Maritime Collection (MariCo) v0.37

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michael blunck
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Re: Maritime Collection (MariCo) v0.31

Post by michael blunck »

Voyager One wrote: Michael, I think I've found two problems with MariCo 0.31.
... or am I doing something wrong? :?
Yes. :cool:
Voyager One wrote: #1 - ALL quays and similar stuff (sub-menus Quays, Ships on Quays, New Quays) that has to be built on slope, CANNOT be built on a slope that has been bulldozed. I've tried them all and they all build normally on "green" slopes but refuse to build on "brown" slopes (pic below).
Just be patient!
Voyager One wrote: #2 - Land-based drydocks refuse to build in south-east and south-west (pics below).
Right. There are only 2 options to built them. Maybe I´ll include the other two at a later date.

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Re: Maritime Collection (MariCo) v0.31

Post by Voyager One »

michael blunck wrote:
Voyager One wrote:... or am I doing something wrong? :?
Yes. :cool:
Hehehehe... :lol:
michael blunck wrote:Just be patient!
No problem, I just wondered if you knew about these. Take your time! :wink:
Leon

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Re: Maritime Collection (MariCo) v0.31

Post by michael blunck »

Voyager One wrote:
michael blunck wrote:
Voyager One wrote: #1 - ALL quays and similar stuff (sub-menus Quays, Ships on Quays, New Quays) that has to be built on slope, CANNOT be built on a slope that has been bulldozed. I've tried them all and they all build normally on "green" slopes but refuse to build on "brown" slopes (pic below).
Just be patient!
No problem, I just wondered if you knew about these. Take your time! :wink:
You misunderstood. The released code is perfectly fine already, it´s just you needing a bit more patience. :cool:

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Re: Maritime Collection (MariCo) v0.31

Post by Voyager One »

I don't understand... Did I really do something wrong with those?

TBH, I did a quick "test", I didn't properly play with MariCo yet, I just wanted to see your beautiful work...
Leon

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Re: Maritime Collection (MariCo) v0.31

Post by michael blunck »

@Leon

After bulldozing, you´ll have to wait until those slopes are "green" again. As long as they´re brown, they are still no "coast/water tiles", so you have to wait until they´re "rebuilt" by the game, since you can only place quays on slopes. Am I understandable?

Just be patient. :cool:

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Re: Maritime Collection (MariCo) v0.31

Post by wallyweb »

michael blunck wrote:Just be patient. :cool:
When the beach reappears on the coast tile, it is ready for building upon. :wink:
:idea: Hitting the Fast Forward button helps to accelerate the process. :idea:
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Re: Maritime Collection (MariCo) v0.31

Post by Voyager One »

michael blunck wrote:As long as they´re brown, they are still no "coast/water tiles"
A-ha, that's it! Got it.

Sorry for the incovenience and thank you both for the explanation.
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Re: Maritime Collection (MariCo) v0.31

Post by wallyweb »

Voyager One wrote:Sorry for the incovenience and thank you both for the explanation.
No inconvenience ... Always a pleasure to help. :D
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Re: Maritime Collection (MariCo) v0.31

Post by michael blunck »

And this game behaviour is the reason why those coast tiles cannot be "overbuilt".

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Re: Maritime Collection (MariCo) v0.31

Post by alexboyland »

thats the great step further in openttd on water but...i still sufer from the same illness...i want to use it after 2080. i supposed v.23 will fix it.

the thing is..my favourite game is now in october 8th, 2724.
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Re: Maritime Collection (MariCo) v0.31

Post by trainman1432 »

:P Love this Set!!! :D :D I tried to create an Industrial island with this, And turned out well (so far)

Thanks for making such an AWESOME SET!!!
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Re: Maritime Collection (MariCo) v0.31

Post by Supercheese »

Any chance we could see these lovely pieces as station tiles? Often I find it useful to distant-join station tiles to increase the catchment area of stations, and having beautiful tiles such as these to work with would be very nice.
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Re: Maritime Collection (MariCo) v0.31

Post by Quast65 »

You cant build stations on water ;-)
And also stationtiles cant be placed on some sloped areas.
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Re: Maritime Collection (MariCo) v0.31

Post by Voyager One »

Well, if it worked with the ISR -> DWE-ISR objects, I assume it could be done the other way round with Marico -> Marico station set. All that it's required is a brand new station GRF...
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Re: Maritime Collection (MariCo) v0.31

Post by Supercheese »

Quast65 wrote:You cant build stations on water ;-)
And also stationtiles cant be placed on some sloped areas.
Well, I was implicitly referring to the land-based tiles in the set. There's not much point in extending your catchment area into water... :P
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Re: Maritime Collection (MariCo) v0.31

Post by planetmaker »

Supercheese wrote:
Quast65 wrote:You cant build stations on water ;-)
And also stationtiles cant be placed on some sloped areas.
Well, I was implicitly referring to the land-based tiles in the set. There's not much point in extending your catchment area into water... :P
Maybe... ;-)
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Re: Maritime Collection (MariCo) v0.31

Post by Gigigonzalez »

Such a shame this lovely set isnt available in bananas, we kind of waived it goodbye because of it :(


It simply is too much of a hassle for newbies that try to connect to our servers and dont know or couldnt be bothered to i stall a custom grf.

A shame.. anyway keep up the good work, i really do like it.
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Re: Maritime Collection (MariCo) v0.31

Post by CheeseGod »

Hello, I`m sorry, but I don`t get what I`m doing wrong: the only change that I can see is mossy dock instead of usual. Can You help me?
Thank You.
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Re: Maritime Collection (MariCo) v0.31

Post by kamnet »

It's a NewObjects set. Access it through the Objects menu, under Landscaping.
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Re: Maritime Collection (MariCo) v0.31

Post by VencaCZ »

Station tiles are not included in MariCo v0.32 (14.12.2014)? I just somehow can't find them, even in the readme.
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