CHIPS Station Set - 1.9.0 released 10th May 2019

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Re: CHIPS Station Set - 0.6.0 released 10th December

Post by andythenorth » 04 Apr 2012 16:32

Although opengfx is a stunning achievement, I don't use it and I'm not interested in specifically supporting it. ;)

You could patch the grf, you don't need to touch nfo, just download source, paste the opengfx mud tile into the relevant pngs, recompile.

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Re: CHIPS Station Set - 0.6.0 released 10th December

Post by ISA » 04 Apr 2012 16:38

andythenorth wrote:Although opengfx is a stunning achievement, I don't use it and I'm not interested in specifically supporting it.
I agree, but I use some minor grf's, like trees and airports, that's about it!

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Re: CHIPS Station Set - 0.6.0 released 10th December

Post by Ammler » 05 Apr 2012 09:06

andythenorth wrote: You could patch the grf, you don't need to touch nfo, just download source, paste the opengfx mud tile into the relevant pngs, recompile.
And if you then submit the (git) patch to the project, it might be included with a switch :-)

Edit: on the other side, it doesn't matter if a grf with switch or a second grf...
Edit2: hmm, it does, you wouldn't need to maintain further dev
Last edited by Ammler on 05 Apr 2012 11:06, edited 1 time in total.

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Re: CHIPS Station Set - 0.6.0 released 10th December

Post by andythenorth » 05 Apr 2012 09:32

Ammler wrote:And if you then submit the (git) patch to the project, it might be included with a switch :-)
+1.

I have no objection to a parameter for this, I just have enough other projects to work on and almost no spare time so not going to code it myself ;)

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Re: CHIPS Station Set - 0.7.0 released 8th April

Post by andythenorth » 08 Apr 2012 06:58

CHIPS 0.7.0 now on the Banana store, or at http://bundles.openttdcoop.org/chips/releases/

-- Changes in 0.7.0 --
Cargo graphics for:
- alcohol
- fish
- food
Added new buildings:
- Small Booking Office
- Tipple (for mineral cargos)
- Flood Loader Silo (for mineral cargos), available 1951
Added livestock tiles (with cargo-waiting support):
- Cows
- Pigs
- Sheep
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Re: CHIPS Station Set - 0.7.0 released 8th April

Post by Supercheese » 08 Apr 2012 07:09

:D Slick, gonna update the version in my running game; hopefully it won't break anything (silently or otherwise).
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Re: CHIPS Station Set - 0.7.0 released 8th April

Post by Bob_Mackenzie » 08 Apr 2012 12:23

Me too :)

(edit)

Ive noticed that on the non track tiles if you build them from an electrified rail menu you get the cantenery sticking up. It not too hard to fix in game - just use it from a non-electrified menu - but it would be nice not to have to

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Re: CHIPS Station Set - 0.8.1 released 27th May

Post by andythenorth » 27 May 2012 09:27

0.8.1 released, now on Bananas or http://bundles.openttdcoop.org/chips/releases/

-- Changelog for 0.8.1 --
Show crates as cargo graphics for:
- Fibre Crops (ECS) / Plant Fibres (FIRS)
- Wool
Made the dock slightly less bland by using a different tile surface
Improved the appearance of CHIPS with Pikka's finescale tracks by making overlap of platform sprites larger
- may cause graphical issues with other tracksets; please report if platforms obscure track sprites
Fixed catenary showing incorrectly for some non-track tiles

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Re: CHIPS Station Set - 0.8.1 released 27th May

Post by andythenorth » 02 Jun 2012 16:10

CHIPS 0.9.0 released, get it at the fruit store.

--- Changes in 0.9.0 Release ---
Improved appearance of docks
Improved appearance of Mud Platforms
Added Station Hotel tile (DanMacK)
Added tiles for Concrete Slab Platforms (for use in towns)
Deprecated Quarry Platforms (older savegames will show concrete slabs instead)
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Re: CHIPS Station Set - 0.9.0 released 2nd June

Post by kamnet » 02 Jun 2012 21:40

Wow, those new concrete tiles look A LOT like the original TTD concrete tiles in cities. Great job!!

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Re: CHIPS Station Set - 0.9.0 released 2nd June

Post by Emperor Jake » 03 Jun 2012 01:25

Neat :)

Is it planned to include passenger and mail cargo graphics to the platforms?
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Re: CHIPS Station Set - 0.9.0 released 2nd June

Post by andythenorth » 03 Jun 2012 05:21

kamnet wrote:Wow, those new concrete tiles look A LOT like the original TTD concrete tiles in cities. Great job!!
For the full-tile sprite, it is the original TTD concrete tile (newgrf uses the sprite provided by the base graphics set). ;)

The track tiles I drew, for better or worse.

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Re: CHIPS Station Set - 1.0.0 released 28th June

Post by andythenorth » 28 Jun 2012 21:10

CHIPS 1.0.0 now on Bananas

-- changelog for 1.0.0 release --
Cargo graphics for Bauxite (AORE)
Improve appearance of mud tiles, livestock tiles
Provide a url for newgrf info in OpenTTD
Updated docs to credit DanMacK for hotel sprites


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Re: CHIPS Station Set - 1.0.0 released 28th June

Post by Bob_Mackenzie » 19 Jul 2012 21:25

Chips + other bits :)
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Re: CHIPS Station Set - 1.0.0 released 28th June

Post by SkiddLow » 21 Jul 2012 02:28

andythenorth wrote:What, no screenshots? :o
andythenorth, you posting no screenshots, please add screenshot?
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Re: CHIPS Station Set - 1.0.0 released 28th June

Post by FLHerne » 21 Jul 2012 10:14

andythenorth wrote:What, no screenshots?
Surely you know what your set looks like anyway? :roll:
Have a screenshot :D . Those concrete platforms are great for integrating FIRS into stations!
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This one shows why I wanted a NewObject version (it'll be finished eventually :wink: )
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Re: CHIPS Station Set - 1.0.0 released 28th June

Post by Bob_Mackenzie » 21 Jul 2012 12:55

I hadn't realised how well the stone foundations of the buildings merged with the grey concrete stations.

I would be nice though, to have the buildings on different foundataions

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Re: CHIPS Station Set - 1.0.0 released 28th June

Post by Jacko » 21 Jul 2012 14:22

I think the FIRS link is deliberate...
still, cool-looking stations :D
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