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Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Posted: 22 May 2013 10:41
by FLHerne
Ok, I'll put it here. :)

Various CHIPS tiles and buildings as NewObjects, with NML by me and all the graphics borrowed from andythenorth (and other CHIPS contributors?).
I made this some time ago, so it's missing some of the more recent buildings; I might make another version sometime.
CHIPS_tiles.tar
GRF.
(50 KiB) Downloaded 257 times
CHIPS_source.tgz
(35.49 KiB) Downloaded 221 times

Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Posted: 28 May 2013 18:31
by Timelord
Where do i find the COMPILED versions, All I see on the server that's linked are tar files, and I have no idea how to make em into .grf files. Or does OTTD now support .tar?

Thanks

Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Posted: 28 May 2013 18:38
by FLHerne
Timelord wrote:Where do i find the COMPILED versions, All I see on the server that's linked are tar files, and I have no idea how to make em into .grf files. Or does OTTD now support .tar?
OpenTTD can read the files inside tar archives, this allows the license (and optionally readmes, changelogs etc) to be bundled with the grf. :wink:

Re: CHIPS Station Set - 1.2.0 released 19th May 2013

Posted: 01 Jun 2013 03:56
by Timelord
FLHerne wrote:
Timelord wrote:Where do i find the COMPILED versions, All I see on the server that's linked are tar files, and I have no idea how to make em into .grf files. Or does OTTD now support .tar?
OpenTTD can read the files inside tar archives, this allows the license (and optionally readmes, changelogs etc) to be bundled with the grf. :wink:
Ah Ok Thanks for the info. Just getting back into the game after several years hiatus.

So much has CHANGED!

Re: CHIPS Station Set - 1.2.1 released 9th June 2013

Posted: 09 Jun 2013 10:16
by andythenorth
CHIPS 1.2.1 released - on Bananas or http://bundles.openttdcoop.org/chips/releases/

-------------
1.2.1 Release
-------------
Fix for inconsistent use of DOS / Windows palette (all sprites now correctly DOS)

Should be savegame compatible, but might cause garbled colours (some were garbled anyway, so it's not worse).

Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Posted: 06 Jul 2013 21:40
by andythenorth
1.3.0 released, get it on the in-game content service (banananaaramas), or http://bundles.openttdcoop.org/chips/releases/

-------------
1.3.0 Release
-------------
Cargo graphics for:
- coffee
- copper ore
- diamonds, gold, valuables
- rubber
- sugar
- sugarcane, sugar beet
Grain Silo indicates cargo waiting for additional cargos:
- maize
- wheat
- fibre crops
Fix for missing pylons with electrified tracks

Should be savegame compatible.

Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Posted: 06 Jul 2013 22:01
by Dave
The happiest of times!

EDIT: Seriously, these are amazing.

Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Posted: 07 Jul 2013 17:40
by Kogut
Is it possible to allow AI to use stations from this set by supporting AIRail::BuildNewGRFRailStation (http://noai.openttd.org/api/trunk/class ... 2262c8b42f)? Platforms are cargo aware, the only potential problem is that it may override ISR stations.

My debugging AI that builds station for every cargo may be helpful (uploaded at http://www.tt-forums.net/viewtopic.php? ... 2#p1085612).

Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Posted: 06 Nov 2013 20:55
by kamnet
I noticed an inconsistent sprite alignment issue with Boiler House and Small Warehouse, depending on the tile orientation it shifts by one pixel. Not so bad with the Small Warehouse, but it's more noticeable on the west corner.

Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Posted: 17 Nov 2013 11:18
by Boris Bojic
When do you plan to "view" passengers in the stations? Right now it doesn't seem to work ;)

P.S. Great set, I love it!

Re: CHIPS Station Set - 1.3.0 released 6th July 2013

Posted: 18 Nov 2013 22:19
by Phreeze
Boris Bojic wrote:When do you plan to "view" passengers in the stations? Right now it doesn't seem to work ;)

P.S. Great set, I love it!
that's what i would like to see too :|

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 11:02
by andythenorth
Santa brings you CHIPS 1.4.0

Get it in-game on the banana store, or here http://bundles.openttdcoop.org/chips/releases/1.4.0/

-------------
1.4.0 Release
-------------
New tiles for Harbour Cranes - 4 directions (drawn by DanMacK)
New tile for More Huts

Docs no longer mention other newgrf sets in set description, it causes unwanted results when searching in-game content

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 12:04
by STD
Thank you for the update of this set :)) . Excellent additional cranes for use in port for example :D .

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 12:56
by Trond
Nice one, thank you! Merry christmas from norway :)

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 16:33
by kamnet
Question about the screenshot, how come the cranes on the SE/SW harbor tiles not sitting on the edge like the ones in the NE/NW tiles?

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 17:07
by DanMacK
If you're asking what I think you're asking... the cranes are designed to have a walkway/platform that overhangs the back of the carriage that's only visible in the rear views

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 17:13
by xeryon
It is because the cranes are sitting on elevated platforms. The viewing angle give the perspective that the SE/SW cranes look far away from the water and the NE/NW ones look right on top of it.

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 23 Dec 2013 21:32
by kamnet
OH! I see what I'm supposed to be seeing now. Nevermind! :D

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 24 Dec 2013 00:38
by FLHerne
Hmm, those cranes give me an idea. :D

Completely rewritten NewObjects should be done fairly soon, with diagonals: :)
CHOBS.png
CHOBS.png (73.26 KiB) Viewed 7766 times

Re: CHIPS Station Set - 1.4.0 released 23rd December 2013

Posted: 03 Jan 2014 20:12
by Dave
DanMacK wrote:If you're asking what I think you're asking... the cranes are designed to have a walkway/platform that overhangs the back of the carriage that's only visible in the rear views
Brilliant to see one of the old guard still around!

Great work, everybody!