Maritime Collection (MariCo) v0.37

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Re: Maritime Collection (MariCo) v0.34

Post by STD » 30 Aug 2016 15:10

Yes, I know, but my translation is more accurate and more correct, what existing. We have in the Russian language there are different cases that are not in other languages. In this context, any translator on the Internet does not properly translate on Russian language words. That's why I asked you to update the translation :) .

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Re: Maritime Collection (MariCo) v0.34

Post by Voyager One » 30 Aug 2016 17:11

I can't remember any more... where's the translation, ahem, thingy, something... :lol:

No, seriously, with these new sprites I assume there are some things to translate, where do I find strings to be translated?
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Re: Maritime Collection (MariCo) v0.34

Post by michael blunck » 30 Aug 2016 19:31

STD wrote: my translation is more accurate and more correct [...] any translator on the Internet does not properly translate on Russian language words. That's why I asked you to update the translation
The terms in question are old ones (already in 0.3) and have neither been translated by an internet translator nor by me, but by a joint effort of George, Kraks, TehGanker, and ziond, who are all Russians, I believe.

The only new Russian translations I added myself are those you already corrected and the remaining ship types.

In any way, I´ll update those translations to your proposal. Thanks very much for your help.

Voyager One wrote: [...] seriously, with these new sprites I assume there are some things to translate, where do I find strings to be translated?
Here you are:

- "Chemical tanker" -> "Tanker za kemikalije" ???
- "Crude oil tanker" -> "Tanker nafte" ???
- "LNG carrier" -> "LNG brod" ???
- "Wine storage" -> ???
- "Restaurant 'Waterfront Terraces'" -> Restoran ???
- "Restaurant 'Old Granary'" -> Restoran ???
- "Restaurant 'Beach Pavilion'" -> Restoran ???
- "Restaurant 'Fish & Chips'" -> Restoran ???
- "Port rail maintenance shop" -> ???
- "Bulk material storage (coal and iron ore)" -> "Terminal za rasuti teret (ugljena i željezne rude)" ???
- "Storage tanks" -> ???

Leon, how about Serbian?

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Re: Maritime Collection (MariCo) v0.34

Post by Voyager One » 31 Aug 2016 16:41

Okidoki, here you go:

HR
- "Chemical tanker" -> "Tanker za kemikalije"
- "Crude oil tanker" -> "Tanker za naftu"
- "LNG carrier" -> "LNG tanker"
- "Wine storage" -> "Vinarija" (more like a wine store) or "Vinski podrum" (more like a wine storage)
- "Restaurant 'Waterfront Terraces'" -> "Restoran 'Obalne terase'"
- "Restaurant 'Old Granary'" -> "Restoran 'Stari hambar'"
- "Restaurant 'Beach Pavilion'" -> "Restoran 'Paviljon na plaži'"
- "Restaurant 'Fish & Chips'" -> "Restoran 'Riba i krumpirići'"
- "Port rail maintenance shop" -> "Alatnica za održavanje pruge"
- "Bulk material storage (coal and iron ore)" -> "Terminal za rasuti teret (ugljen i željezna ruda)"
- "Storage tanks" -> "Rezervoari"
---


SRB
- "Chemical tanker" -> "Tanker za hemikalije"
- "Crude oil tanker" -> "Tanker za naftu"
- "LNG carrier" -> "LNG tanker"
- "Wine storage" -> "Vinarija" (more like a wine store) or "Vinski podrum" (more like a wine cellar)
- "Restaurant 'Waterfront Terraces'" -> "Restoran 'Obalne terase'"
- "Restaurant 'Old Granary'" -> "Restoran 'Stari ambar'"
- "Restaurant 'Beach Pavilion'" -> "Restoran 'Paviljon na plaži'"
- "Restaurant 'Fish & Chips'" -> "Restoran 'Riba i pomfrit'"
- "Port rail maintenance shop" -> "Radiona za održavanje železnice"
- "Bulk material storage (coal and iron ore)" -> "Terminal za rasuti teret (ugalj i železna rudača)"
- "Storage tanks" -> "Rezervoari"

