[OTTD] VAST

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zero.eight
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Re: [OTTD] VAST

Post by zero.eight »

Updated VAST Objects to 0.3.0. Not compatible with earlier versions due to rewrite. You'll need OpenTTD r25230 or later.

Many changes:
  • General
    • Converted codebase to NML
  • Ground
    • 32bpp 2X/4X zoom sprites (partially complete. This will take a while)
    • Merged similar objects into one with multiple views (incomplete. Some placeholder objects were put in. They'll be removed later.)
  • Paths
    • Merged rotations of objects into ones with multiple views
    • Snow awareness (half complete)
  • Gardens
    • Animation-based seasonal changes (this means tiles update without leaving artifacts)
    • Snow awareness (mostly incomplete. No snow graphics yet)
    • Fixed flashing sprites
  • Ornaments
    • Renamed from Statues and Fountains (perhaps this was a bad idea)
  • Parks and Plazas
    • Animation-based seasonal changes
Info in the first post.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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kamnet
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Re: [OTTD] VAST

Post by kamnet »

Thew new 32bpp tiles looks great! The simplified options work well, also. I look forward to you finishing this up soon!
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STD
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Re: [OTTD] VAST

Post by STD »

kamnet wrote:Thew new 32bpp tiles looks great! The simplified options work well, also. I look forward to you finishing this up soon!
I too am waiting for. Looks just great :)) .
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Steijn
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Re: [OTTD] VAST

Post by Steijn »

Hi, I just downloaded the VAST Objects 0.3.0 set but I experience a crash on a trunk version r25800 (no patches applied, just downloaded it from the OpenTTD website). What is the problem? And how can I solve it? :)

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planetmaker
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Re: [OTTD] VAST

Post by planetmaker »

Steijn wrote:Hi, I just downloaded the VAST Objects 0.3.0 set but I experience a crash on a trunk version r25800 (no patches applied, just downloaded it from the OpenTTD website). What is the problem? And how can I solve it? :)
Please report the crash with all crash files (crash.log, crash.sav, crash.png, crash.dmp) to our bug tracker.
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Steijn
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Re: [OTTD] VAST

Post by Steijn »

I juggled a bit with the newgrf files and to me it seems te problem is not related to VAST Objects but also to other grf-sets. Perhaps I try to load too many GRF-sprites. When loading:

SNO Supercheese + Lighthouse Set + MariCo + ISR/DWE + Dutch Road Furniture + VAST = Crash
Lighthouse Set + MariCo + ISR/DWE + Dutch Road Furniture + VAST = Crash
Lighthouse Set + MariCo + Dutch Road Furniture + VAST = Works fine
MariCo + ISR/DWE + VAST = Works fine

So when I reduce the number of GRF-sets, everything works fine. Also, it is not one particular GRF-set that causes the problem.
planetmaker wrote:
Steijn wrote:Hi, I just downloaded the VAST Objects 0.3.0 set but I experience a crash on a trunk version r25800 (no patches applied, just downloaded it from the OpenTTD website). What is the problem? And how can I solve it? :)
Please report the crash with all crash files (crash.log, crash.sav, crash.png, crash.dmp) to our bug tracker.
Oke. I'll do it tonight. ;)
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Re: [OTTD] VAST

Post by michael blunck »

Steijn wrote: So when I reduce the number of GRF-sets, everything works fine.
Try with r25844 or higher.

regards
Michael
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Re: [OTTD] VAST

Post by Steijn »

michael blunck wrote:
Steijn wrote: So when I reduce the number of GRF-sets, everything works fine.
Try with r25844 or higher.

regards
Michael
r25844 | frosch | 2013-10-12 18:35:50 +0200 (Sat, 12 Oct 2013) | 1 line

-Change: Increase maximum number of object instances on the map from 64k to about 16M.
Ah, I see. :) Thnx.
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romazoon
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Re: [OTTD] VAST

Post by romazoon »

i m not sure this have been reported before...or if it s just VAST that is incompatible with tropic climate...but there is a snow bug in desert with footpath tiles ;)

if tile is desert there is snow,if tile is half desert/grass or grass, path tile don t show snow.
Cindini Nacional, 28 Nov 2204.png
Cindini Nacional, 28 Nov 2204.png (105.96 KiB) Viewed 4526 times
using VAST 0.3
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Pyoro
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Re: [OTTD] VAST

Post by Pyoro »

:lol: Sorry, but I absolutely love that bug. Snow precisely for desert tiles ...
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zero.eight
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Re: [OTTD] VAST

Post by zero.eight »

Code: Select all

changeset:   32:53265fa63143
tag:         tip
user:        dnicholls
date:        Mon Sep 09 12:29:07 2013 +0100
summary:     Fix: (Paths) Check climate when drawing snow sprites

changeset:   31:e171aba0cee4
user:        dnicholls
date:        Fri Aug 09 01:08:12 2013 +0100
summary:     Added tag 0.3.0 for changeset 7c8d9da45ad1
Missing climate check. Fixed more than a year ago and never released :roll:

I've been very busy but at some point I worked on some nicer sprites. I will endeavour to release something this year even if it's just that fix.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Re: [OTTD] VAST

Post by Glynbd »

Like the 32bpp tiles, Thanks!
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Erato
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Re: [OTTD] VAST

Post by Erato »

Love the NewGRF, would like to see the park at the top left (my image) to be mirrored in all 4 directions, though.
Great Drufingburg Transport, 20-07-2065.png
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LordStanley
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Re: [OTTD] VAST

Post by LordStanley »

Do you think that it might be possible to place these beautiful tiles on top of station tiles (with tracks)... That would make it possible to build beautiful metro stations. :bow:
FreakNL had it already done, but his tiles are "just" meadows. (see here: viewtopic.php?p=880269#p880269)
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GarryG
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Re: [OTTD] VAST

Post by GarryG »

Hello Zero-Eight,

Can I use some of your fountains in a project I doing.

Been asked to make objects for a Nuclear Power Station and like to include some fountains with it for the water cooling.

Sample of what I been doing:
This sample courtesy of "TTDFanDNUA
This sample courtesy of "TTDFanDNUA
NPP2.png (105.39 KiB) Viewed 2093 times
Once I get the Nuclear Power Station parts finished will see if can change the graphics for a Coal Power Plant.

Cheers pal.
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