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PostPosted: Mon Oct 12, 2009 6:52 pm 
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Chief Executive
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Location: Sweden
VERSION 1.1 RELEASE! DOWNLOAD AT BOTTOM OF THIS POST!

Swedish Houses is a town replacement set for TTDPatch and OpenTTD for temperate, arctic and tropic climates. The goal of this set is to replace all original TTD buildings and add extra ones with buildings found in Sweden. This beta version has only a few essential buildings, future versions will include a lot more.

Version 1.1 requirements
OpenTTD 1.0 or newer
TTDPatch nightly r2313 or newer

If your OpenTTD or TTDPatch version is too old Swedish Houses will disable itself.

The set features:
* support for new industry sets (food acceptance in temperate, gas stations accepts fuel oil/petrol hotels and stadiums accept and produce tourist)
* road sensitive graphics for some buildings.
* support for both Swedish and English languages.

Parameter options:

Parameter 1: disable original TTD houses:
0 - only Swedish Houses (default)
1 - TTD-houses and Swedish Houses

Parameter 2: Roadside trees:
0 - enable Swedish Houses set roadside trees (default)
1 - disable Swedish Houses set roadside trees

Parameter 3: Flags
0 - Swedish flags (default)
1 - no flags

The drawing is done by Irwe (me) but I could need some help from more experienced artist if someone's interested. The coding is done by as but he could probably need some help since my coding skills are none.

This set is released under the GPL license: http://creativecommons.org/licenses/GPL/2.0/

Below are some sample shoots of the set.


Attachments:
swehouses1.png
swehouses1.png [ 41.01 KiB | Viewed 13993 times ]
swehouses2.png
swehouses2.png [ 86.64 KiB | Viewed 13993 times ]
swehouses.rar [552.11 KiB]
Downloaded 1630 times

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Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress


Last edited by Irwe on Sun Jun 06, 2010 2:58 pm, edited 3 times in total.
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PostPosted: Sun Nov 01, 2009 1:17 pm 
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Nice idea! :) I'll give you my support even tho the overall support doesn't seem to be that big. :)

Kör hårt! :D


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PostPosted: Mon Nov 02, 2009 4:56 am 
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That's one excellent job!!!

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PostPosted: Mon Nov 02, 2009 10:28 am 
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Quote:
overall support doesn't seem to be that big

There has been outstanding support for this set, but it is written in the development thread.

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Total Alpine Replacement Set: Industry, Town, Objects
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PostPosted: Mon Nov 16, 2009 12:51 pm 
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Location: Spain
Where´s Ikea??


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PostPosted: Mon Nov 16, 2009 2:10 pm 
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Chief Executive
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Location: Sweden
Aerond wrote:
Where´s Ikea??


I've planned an IKEA as one of the modern shopping areas but I havn't drawed it yet.

Note that any discussion related posts should go in the development thread.

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Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress


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PostPosted: Sun Nov 29, 2009 5:43 pm 
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Tycoon
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Location: Massachusetts, USA
Congratulations on v1.0 for the houses. Is IKEA in v1.0?


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PostPosted: Sun Nov 29, 2009 5:44 pm 
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petert wrote:
Congratulations on v1.0 for the houses. Is IKEA in v1.0?


Sadly not. It's left for future releases.

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Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress


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PostPosted: Thu Mar 31, 2011 10:41 pm 
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Transport Coordinator
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Posts: 281
New version is now available see the development thread.

Source files for the version 1.1.1:

EDIT: I also added the old version sources so that they are all available at same place, although I think that they are not really useful for anyone.


Attachments:
File comment: Sources for beta 1, 1.0 and 1.1
Swedish Houses Old version sources.7z [3.24 MiB]
Downloaded 179 times
File comment: Source for 1.1.1
Swehouses_source.zip [1.94 MiB]
Downloaded 264 times

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Finnish Town Names || Finnish Trainset || Swedish Houses 1.1.1


Last edited by as on Wed May 18, 2011 6:52 pm, edited 1 time in total.
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PostPosted: Wed May 18, 2011 6:31 pm 
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"Swehouses.zip" contains no source files, only the GRF with the readme and copyright file.

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PostPosted: Wed May 18, 2011 6:54 pm 
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Oops, I must have uploaded the wrong file. I have updated the post with the correct file. Why didn't anyone of the 24 other people who downloaded it say something.

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Finnish Town Names || Finnish Trainset || Swedish Houses 1.1.1


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PostPosted: Sat Mar 08, 2014 7:40 am 
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Thank you for this excellent package - I love it! Apart from Norwegian flags, which obviously are impossible to draw at this resolution, I've only got one small wish: Could you make the early houses available from 1900? That's my usual starting year, and the Swedish houses don't seem to appear before around 1950, although most of them are in early 20th century style.

