FISH is Ships! - v0.9.2 released 31 July [OTTD]

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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

will we get some fast passenger water craft like hovercrafts or hydrofoil crafts :p
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by Hyronymus »

Where are the sailing ships :P?
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

Hyronymus wrote:Where are the sailing ships :P?
Theres already a grf for that Mr. Mod :3
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by Hyronymus »

NekoMaster wrote:
Hyronymus wrote:Where are the sailing ships :P?
Theres already a grf for that Mr. Mod :3
I know, I'm using it in my newest game. Would be nice if it all came in 1 grf though :).
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by Voyager One »

andythenorth wrote:So...FISH players, any feedback on the 0.8.2 release? :lol:
And what do you expect us to say except "GREAT!" :lol:
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by SquireJames »

NekoMaster wrote:will we get some fast passenger water craft like hovercrafts or hydrofoil crafts :p
One word.....Ekranoplan
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

SquireJames wrote:
NekoMaster wrote:will we get some fast passenger water craft like hovercrafts or hydrofoil crafts :p
One word.....Ekranoplan
Hmm.... weird but different, I just learned something new today :p though, 2 problems that might prevent Ekranoplans from being included

1) Ships in OpenTTD cannot leave water and travel on land
2) Ekranoplans function similar to aeroplans in that they take off and land so I don't know if that behavior could be coded into a ship
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by oberhümer »

...and don't forget 3: Ships can go at most 127 km/h.
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by Zephyris »

I have made an ekranoplan grf before... it just needs vehicle stats... its on the forum somewhere.
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by SquireJames »

NekoMaster wrote:
SquireJames wrote:
NekoMaster wrote:will we get some fast passenger water craft like hovercrafts or hydrofoil crafts :p
One word.....Ekranoplan
Hmm.... weird but different, I just learned something new today :p though, 2 problems that might prevent Ekranoplans from being included

1) Ships in OpenTTD cannot leave water and travel on land
2) Ekranoplans function similar to aeroplans in that they take off and land so I don't know if that behavior could be coded into a ship
Take off and landing, well we can fudge that. Rapid acceleration perhaps. As for going over land, Ekranoplans as a rule cannot travel over land. It's too bumpy. Besides, we have hovercraft in game when one of their main benefits is being amphibious, yet they cannot perform so in TTD :)

The speed thing does present a problem however. Is this a limitation that might be removed at some point in the future of OTTD?
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by Kjell Bjarne »

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I like FISH very much, but 2 things about the Log Raft seems strange to me.

3 different capacities but same speed and same display of cargo.
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

Kjell Bjarne wrote:Image

I like FISH very much, but 2 things about the Log Raft seems strange to me.

3 different capacities but same speed and same display of cargo.
Im not sure if speed can be changed through refit without a regearing sceme like in NARS2
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by PikkaBird »

NekoMaster wrote:Im not sure if speed can be changed through refit without a regearing sceme like in NARS2
Er, no, the point of "regearing" in NARS2 was to allow the locomotive to be refitted at all. With a ship with a capacity, there's no problems there at all.
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

PikkaBird wrote:
NekoMaster wrote:Im not sure if speed can be changed through refit without a regearing sceme like in NARS2
Er, no, the point of "regearing" in NARS2 was to allow the locomotive to be refitted at all. With a ship with a capacity, there's no problems there at all.
I just wasn't sure if it could be applied to other stuff besides rail vehicles.
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by andythenorth »

Kjell Bjarne wrote:3 different capacities but same speed and same display of cargo.
It is unfinished and will be fixed in the next release :)

I'm not sure if the speed will change by refit. It could, but I don't know if it needs to.
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

andythenorth wrote:
Kjell Bjarne wrote:3 different capacities but same speed and same display of cargo.
It is unfinished and will be fixed in the next release :)

I'm not sure if the speed will change by refit. It could, but I don't know if it needs to.
I think that higher capacity would equal lower top speed so that power can be focused on hauling the cargo rather then zooming around like planes and trains
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by leaderfrontier »

I wonder that what cargo can be carry if aircraft carrier exist. :D :D
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by NekoMaster »

leaderfrontier wrote:I wonder that what cargo can be carry if aircraft carrier exist. :D :D
Um, soldiers, weapons, and military jets?
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