[UNIV] Swedish Rails Set 0.8.1
Posted: 16 Jun 2010 19:14
The Swedish rail set aims to provide a replacement and extension for the normal and electrified rail tracks, improving the look in many places, like new depots, snow awareness of all things and better graphics support in conjunction with alternate road sets. It is designed to work nicely along with the other Swedish newgrfs, but can also be used independently of any of them.
As of version 0.4.0 is the first feature-complete version for OpenTTD; TTDPatch support is added in version 0.6.0 but only supports TTD and TTRS level crossings so far.
Swedish rails are drawn by Irwe and coded by myself and released under GPL v2 or later. For OpenTTD users it's recommended to at least use OpenTTD 1.0.0.
The current release version can be found on both, BaNaNaS and the DevZone. See the readme for parameters and further instructions and how to obtain the source code.
=================
Old posting:
Irwe has been pretty busy lately providing a number of sprites in order to create swedish tracks, which replace both normal rail and electric rail tracks. Here we proudly present a first version which we would like to get feedback on.
It should work for both OpenTTD and TTDPatch, though both of us don't have means to test it there, feedback from TTDP users is therefor especially welcome. For OpenTTD it will use the rail types, but enforce no speed limits or other modifications.
Parameters:
Parameter 0:
0: tunnel entrances with OpenGFX landscape underlay (default for OpenTTD)
1: tunnel entrances with TTD landscape underlay (default for TTDPatch)
2: use existing tunnels (might glitch wrt tracks)
What we don't have so far but plan to add:
- other depots
- more snow on the tracks above snow line
- level crossings: in OpenTTD they will just be plain without lights, in TTDP they're supposedly using the old sprites; this includes support for a few road sets, most importantly TTRS and NAroads.
- support for (future) bridge NewGRFs
See also the readme
Enjoy!
As of version 0.4.0 is the first feature-complete version for OpenTTD; TTDPatch support is added in version 0.6.0 but only supports TTD and TTRS level crossings so far.
Swedish rails are drawn by Irwe and coded by myself and released under GPL v2 or later. For OpenTTD users it's recommended to at least use OpenTTD 1.0.0.
The current release version can be found on both, BaNaNaS and the DevZone. See the readme for parameters and further instructions and how to obtain the source code.
=================
Old posting:
Irwe has been pretty busy lately providing a number of sprites in order to create swedish tracks, which replace both normal rail and electric rail tracks. Here we proudly present a first version which we would like to get feedback on.
It should work for both OpenTTD and TTDPatch, though both of us don't have means to test it there, feedback from TTDP users is therefor especially welcome. For OpenTTD it will use the rail types, but enforce no speed limits or other modifications.
Parameters:
Parameter 0:
0: tunnel entrances with OpenGFX landscape underlay (default for OpenTTD)
1: tunnel entrances with TTD landscape underlay (default for TTDPatch)
2: use existing tunnels (might glitch wrt tracks)
What we don't have so far but plan to add:
- other depots
- more snow on the tracks above snow line
- level crossings: in OpenTTD they will just be plain without lights, in TTDP they're supposedly using the old sprites; this includes support for a few road sets, most importantly TTRS and NAroads.
- support for (future) bridge NewGRFs
See also the readme
Enjoy!