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PostPosted: Sat Mar 08, 2014 11:40 am 
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leifbk wrote:
the Swedish houses don't seem to appear before around 1950.


1930, actually. But I agree. It would be nice seeing them coming a little bit earlier.

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PostPosted: Sat Mar 08, 2014 4:04 pm 
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Skype: madchimiste
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Did you try setting the first parameter of the set to 0 ? That disables TTD original houses. Works for me, only swedish houses, even when starting as early as 1850.

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Some screenshots of mine...


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PostPosted: Sat Mar 08, 2014 4:20 pm 
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arikover wrote:
Did you try setting the first parameter of the set to 0 ? That disables TTD original houses. Works for me, only swedish houses, even when starting as early as 1850.


I'm in the middle of a game, so I clicked NewGRF Settings -> Swedish Houses Set 1.1.1 -> Show Parameters. It says "Original TTD Houses: Off" which I assume means the same thing. No Swedish houses here until 1930.

It may be the "Early Houses" NewGRF which is loaded first that's messing it up. I use to start between 1850 and 1900, and I don't want a map full of mega cities, so the "Early Houses" is essential. Would it help to move it after Swedish Houses?

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The 1700-2050 Ships & RVs thread
Norwegian Alternate Town Names


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PostPosted: Sat Mar 08, 2014 9:04 pm 
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leifbk wrote:
arikover wrote:
Did you try setting the first parameter of the set to 0 ? That disables TTD original houses. Works for me, only swedish houses, even when starting as early as 1850.


I'm in the middle of a game, so I clicked NewGRF Settings -> Swedish Houses Set 1.1.1 -> Show Parameters. It says "Original TTD Houses: Off" which I assume means the same thing. No Swedish houses here until 1930.

It may be the "Early Houses" NewGRF which is loaded first that's messing it up. I use to start between 1850 and 1900, and I don't want a map full of mega cities, so the "Early Houses" is essential. Would it help to move it after Swedish Houses?


Had you *not* used the early houses NewGRF, then the earliest available Swedish houses *would have been* available from the start of the game - whatever starting year you might have chosen. So yes, most likely all the trouble is caused by the other NewGRF.

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PostPosted: Sat Mar 08, 2014 9:52 pm 
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Yes, Early Houses are most surely the cause of the problem. If you want the Swedish Houses earlier, you should not add this GRF.

If you want less big cities, there are some settings you can use to do so, in Economy - Towns.
- Proportion of towns that will become cities,
- Initial city size multiplier.

I also found that using ECS Houses in early games (1800 or so) generates towns with very few houses.

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Some screenshots of mine...


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PostPosted: Sun Mar 09, 2014 9:52 am 
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planetmaker wrote:
Had you *not* used the early houses NewGRF, then the earliest available Swedish houses *would have been* available from the start of the game - whatever starting year you might have chosen. So yes, most likely all the trouble is caused by the other NewGRF.


Yes, I think that is confirmed now. The description of "Early Houses" says: "Change of default population to 1/4 from year 0 to 1899 and 1/2 from 1900 to 1929" and there's the 1930 limit showing clearly.

arikover wrote:
Yes, Early Houses are most surely the cause of the problem. If you want the Swedish Houses earlier, you should not add this GRF.

If you want less big cities, there are some settings you can use to do so, in Economy - Towns.
- Proportion of towns that will become cities,
- Initial city size multiplier.


I'm using those too. Clearly, the economic model in OTTD doesn't work well for the era before 1900, or even before 1950. Growth should be slower the further back you go.

arikover wrote:
I also found that using ECS Houses in early games (1800 or so) generates towns with very few houses.


Thanks for the suggestion. Will those houses work ok with the default set and FIRS?

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The 1700-2050 Ships & RVs thread
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PostPosted: Sun Mar 09, 2014 12:43 pm 
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leifbk wrote:
Growth should be slower the further back you go.

There are a lot of GameScripts that model such a behaviour. I often play with "Neighbours are important", which rises the amount of cargo needed every month by a town to grow (adjustable by parameters), and also adds a really convenient stockpile for every cargo. Needed cargos depend on the industry GRF you're using. It usually is passengers, mail, food, goods, though you also need petrol with FIRS for example.

leifbk wrote:
Will those houses work ok with the default set and FIRS?

Yes, although they won't accept any non-ECS cargo. For example with FIRS, ECS-hotels only accept passengers (no tourists without ECS), and ECS-banks accept... well nothing (no valuables in FIRS). But that is not really a problem. Plus, ECS houses look good.

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Some screenshots of mine...


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PostPosted: Mon Mar 10, 2014 8:18 am 
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After removing the "Early Houses" GRF I started a new game in 1850, and the Swedish houses popped up right from the start.

Sorry about the noise, and thank you again for this lovely GRF :bow:

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My screenshots
The 1700-2050 Ships & RVs thread
Norwegian Alternate Town Names


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