Maritime Collection (MariCo) v0.37

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Lakie
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Re: Maritime Collection (MariCo) v0.2

Post by Lakie »

From memory, anything pre-1920 in TTDPatch should be available from the start of the game, Michael, if not its a bug. ;)

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SAC
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Re: Maritime Collection (MariCo) v0.2

Post by SAC »

Wonderful to see new a MB release... This is Christmas Gifts at its best... :))

Thank you Michael!
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Re: Maritime Collection (MariCo) v0.2

Post by slaca »

hey, why can't i build moles after 2000? everything is fine to 1999, but after i am not able to build any moles :cry: (1.1.0.-beta2)
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Re: Maritime Collection (MariCo) v0.2

Post by Auge »

Hello
slaca wrote:hey, why can't i build moles after 2000? everything is fine to 1999, but after i am not able to build any moles :cry: (1.1.0.-beta2)
It's impossible now but should be in later versions of MariCo.

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Athorium
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Re: Maritime Collection (MariCo) v0.2

Post by Athorium »

Hello. It is possible to set the introduction date earlier? Now it appears around 1920. I'm playing from 1850 and I can't build them.
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ISA
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Re: Maritime Collection (MariCo) v0.2

Post by ISA »

Athorium wrote:Hello. It is possible to set the introduction date earlier? Now it appears around 1920. I'm playing from 1850 and I can't build them.
If You had read the whole topic thru there is answer right there!
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Re: Maritime Collection (MariCo) v0.2

Post by Muzzly »

I have small problem using this newgrf (See image). I cannot see any objects in NewObject menu. Neither in scenario editor nor in gameplay. I am using openttd-trunk-r22318-windows-win64, game was started from year 2000.
No other newgrfs were loaded, only maricow.grf ( v0.2 15.12.2010 )
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romazoon
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Re: Maritime Collection (MariCo) v0.2

Post by romazoon »

I think those are not avalaible after 2000... try earlier date.

And about ther version to use, the only thing that matter is: it need to be a version 1.1 or upper (if i m not wrong of course)
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Muzzly
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Re: Maritime Collection (MariCo) v0.2

Post by Muzzly »

romazoon wrote:I think those are not avalaible after 2000... try earlier date.
Thanks. 1900 is too early, but in 1950 I can see some objects :-)

Michael, would be nice if you mention availability time in readme file. Thanks for nice moles :-)
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romazoon
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Re: Maritime Collection (MariCo) v0.2

Post by romazoon »

Well i think it s like this cause it s probably made for TTDpatch and there, you can t play before 1920...
and scroll a little back (that thread ain t so long) you will see that something will be done
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Lakie
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Re: Maritime Collection (MariCo) v0.2

Post by Lakie »

The code in TTDPatch still handles pre-1920 dates for objects correctly, or should.
So its not a limitation of the implementation but of the newgrf author's choosing.
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
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Re: Maritime Collection (MariCo) v0.2

Post by ZxBiohazardZx »

superb work again michael tyvm
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Re: Maritime Collection (MariCo) v0.2

Post by michael blunck »

There´s a new version in the works, supporting a larger timeframe for object building.

regards
Michael
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Re: Maritime Collection (MariCo) v0.2

Post by Voyager One »

Great work Michael! I just love it! :bow:

Unfortunately... I think I've found a small glitch in v0.22. You've mentioned that the number of sailboats in a marina varies during the seasons. I've left them all year around and they remained the same. However, I (accidentaly) passed the cursor over the marina and they changed (decreased/increased in number) - seemed like I have an eraser in hand. A glitch possibly?
Leon

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jian
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Re: Maritime Collection (MariCo) v0.2

Post by jian »

What I can do to use MariCo after 2000? :bow: ?(
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Re: Maritime Collection (MariCo) v0.2

Post by michael blunck »

jian wrote:What I can do to use MariCo after 2000?
Download v0.22 (Jun 22nd, 2011).

regards
Michael
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Re: Maritime Collection (MariCo) v0.2

Post by Emperor Jake »

They still stop being available at 2050 for some reason. (probably some stupid ttdpatch limitation :roll: )

Also, I like the way the seasonal change is correct for the southern hemisphere; in summer in January, there are no boats in the marina because everyone's gone out for a boat ride in the nice weather :P
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Re: Maritime Collection (MariCo) v0.2

Post by michael blunck »

Emperor Jake wrote:They still stop being available at 2050 for some reason. (probably some stupid ttdpatch limitation :roll: )
I doubt this :roll: :

Code: Select all

	timeframe(1.1.1960 .. 1.1.2050)
regards
Michael
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alluke
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Re: Maritime Collection (MariCo) v0.2

Post by alluke »

Raise the timeframe to 30.12.9999 :mrgreen:
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Re: Maritime Collection (MariCo) v0.2

Post by Ameecher »

alluke wrote:Raise the timeframe to 30.12.9999 :mrgreen:
What's wrong with New Year's Eve?
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