game with the previous version just a few hours ago... :twisted:
Those buildings look nice, though. :bow:
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Re: CHIPS Station Set - 1.1.0 released 16th May 2013

Post by STD » 17 May 2013 12:55

andythenorth wrote:On bananas.

-------------
1.1.0 Release
-------------
New tiles for Small Mine Building and Large Mine Building
Fix for Tipple - second rear roof was too large
Excellent work :bow: . I like very much :)) .
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by andythenorth » 19 May 2013 17:01

More CHIPS.

1.2.0 now on Bananas or http://bundles.openttdcoop.org/chips/releases/

-------------
1.2.0 Release
-------------
New tiles for Dispatchers' Office and Storage Huts

Savegame compatible with 1.1.0, probably older 1.x.x CHIPS.
Dispatchers' Office adapted from a FIRS sprite drawn by DanMacK
Attachments
storage_huts.png
storage_huts.png (192.99 KiB) Viewed 4406 times
Dispatchers' Office on left of station
Dispatchers' Office on left of station
dispatcher_office_pax.png (101.97 KiB) Viewed 4406 times
Dispatchers' Office on right of station
Dispatchers' Office on right of station
dispatcher_office_freight.png (120.96 KiB) Viewed 4406 times

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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by FLHerne » 19 May 2013 19:19

Wooo! New stuff! :bow:
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by Railwaymodeler » 20 May 2013 15:09

Very pleased with the new buildings, and the smaller mine building looks good at a sawmill too. The Boy Scout camp I help out at, one of their dining halls is from the days when the property was owned by logging operations, and looks a bit like this building.

I do have a suggestion: Could the tiles that are bare ground, be made in two varieties: Showing cargo based on what is at the station, or be built to stay empty? Some places I don't want to show cargo, but would like to use the tiles anyway.
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by andythenorth » 20 May 2013 19:39

Railwaymodeler wrote:I do have a suggestion: Could the tiles that are bare ground, be made in two varieties: Showing cargo based on what is at the station, or be built to stay empty? Some places I don't want to show cargo, but would like to use the tiles anyway.
All tile types, or just the mud?

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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by Railwaymodeler » 21 May 2013 00:09

Only tried mud lately, and the passenger station style concrete slabs won't show passengers or mail anyway as far as I know.

Let me guess: Try the other platforms too?
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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Post by FLHerne » 21 May 2013 09:45

I could put up a little NewObject set I made, which pretty much allowed for that.
I've refrained from doing so so far because so little of it (a few lines of NML) is my own work, while all the tricky spritey things are pulled straight out of CHIPS/FIRS... :P

andythenorth: Would you mind? :?
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