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Re: Maritime Collection (MariCo) v0.35

Posted: 12 Aug 2018 12:20
by Pyoro
Alright, here's a bunch of observations:
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space ;)
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...

Re: Maritime Collection (MariCo) v0.36

Posted: 26 Dec 2018 16:33
by michael blunck
MariCo version 0.36 has been released, including a number of new and improved features, seeĀ first post.

regards
Michael

Re: Maritime Collection (MariCo) v0.36

Posted: 27 Dec 2018 23:14
by Supercheese
Brilliant! :D

Re: Maritime Collection (MariCo) v0.36

Posted: 28 Dec 2018 02:01
by perverted monkey
:bow:

Re: Maritime Collection (MariCo) v0.36

Posted: 28 Dec 2018 11:42
by lostpawn
In the first post it says 'see for download below' but I can not find the link to the download of the 0.36 version. Please help. Thank you.

Re: Maritime Collection (MariCo) v0.36

Posted: 28 Dec 2018 12:00
by kamnet
lostpawn wrote:In the first post it says 'see for download below' but I can not find the link to the download of the 0.36 version. Please help. Thank you.
It's the highlighted link that says "from my site".

Re: Maritime Collection (MariCo) v0.36

Posted: 28 Dec 2018 12:07
by lostpawn
Thanks Kamnet!

Re: Maritime Collection (MariCo) v0.36

Posted: 28 Dec 2018 13:05
by piratescooby
Screen Shot 2018-12-28 at 13.01.51.png
Screen Shot 2018-12-28 at 13.01.51.png (202.18 KiB) Viewed 8621 times
Just Downloaded 0.36 , the grf in the zip is from a previous release , have I downloaded the wrong file ?

Re: Maritime Collection (MariCo) v0.36

Posted: 04 Jan 2019 12:13
by lostpawn
I had the same problem but now it has been updated. the 0.36 version is now included in the zip.

Re: Maritime Collection (MariCo) v0.36

Posted: 04 Jan 2019 14:35
by piratescooby
Thanks on my download list .

Re: Maritime Collection (MariCo) v0.36

Posted: 17 May 2019 14:19
by temporal8
Hi, first at all thanks for this awesome mod!

I have a problem with Marico v0.36, i can't select objects in openttd 1.91.

I already deactivate all the newgrf and load Marico alone, but the problem still there, any idea?

Thanks in advance.

Image

Re: Maritime Collection (MariCo) v0.36

Posted: 17 May 2019 16:23
by michael blunck
temporal8 wrote: [...] i can't select objects in openttd 1.91.
Which year? Can you built simple moles?

regards
Michael

Re: Maritime Collection (MariCo) v0.36

Posted: 20 May 2019 23:15
by andres1555
Hi!!!
Is it possible to make it compatible with CZTR Ground 2.0.0 grf? Its water and grass is so cool.

Re: Maritime Collection (MariCo) v0.35

Posted: 30 May 2019 16:02
by michael blunck
Pyoro wrote:Alright, here's a bunch of observations:
- buffers don't work if the next track is one with not-grass ground. It'd be nice if there'd be a buffer for that case, too
- also nice would be if the warehouses decided to have a track depending on what's next to them; if possible
- also, when building the warehouse variation with 3 warehouses (instead of 2 or 4) on level ground, it just builds the same 4-warehouses variation always. Might be on purpose, I don't know
- in the buy menu, the long train variation always uses temperate grass as groundtile (it's fine when build so no big deal). This is also true for some anchored ships
- you can build a loop, which is pretty amazing, but not a tight reversing-loop, if you now what I mean. You can if you use extra straights, so no big deal, but would be a nice variation
- some objects you can just build over, some objects you can't. I don't know whether there's some system behind it, but I wouldn't mind if it'd be possible to just build over everything ^^;
- an empty ground tile would be nice to fill in space ;)
- maybe a water-drop symbol for the objects that can be build on water? I know it's written in the readme but for neatness-sake perhaps ...
I've fixed the buffer problem in v0.37, see first page.

W/r to the buy menu question, whenever possible, the original (or replaced) TTD ground tiles are already used. However, this is not possible for "custom" object icons (larger than 1 TTD tile).

And yes, you can already build "tight reversing loops" in recent MariCo versions.

In v0.37, I've also included special labels in the icons for objects which are usually built on land but may also being built on water.

regards
Michael

Re: Maritime Collection (MariCo) v0.37

Posted: 31 May 2019 00:07
by andres1555
Is it possible to make it compatible with the CZTR GROUND? Both would look amazing together. Bye!

Re: Maritime Collection (MariCo) v0.37

Posted: 31 May 2019 00:57
by SimYouLater
andres1555 wrote:Is it possible to make it compatible with the CZTR GROUND? Both would look amazing together. Bye!
I'm going to say no. That would require redrawing all the sprites as 3D renderings, which no NewGRF maker is going to agree to unless they already wanted to.

Re: Maritime Collection (MariCo) v0.37

Posted: 31 May 2019 08:04
by michael blunck
To activate the ship loading animation, ships have to be positioned in proper positions behind modern quays or quay extensions, see picture.
ship loading.png
ship loading.png (74.29 KiB) Viewed 5616 times
regards
Michael

Re: Maritime Collection (MariCo) v0.37

Posted: 01 Jun 2019 15:00
by Pyoro
Great work all around, as usual :)

Re: Maritime Collection (MariCo) v0.37

Posted: 05 Sep 2019 07:12
by michael blunck
MariCo version 0.37b has been released, containing a number of bug fixes, seeĀ first post.

regards
Michael

Re: Maritime Collection (MariCo) v0.37

Posted: 07 Sep 2019 11:50
by nihues
Hello, thanks for keeping updated! But the marico.zip still 0.37, marico.grf and all html is from 30/05/2019