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[OTTD] VAST

Posted: 08 Jun 2010 15:26
by zero.eight
VAST

Latest versions:
VAST Stations: 0.2.0
VAST Objects: 0.3.0
VAST+ Fences: 0.2.0


This is a summary of VAST. The development thread for ideas and testing is here.
vastobjects-0.3.0.png
vastobjects-0.3.0.png (371.6 KiB) Viewed 43033 times
VAST is a collection of graphics for OpenTTD that aims to allow players to build eye-candy tiles that can be used to visually improve games without necessarily adding functional tiles. The project is split into separate NewGRFs:

Basic NewGRFs

A generic set of graphics available as stations and/or objects.
  • VAST Stations [latest version: 0.2.0]
  • VAST Objects [latest version: 0.3.0]
Extension NewGRFs

Specialised graphics available as NewObjects that can be optionally used to develop a certain feature.
  • VAST+ Fences [latest version: 0.2.0]
  • VAST+ Infrastructure [under development - no release yet]
  • VAST+ Industry [under development - no release yet]
Basic Sets

VAST Stations provides three classes of stations:

Ground
Concrete, tarmac and coloured tiles.

Paths
Full set of modular tiles, all with four random variations.

Gardens
Some topiary shrubs of different sizes, a cluster of happy cypress trees and a small garden with four random variations.

Using some other station sets you could build something like this:
OpenGFX + VAST + NewStations + Canadian Stations Set + North American City Set (+ LV4 + 2cc Set + NH Foundations + Stolen Trees)
OpenGFX + VAST + NewStations + Canadian Stations Set + North American City Set (+ LV4 + 2cc Set + NH Foundations + Stolen Trees)
VAST-0.2.0-2.png (81.51 KiB) Viewed 53699 times
VAST Objects

This set goes beyond VAST Stations by adding many more objects such as parks, statues and fountains, adding climate variations and up to 4X zoom 32bpp graphics, and reducing the construction restrictions of the station set. Requires OpenTTD r25230 or higher.

Climate variations and zoomed graphics are partially complete and will be worked on. There are a few obvious placeholder graphics that are included for technical reasons but will be eventually be removed.

I recommend using this set over VAST Stations because it has much more content and the former has not been worked on for a while.
Seasonal changes
Seasonal changes
vastobjects-0.3.0-2.png (401.86 KiB) Viewed 43033 times
Extensions

VAST+ Fences is a set of fences available as objects. Requires OpenTTD 1.1.0 / r21454 or higher.
  • Features:
  • [0.2.0]
    • 6 fences; medium height (one tile high); placed on edge of tile, on corner or diagonally; flat (builds foundations on slopes) or sloped (adjusts to slope angle).
  • [0.3.0] [Unreleased; ETA: Very soon]
    • Build on steep slopes.
    • Fences placed in middle of tile.
    • Brick walls.
    • Whole-tile "checkpoints" for joining fences together.
    • Ground type support: variable snow and desert coverage.
    • Support for shoreline adaptation: draw a shore tile or a normal tile; parameter-controlled.
VAST+ Infrastructure will provide a set of graphics that override the base set, including: foundations, depots and headquarters. Not yet available.

VAST+ Industry will provide a set of objects for developing industrial areas, including: warehouses, shopping areas and car parks. Not yet available.

Downloads

Search the online content service for "VAST".

Source, Bugs and Assorted Thoughts

All of this project is licensed under GPLv2 and hosted on DevZone ( :bow: ). Repo link is https://dev.openttdcoop.org/projects/vast
The exception is VAST Stations, which is licensed under CC-BY-NC-SA v3.0.

Found a bug? If you're sure, you could register on DevZone and add a new issue to the tracker, or if you're not sure or want to discuss it, post it in the dev thread. That's also the best place to ask questions and float ideas.

Re: [OTTD] VAST

Posted: 08 Jun 2010 15:27
by zero.eight
Licensed under CC-BY-NC-SA v3.0.

Re: [OTTD] VAST

Posted: 08 Jun 2010 15:32
by lawton27
Nice job, you've came back again with some more nice graphics, are you going to add more styles to this in future, and maby even platform tiles that match the gardens?

