FISH is Ships! - v0.9.2 released 31 July [OTTD]

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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by lead@inbox »

Andy, hi. Is it possible to change liveries of dock and depots near fishing harbours? it can make a sense if you'd like to use it like a part of the existing fishing harbour
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Re: FISH is Ships! - v0.8.2 released 29 Dec [OTTD]

Post by andythenorth »

lead@inbox wrote:Andy, hi. Is it possible to change liveries of dock and depots near fishing harbours? it can make a sense if you'd like to use it like a part of the existing fishing harbour
I can't think of a practical way to do that. There's no way to communicate between stations / depots and industries. Sorry :)
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by andythenorth »

FISH 0.9.0 released - get it on the fruit machine, or here: http://bundles.openttdcoop.org/fish/releases/0.9.0/

FISH 0.9.0 is a strictly limited edition, and won't be available on Bananas after a certain download count has been reached. Get it while you can :P

Changelog is here: http://bundles.openttdcoop.org/fish/rel ... ngelog.txt and copied below...

* 0.9.0 *
Named all ships. Names drawn from two sources, cookies awarded to the first person to correctly guess both.
Added Fiumelatte Paddle Steamer. Available 1870, 23mph top speed. (graphics: Lead@inbox, DanMacK)
Added Klyazma Hydrofoil. Available 1961, 40mph top speed. (graphics: Lead@inbox, DanMacK)
Added Xacuabs 818 Hydrofoil. Available 1975, 56mph top speed. (graphics: Lead@inbox, DanMacK)
Increased size of Small Coaster (Oran Freighter) graphics to better match capacity.
Additional cranes for Large Coaster (Patraikos Freighter).
Improved appearance of Large Trader (Tyskebukta Freighter).
Improved appearance of Small Trader (Rockall Freighter).
Match size of Log Raft graphics to refitted capacity.
Fixed all offsets for log rafts, closing one bug and generally making them better.
Last edited by andythenorth on 22 Feb 2011 07:45, edited 1 time in total.
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by Lord Aro »

Limited download? Err...why???
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by colossal404 »

Nice work Andy!
Lord Aro wrote:Limited download? Err...why???
Limited to one million downloads :P
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by NekoMaster »

Hey Andy! I really love the touch ups on graphics, names, and descriptions (I dont remeber if the older versions had the Propulsion details)
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by andythenorth »

NekoMaster wrote:I dont remeber if the older versions had the Propulsion details
Yes, they're new :)

@anyone, is refit capacity info needed in the buy menu? (and I mean 'needed', not 'nice') :twisted: Try refitting a vehicle ferry to see what I mean...
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by NekoMaster »

andythenorth wrote:
NekoMaster wrote:I dont remeber if the older versions had the Propulsion details
Yes, they're new :)

@anyone, is refit capacity info needed in the buy menu? (and I mean 'needed', not 'nice') :twisted: Try refitting a vehicle ferry to see what I mean...
Max cacity in the details window might be nice, that is, if all cargos the ship loads is the same value across all refits
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by Wilson999 »

The new ships look really good!
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by Voyager One »

Awesome! A really, really, really, really good job Andy! :D
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by oberhümer »

Yep, just one little thing: the paddle steamer seems a little fast (36 km/h vs. 32 max for diesel ferries).
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by NekoMaster »

I only wish there was a scenario or hieght map that made using ships fun, I wanna have ships ferrying cargo over un-bridgeable water bodies have have nice looking sea ports. One of these days I'd love to use the huge ship to transport crap loads of cargo and goods over seas or oceans.

ALso it'ed be nice if there was a proper great lakes or mississippi river hieght map or scenario to use lakers and river boats on
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by andythenorth »

oberhümer wrote:Yep, just one little thing: the paddle steamer seems a little fast (36 km/h vs. 32 max for diesel ferries).
This is based on real life speeds, in the golden age of paddle steamers, companies competed to have the fastest ships.

Might not be right for gameplay though :)
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by Arie- »

NekoMaster wrote:I only wish there was a scenario or hieght map that made using ships fun, I wanna have ships ferrying cargo over un-bridgeable water bodies have have nice looking sea ports. One of these days I'd love to use the huge ship to transport crap loads of cargo and goods over seas or oceans.

ALso it'ed be nice if there was a proper great lakes or mississippi river hieght map or scenario to use lakers and river boats on
Well, in the end it's you who decides how to play ;). I usually play with a lengthy map 250x1024, a sea level that forms about 4 islands, where I prohibit myself building large bridges or do a lot of terra forming. But regarding multiplayer, I haven't played online since the introductun of the terra forming limit so I wouldn't't know how that works out.
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Re: FISH is Ships! - v0.9.0 released 19 Feb [OTTD]

Post by Mahoo76 »

oberhümer wrote:Yep, just one little thing: the paddle steamer seems a little fast (36 km/h vs. 32 max for diesel ferries).
Can't this be offset by a (much) slower loadingspeed? That way the diesels might be more attractive in modern times.
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Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Post by andythenorth »

FISH 0.9.1 released - the banana man will bring it, or go here: http://bundles.openttdcoop.org/fish/releases/0.9.1/

Changelog is here: http://bundles.openttdcoop.org/fish/rel ... ngelog.txt and copied below...

*0.9.1*
Added Fitzroy Utility Tug (small).
Improved appearance of Banquereau Utility Vessel.
Improved appearance of Tyskebukta Freighter and Rockall Freighter (lighting was wrong).
Fixed Porcupine Hovercraft costs - was too expensive to buy, too cheap to run.
Fixed Log Raft running costs.
Fixed Paddle Steamer costs (were too high) and PAX capacity (was too low).
Fixed offsets and running costs for Hydrofoils.
Fixed buy menu offsets for multiple ships.
Adjusted costs for Ferries to be fairer.
Internal changes to move from pcx to png files; refactored CPP defines for strings.
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Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Post by kamnet »

Just curious, what is the benefit from moving from pcx to png format?
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Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Post by planetmaker »

kamnet wrote:Just curious, what is the benefit from moving from pcx to png format?
E.g. you can view it in your browser and need no graphics programme to view, your file systems preview can show it etc.
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Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Post by andythenorth »

kamnet wrote:Just curious, what is the benefit from moving from pcx to png format?
What planetmaker said, plus fewer processing steps. Previously I had to export psd to png, then batch process to pcx.
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Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Post by NekoMaster »

Also I've noticed that PCX creates larger images. Also, PCX is a dated format, PNG is newer and far more supported then PCX
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