[UNIV] Swedish Rails Set 0.8.1

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alluke
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by alluke »

This happens also on snow:
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by planetmaker »

alluke wrote:This happens also on snow:
I've the strong feeling that it's interference with a newgrf you use. Do you have a savegame?
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by alluke »

I'm playing with CargoDist g40fd3900-cd.
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by planetmaker »

I'm afraid that it's a bug in the Industrial Stations Renewal set, it doesn't handle rail types properly:
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alluke
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by alluke »

But the weird thing is, that they work with other rail sets.
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by planetmaker »

alluke wrote:But the weird thing is, that they work with other rail sets.
ISR simply doesn't as a simple test would have shown. Thus I wonder how to come to your conclusion ;-)
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alluke
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by alluke »

CS Rails: (haven't actually used barely anything else :oops: )
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akasoft
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Re: [UNIV] Swedish Rails Set 0.6.0

Post by akasoft »

I attached my translation into Russian for this set (revision 206).
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.7.0

Post by planetmaker »

Update to this set, available from the usual places, your favourite fruit store and the DevZone. Thanks to Alberth, akasot and El'Muppo for the translations respective updates to them.
- Feature: Allow to select OpenGFX style GUI replacements
- Feature: Allow to select the railtypes which are replaced via parameter.
- Feature: Use correct track sprites also on bridges (issue #2288)
- Feature: Support for OpenGFX+ Landscape's alpine climate (issue #2570)

- Add: Russian translation

- Change: OpenGFX and TTD style track conversion icons and cursors (issue #1495)
- Change: Update to the Dutch translation (Alberth)
- Change: Add compatible and powered railtypes to the different track labels
- Change: Clarify parameter description a bit more
- Change: Re-order parameters in GUI
- Change: Disable the NewGRF if it's pointless (i.e. activated before NuTracks)

- Fix: Ingame description of fences parameter was partially wrong
- Fix: Tracks for level crossings were slightly mis-aligned (issue #1701)
- Fix: Repo revision wasn't actually written to the NewGRF
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.7.1

Post by planetmaker »

SwedishRails 0.7.2 released

This release brings both, support for more landscape NewGRFs and a totally reworked readme also to be used with the ingame readme viewer. And it fixes the nasty bug that the selection of the tunnel portals was broken in the last release:

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- Feature: Update readme file to be of use for the ingame viewer
- Feature: Support for Japanese Landscape Set, Alpine Climate and No Grid Land
- Change: Warn when tunnel portals are selected but will be overridden by another NewGRF
- Change: Update to the German translation
- Fix: Always use proper tunnel portals when used with OpenGFX+Landscape, irrespective of parameters set (issue #2570)
- Fix: Parameter for selection of tunnel portals was broken. Cleanup parameters in general a bit (issue #3137)
As usual, it's available from your favourite fruit store or the DevZone

Translations could need a slight update, see logs here, please post updated translations either here or directly to the issue tracker.
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Re: [UNIV] Swedish Rails Set 0.7.2

Post by planetmaker »

Swedish Rails 0.7.4 relased

A small bug fix release:

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- Fix: Wrong tunnel sprites under some conditions, esp. with "Alpine Climate".
- Doc: Update readme with information on compatibility with landscape sets
As usual, find it on the DevZone or on BaNaNaS. Enjoy!
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by planetmaker »

New version released 0.8.0

This version finally brings new tunnel portals which at the same time also make use of the improved tunnel portals technique so that they blend in properly with all ground types.

As usual, get the new release via ingame content download, off bananas or the devzone's bundle server.

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Swedish Rails 0.8.0
===================
-Feature: Use railtype specific tunnel overlay sprites (issue #1497)
-Change: Drop support for OpenTTD earlier than 1.2.0
-Cleanup: Remove code which implements the tracks without railtypes
-Cleanup: Remove now unused parameter for baseset-specific tunnel portals
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by Kiffira »

i have the swedish towns GRF but did not know about the swedish train set it goes very nicely the two together I hope that the swedish road vehicles go together just as well
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by jorundr »

I really enjoy this GRF, there is just one little issue I'm having. When I place a tunnel (I'm ysing 0.8.0) at the tunnel enterance, I see 2 question mark icons. What does it mean?
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by planetmaker »

Can you provide a savegame please?
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by jorundr »

Here the savegame, I hope it's enough. Let me know if still something is missing.
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Savegame - tunnels build
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by planetmaker »

Hm... it must be something else...

See the attached screenshot taken from your savegame. Can you post a screenshot? I assume that it's some sprite missing somewhere... which baseset and version do you use?
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jorundr
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by jorundr »

Oh dear.. Baseset. :oops:

My sincere apologies, it seems I've wasted your time. I totally forgot to install the baseset.. I don't know where to put my face..

Thank you for the help, now I'll be quickly off enjoy the tracks and tunnels. Jag är så dum! Tack så mycket.
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planetmaker
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Re: [UNIV] Swedish Rails Set 0.8.0

Post by planetmaker »

jorundr wrote:Oh dear.. Baseset. :oops:

My sincere apologies, it seems I've wasted your time. I totally forgot to install the baseset.. I don't know where to put my face..

Thank you for the help, now I'll be quickly off enjoy the tracks and tunnels. Jag är så dum! Tack så mycket.
ehm... without *any* baseset you would not have seen anything of SwedishRails... and it should work flawlessly with every single one, so I'm still interested in which you use(d) :-) (unless it's not something swedishrail supplies... which indeed might be the case with an old OpenGFX)
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