Re: [OTTD] VAST

Posted: 08 Jun 2010 15:47
by Irwe
Holy smoke! Great looking stuff :wink:

Re: [OTTD] VAST

Posted: 08 Jun 2010 15:50
by zero.eight
lawton27 wrote:Nice job, you've came back again with some more nice graphics, are you going to add more styles to this in future, and maby even platform tiles that match the gardens?
Yep, I have a load of hand drawings to convert to sprites. The priority now is to keep adding all of the planned sprites, then add more random variations, such as different trees and flowers etc (the flowered and straight paths have the best variations at the moment). At some point I want to include generic modular station buildings, and possibly seasonal changes in the style of mb's platform tiles. Getting all of the tile to mix well with other sets will be tricky. You can see in the first image that VAST looks ok with the North American City Set, but it stands out quite a bit against OpenGFX - whether that is a good thing or not is debatable.
Irwe wrote:Holy smoke! Great looking stuff :wink:
Thanks :D

Re: [OTTD] VAST

Posted: 08 Jun 2010 16:21
by SwissFan91
Looks superb. I have not had time to test this yet, but do these change to accomadate snow? If not, is this something you plan on doing?

Re: [OTTD] VAST

Posted: 08 Jun 2010 20:01
by SAC
Wonderful stuff there... :)) The game experience improves greatly with details... Just love it... :mrgreen:

Re: [OTTD] VAST

Posted: 08 Jun 2010 20:47
by supermop
Interesting possibilities here! Always good to see more vareity in the game.

Re: [OTTD] VAST

Posted: 08 Jun 2010 20:59
by Chris
Loving them - they look great and I will definitely be using these.

Re: [OTTD] VAST

Posted: 09 Jun 2010 06:33
by Nite Owl
Very, very nice. I will use these with deep appreciation.

Re: [OTTD] VAST

Posted: 09 Jun 2010 07:33
by zero.eight
Glad to see people enjoying them :) I've added some draft sprites to the development thread if anyone fancies testing them.
jake.grimshaw wrote:Looks superb. I have not had time to test this yet, but do these change to accomadate snow? If not, is this something you plan on doing?
It's something I want to do eventually along with seasonal changes. For now I will work on producing sufficient normal sprites to give the player enough variety. At some point (probably when I run out of ideas) I will work on adding snow/seasonal changes, and that will result in the first "complete" set.

Re: [OTTD] VAST

Posted: 09 Jun 2010 11:21
by Sensation Lover
what else to say... wow!!!

Re: [OTTD] VAST

Posted: 09 Jun 2010 15:43
by Kogut
Looks great!

Re: [OTTD] VAST

Posted: 13 Jun 2010 17:55
by Voyager One
Absolutely great! Just the thing that was missing. :D

Re: [OTTD] VAST

Posted: 20 Jun 2010 14:02
by zero.eight
Updated to v0.2.0. See above.

Added a few more tiles. Paths are now redder; brown tiles are browner. Flowerbeds on paths are less flowery, more green.

StationIDs have changed. Shouldn't be a problem to build over anything that has morphed into a new tile :)

Get it from the first post or BaNaNaS. :)

Re: [OTTD] VAST

Posted: 28 Jun 2010 18:08
by ZxBiohazardZx
can you also add this to bananas? it will make my monkey friends go happy

Re: [OTTD] VAST

Posted: 28 Jun 2010 22:25
by zero.eight
ZxBiohazardZx wrote:can you also add this to bananas? it will make my monkey friends go happy
0.2.0 is on BaNaNaS. 0.2.5 is not, but it will become 0.3.0 after a few additions and will then be put on BaNaNaS.

Re: [OTTD] VAST

Posted: 29 Jun 2010 09:53
by kotssmurf
Damn this is really good looking stuff.
Finally I can make nice looking squares!!!

Re: [OTTD] VAST

Posted: 09 Jul 2010 08:33
by Xander
These look amazing! The thing I love about these kind of NewGRF's is that it means building a station actually takes a year or so as I get everything just right!

Re: [OTTD] VAST

Posted: 09 Jul 2010 14:27
by Dave
These are fooking awesomeeeeeeeeeeeeeeeeeeeeee!