[UNIV] Rock Replacement for Transmitter
Moderator: Graphics Moderators
[UNIV] Rock Replacement for Transmitter
Rock Replacement for Transmitter
WOOT! I get to upload the first NewGRF of 2011!!
Ever play a 19th-century game and get annoyed by the fact that there are RADIO TRANSMITTERS in an era where such objects were not even available, let alone prevalent? Or just completely annoyed by these tall, unmovable structures in general? This NewGRF simply replaces the default transmitter graphic for a rock. Yes. Simple, gray, and also unmovable unless you use the cheat menu.
Released under GNU Public License v2. As of February 12, 2011 it is also available in OpenTTD via in-game content downloading system (BaNaNaS).
Edit 01/17/2016: Note to self, what about US Air Mail beacons?
WOOT! I get to upload the first NewGRF of 2011!!
Ever play a 19th-century game and get annoyed by the fact that there are RADIO TRANSMITTERS in an era where such objects were not even available, let alone prevalent? Or just completely annoyed by these tall, unmovable structures in general? This NewGRF simply replaces the default transmitter graphic for a rock. Yes. Simple, gray, and also unmovable unless you use the cheat menu.
Released under GNU Public License v2. As of February 12, 2011 it is also available in OpenTTD via in-game content downloading system (BaNaNaS).
Edit 01/17/2016: Note to self, what about US Air Mail beacons?
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- screenshot.png (120.07 KiB) Viewed 21001 times
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- Rock_Replacement_for_Transmitter.tar
- (20.5 KiB) Downloaded 856 times
Last edited by kamnet on 17 Jan 2017 10:22, edited 3 times in total.
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Re: [UNIV] Rock Replacement for Transmitter
Excellent ... Installed, tested and confirmed as a permanent member in good standing of my base grf cfg file.
(I did rename the file to transrock.grf so that it was clear at a glance what it was for. )
(blatant self aggrandizing promotional promotion )
(I did rename the file to transrock.grf so that it was clear at a glance what it was for. )
What? You say you still want to be able to build a transmitter tower at the time and place of your own choosing? After installing kamnet's really cool grf, have a look over here and install this!kamnet wrote: This NewGRF simply replaces the default transmitter graphic for a rock.
(blatant self aggrandizing promotional promotion )
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Re: [UNIV] Rock Replacement for Transmitter
Good idea! Re-upped with new name. Shoulda thought of it myself.wallyweb wrote:Excellent ... Installed, tested and confirmed as a permanent member in good standing of my base grf cfg file.
(I did rename the file to transrock.grf so that it was clear at a glance what it was for. )
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Re: [UNIV] Rock Replacement for Transmitter
Kamnet, you and I seem to think alike: It irked me that there were all sorts of transmitters in the late 18th and all of the 19th century in the game, even though they didn't really exist at the time!
I had thought of maybe drawing up a small fort or outpost or something to replace them, but this works well too!
/Me goes to download quickly!
I had thought of maybe drawing up a small fort or outpost or something to replace them, but this works well too!
/Me goes to download quickly!
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Re: [UNIV] Rock Replacement for Transmitter
Can I request the original source? I'd like to make it an option in OpenGFX+ landscape - I hope you don't mind. It really looks nice!
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Re: [UNIV] Rock Replacement for Transmitter
Yep, already posted here.planetmaker wrote:Can I request the original source? I'd like to make it an option in OpenGFX+ landscape - I hope you don't mind. It really looks nice!
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- planetmaker
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Re: [UNIV] Rock Replacement for Transmitter
Ah, missed that. Thank you
EDIT: it also looks nice on terrain without grids </shameless plug>
EDIT: it also looks nice on terrain without grids </shameless plug>
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Re: [UNIV] Rock Replacement for Transmitter
Awesome! Thank you!!! Very realistic to have to detour around an outcropping of solid rock.
