FISH is Ships! - v0.9.2 released 31 July [OTTD]

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petert
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by petert »

Sensation Lover wrote:sorry for the off-topic. petert, what is that factory with the busses?
It's the vehicle industry from ECS.
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Sensation Lover »

thanks guys... And like petert said, with these ships, the industrial set and a little immagination, is possible to create very nice docks.
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Voyager One »

petert wrote:I must say, andy, the GRF looks beautiful with station GRFs!
Petert, how did you place TWO docks inside the same station?
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by andythenorth »

Here's a fun way to make docks at sea level - this was a hint on the forums somewhere.

You'll need canals. I'll let you figure the rest out yourselves ;)
canals_for_docks.png
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by planetmaker »

Voyager1 wrote:Petert, how did you place TWO docks inside the same station?
Note that there are two stations on his screenshot.
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Voyager One »

Got it! :lol: Thanx guys.
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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]

Post by Kogut »

Where you found that train?
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by Voyager One »

Since Andy likes screenies... Enjoy. :D
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by Eddie »

4mb+ Arial Shot of my current game. FISH Ships are bringing in most of the profit. :D

I'll link a thumbnail as I don't wanna ruin the thread...

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Love this .grf!
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by petert »

Eddie wrote:4mb+ Arial Shot of my current game. FISH Ships are bringing in most of the profit. :D

I'll link a thumbnail as I don't wanna ruin the thread...
How'd you make that arial screenshot? Zoom out and Ctrl + S?
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by Eddie »

petert wrote:How'd you make that arial screenshot? Zoom out and Ctrl + S?
I used the giant screenshot function... it's underneath the screenshot button. I then took it into Photoshop and got rid of all the surrounding black and saved it as a .png with transparency. Works quite well. Got the idea from all the Rollercoaster Tycoon park preview shots.
andythenorth wrote:Very cute. One of each industry :) Also, I reckon 20% of the map is stations :mrgreen:
I just randomise a 64x64 seed map until one looks interesting, then use the magic bulldozer and the Manual Industries .grf to demolish all the existing ones and place one of each around the map in interesting places for free. Makes for good games I think... and with the FISH set and the coastal portions of the map, I couldn't resist whoring out your boats. Hehe :lol:
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by Nite Owl »

Darn - I already said it all over in the HEQS thread. I will not be so crass as to repeat myself verbatim here. I will keep it simple - Thank You.
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by Voyager One »

Andy, I found a problem.
When you open the vehicle's details window, the ship's picture is longer than the window. When you move the windom, the bow of the ship gets "broken" all over the screen and it returns to normal after a few seconds (red circle).
It's not really a problem but I thought to let you know.
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FISHer2.jpg
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by andythenorth »

Voyager1 wrote:When you move the windom, the bow of the ship gets "broken" all over the screen and it returns to normal after a few seconds (red circle).
It does do that rather a lot :| So...it's not a thing that can be fixed in newgrf right now. It's probably something that we should ask nicely for devs to fix in game. Doesn't mean they will though!

Arguably I should make the ships smaller so the graphics fit in the window...but, meh, that would look rubbish :)

You *could* report it on flyspray as a bug. http://bugs.openttd.org/ It might just get closed as 'a problem caused by andy', but worth a try?
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by Rubidium »

Looking at that window he's not using a beta/nightly in which it's quite probable that it is already 'fixed'.
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Re: FISH is Ships! (v0.2 released) [OTTD]

Post by ChillCore »

That was what I was thinking too. I do not have that problem in my build (r19020M) and I was just about to test with a clean version to see if there was a difference.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

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