Wile E. can correct me if I'm wrong with something...
Leon

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Re: Maritime Collection (MariCo) v0.34

Post by STD » 24 Sep 2016 12:29

I found an interesting bug (Maritime Collection (MariCo) v0.34) in the construction of the embankment (see gif screenshot). What can be the reason?
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Re: Maritime Collection (MariCo) v0.34

Post by michael blunck » 24 Sep 2016 16:25

STD wrote: I found an interesting bug (Maritime Collection (MariCo) v0.34) in the construction of the embankment (see gif screenshot). What can be the reason?
Thanks for reporting. That had been a bug with overwriting some var, already fixed in MariCo v0.34b, and to be released (together with some more fixes and additional translations) in the next week.
quay bug-fix.png
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Re: Maritime Collection (MariCo) v0.34

Post by adf88 » 16 Jan 2017 03:25

Is there a place where I could download older versions? I'm looking for this one:
2017-01-16-042543_1280x800_scrot.png
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:] don't worry, be happy and checkout my patches

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Re: Maritime Collection (MariCo) v0.34

Post by michael blunck » 16 Jan 2017 06:34

[Attachment removed]

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Last edited by michael blunck on 17 Jan 2017 19:38, edited 1 time in total.
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Re: Maritime Collection (MariCo) v0.34

Post by NekoMaster » 16 Jan 2017 11:12

I wonder, why isn't MariCo on Banana's?
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Re: Maritime Collection (MariCo) v0.34

Post by STD » 16 Jan 2017 12:43

NekoMaster wrote:I wonder, why isn't MariCo on Banana's?
This is version 0.33. And the latest version 0.34 from 1.08.2016. I just checked the attachment uploaded by michael blunck :)
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Re: Maritime Collection (MariCo) v0.34

Post by Voyager One » 16 Jan 2017 16:59

You can always check Michael's work here.
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Re: Maritime Collection (MariCo) v0.34

Post by McZapkie » 16 Jan 2017 18:43

I wonder, why such good newgrfs aren't practically available for multiplayer servers?


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Re: Maritime Collection (MariCo) v0.34

Post by michael blunck » 21 Jun 2018 06:04

ISA wrote:Is this a possible mistake in the grf?
Yes, that has been a bug with building on slopes.
It is already fixed in v0.35 (not released yet).
cant-build-on-flat-land.png
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Re: Maritime Collection (MariCo) v0.34

Post by michael blunck » 06 Aug 2018 09:15

MariCo version 0.35 has been released, including a number of new and improved features, see first post.
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Re: Maritime Collection (MariCo) v0.35

Post by Pyoro » 06 Aug 2018 19:34

Great stuff, as usual. Checked it with an old savegame and no compatibility problems or anything; seems like it's all fine (probably didn't see all combinations so no absolute statement, but...).
Really love how the tracks just easily connect with each other, that must have been a pain to code.

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Re: Maritime Collection (MariCo) v0.35

Post by acs121 » 07 Aug 2018 00:12

Respect Michael. That is very good work. :)) :]

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Re: Maritime Collection (MariCo) v0.35

Post by Andrew350 » 07 Aug 2018 01:18

Awesome stuff! However that road with the conveyor over it looks a little dangerous! :P

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Re: Maritime Collection (MariCo) v0.35

Post by michael blunck » 07 Aug 2018 20:34

Thanks for your interest!
Pyoro wrote: seems like it's all fine
I hope so, since I can´t fix any bugs during the next weeks. :D
Andrew350 wrote: However that road with the conveyor over it looks a little dangerous!
I know! That´s why those yellow marks on the pylons. Since the same sprites are used for spanning real track (in NewStations) I couldn´t make them broader, without introducing another set of sprites.

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Re: Maritime Collection (MariCo) v0.35

Post by STD » 11 Aug 2018 17:34

A great update to this beautiful set. Excellent work :bow: . You traditionally posted in early august. Thank you :D .
I love to use this set in the game. It fits perfectly into the gameplay. Especially when I create a new map in the screnario editor using different sets of objects.
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