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Re: [UNIV] Rock Replacement for Transmitter
Just an FYI, now available on BaNaNaS.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: [UNIV] Rock Replacement for Transmitter
Since I'm thinking about it, would anybody like to draw this VOR station for me?
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Re: [UNIV] Rock Replacement for Transmitter
Nice bump
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Re: [UNIV] Rock Replacement for Transmitter
Yeah, somebody asked how to get rid of the transmitter, so I linked here and then started to think about it. Coincidentally enough, yesterday was the 6th anniversary of my greatest masterpiece. Happy Birthday, Rock Replacement!Chrill wrote:Nice bump
I can actually remember how I spent all day New Year's Eve working on it. LOL
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Re: [UNIV] Rock Replacement for Transmitter
unrelated but still:
what about an windmill replacement for transmitter ? an windmill is ageless and ever looks nice.
what about an windmill replacement for transmitter ? an windmill is ageless and ever looks nice.
Re: [UNIV] Rock Replacement for Transmitter
Yep, we could do that too. Now I just need a windmill.MlemandPurrs wrote:unrelated but still:
what about an windmill replacement for transmitter ? an windmill is ageless and ever looks nice.
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Re: [UNIV] Rock Replacement for Transmitter
Put some sails on a lighthouse GRF ^^;
... hm, well, alright, maybe not quite like that -
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Re: [UNIV] Rock Replacement for Transmitter
One of the "Dutch ..." newgrf ought to have some graphics as there are windmills in netherland.
Re: [UNIV] Rock Replacement for Transmitter
A long time ago Caelan has kindly given me permission to reuse and/or alter his graphics and release those under GPLv2-license.
One of those graphics was a windmill.
I have altered that graphic, added texture and also colorcorrected it (as in the original version Caelan did not use the Openttd-palette, so some colors were animated)
The version without blades looks pretty good in my humble opinion, but the trick is with the angle of the blades.
In Caelans original version and Pyoro's version the blades look like they are facing straight at the player. I do not think that is correct (even though it is possible, as the top of a windmill can be rotated to get the most wind), it just doesnt look right...
So I made two new directions of the blades, maybe there is one that is useable, or it may give inspiration to make it even better.
If anyone uses these graphics, please be so kind to mention Caelan in the credit-section of the (donot)readme file (I know its not obligatory for GPLv2, but it is nice and kind to do so ). The untextured version is also there, just in case you may not like the colors and want to recolor before texturing, makes that a bit easier
One of those graphics was a windmill.
I have altered that graphic, added texture and also colorcorrected it (as in the original version Caelan did not use the Openttd-palette, so some colors were animated)
The version without blades looks pretty good in my humble opinion, but the trick is with the angle of the blades.
In Caelans original version and Pyoro's version the blades look like they are facing straight at the player. I do not think that is correct (even though it is possible, as the top of a windmill can be rotated to get the most wind), it just doesnt look right...
So I made two new directions of the blades, maybe there is one that is useable, or it may give inspiration to make it even better.
If anyone uses these graphics, please be so kind to mention Caelan in the credit-section of the (donot)readme file (I know its not obligatory for GPLv2, but it is nice and kind to do so ). The untextured version is also there, just in case you may not like the colors and want to recolor before texturing, makes that a bit easier
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [UNIV] Rock Replacement for Transmitter
As it turns out, one was drawn many years ago by Ben K, who has given me his blessing to use it.kamnet wrote:Since I'm thinking about it, would anybody like to draw this VOR station for me?
viewtopic.php?p=621506#p621506
So maybe in the future I'll get to update this with the windmill and the VOR. And talk Planetmaker into doing an update for OpenGFX+ Landscape.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [UNIV] Rock Replacement for Transmitter
Yeah, certainly. It never got it's day. It's be waiting patiently for it's moment of fame. I even forgot I did it. It's not bad!kamnet wrote:kamnet wrote:VOR station
...
As it turns out, one was drawn many years ago by Ben K, who has given me his blessing to use it.
viewtopic.php?p=621506#p621506
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