FIRS Industry Replacement Set - releases

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andythenorth
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Re: FIRS Industry Set - 4.0.0 Beta 5 released 14th March 2021

Post by andythenorth »

FIRS 4.0.0 Beta 5 now on Bananas.

Changes since Beta 4
  • Fixed Timber Yard accepted cargos (showed up in game as "invalid callback")
  • Fixed Hotel accepted cargos (may fix the "food isn't accepted" issue, but unconfirmed)
  • Improved ground texture sprites for multiple industries
  • Updated Spanish translation
  • Updated Korean translation
  • Supplies text was missing "three" from some places where it should say "every three months"
  • Added XIS industry grf to list of incompatible grfs
I didn't bump savegame version, but this release won't directly fix Timber Yards in games made with Beta 4, you'll have to bulldoze and rebuild the industry to solve that. Probably similar for Hotels.

Note that FIRS 4 is incompatible with RUKTS, but that may get resolved.
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Re: FIRS Industry Set - 4.0.0 Beta 4 released 3rd January 2021

Post by Michpi »

andythenorth wrote: 13 Mar 2021 17:32 Thanks, do you know which FIRS economy this was?
I think it doesn't matter now, but these were Arctic basic and Tropic basic
andythenorth wrote: 14 Mar 2021 10:55 *Should* fix the consumption of Food, Alcohol etc at Hotel and similar industries such as stores in towns.
Thanks.
andythenorth wrote: 14 Mar 2021 12:43 FIRS 4.0.0-beta-7 now on Bananas.
Can't see beta 7 on Bananas :( Only beta 6
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Re: FIRS Industry Set - 4.0.0 Beta 8 released 17th March 2021

Post by andythenorth »

FIRS 4.0.0 Beta 8 now on Bananas.

Changes
  • Added North Korean Industry Set(s) to incompatible grfs list
  • Added RUKTS to incompatible grfs list (FIRS 4 breaks RUKTS - we are hoping to get this resolved between me, Gwyd and StarRaid by changing RUKTS)
  • Adjusted list of cargo colours to account for legibility against the black cargo payment chart introduced in OpenTTD 1.11
  • Refactored code that should have no player-visible consequences, but improves compile speed and grf file size.
planarity
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Re: FIRS Industry Set - 4.0.0 Beta 8 released 17th March 2021

Post by planarity »

Hi,

This is a very minor issue, if you even consider it an issue at all: the order in which the various cargos are listed is discrepant in some different contexts, as shown here:
2021-03-25_17-58.png
2021-03-25_17-58.png (82.13 KiB) Viewed 3689 times
Additionally, both chlorine and coal share the abbreviation CL.

Thanks for FIRS!
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andythenorth
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Re: FIRS Industry Set - 4.0.0 Beta 8 released 17th March 2021

Post by andythenorth »

planarity wrote: 25 Mar 2021 22:02 This is a very minor issue, if you even consider it an issue at all: the order in which the various cargos are listed is discrepant in some different contexts, as shown here: 2021-03-25_17-58.png
Good spot. It's an OpenTTD issue I think :wink:
Additionally, both chlorine and coal share the abbreviation CL.
Fixed, thanks. Chlorine now CH.
Thanks for FIRS!
Thanks for helpful report - enjoy :wink:
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Re: FIRS Industry Set - 4.0.0 released 1st April 2021

Post by andythenorth »

FIRS 4.0.0 now on Bananas.

Docs on grf.farm: https://grf.farm/firs/4.0.0/html/get_started.html

'Sorry no pictures' :twisted:

4.0.0 Release

Steeltown
  • reworked completely, Steeltown is a much more intense, highly-connected economy
    • Carbon Steel is a key cargo
      • there are two routes to produce it, the Blast Furnace route, which depends on many primary inputs
      • the Electric Arc Furnace route, which depends highly on scrap production, which depends on the population of towns
    • there are many more steel industry processes and end products represented
    • vehicles production process is also more detailed
  • added cargos
    • Alloy Steel
    • Aluminium
    • Carbon Black
    • Carbon Steel
    • Cast Iron
    • Cement
    • Cleaning Agents
    • Coal Tar
    • Electrical Parts
    • Ferrochrome
    • Glass
    • Sodium Hydroxide
    • Oxygen
    • Paints & Coatings
    • Plastics
    • Potash
    • Stainless Steel
    • Steel Sections
    • Steel Sheet
    • Steel Wire Rod
    • Tyres
    • Vehicle Engines
  • removed cargos
    • Petroleum Fuels
    • Copper
    • Steel
    • Electrical Machines
  • added industries
    • Body Plant
    • Builders Yard
    • Carbon Black Plant (new sprites)
    • Component Factory (new sprites)
    • Cryo Plant (new sprites)
    • Engine Plant (new sprites)
    • Potash Mine
    • Sheet and Pipe Mill (new sprites)
    • Vehicle Distributor
    • Wire and Section Mill (new sprites)
  • Chlor-alkali Plant replaces Chemical Plant
  • removed industries
    • Foundry
    • Steel Finishing Plant
    • Metal Workshop
    • Port
    • Vehicle Dealer
  • Scrap Yard production amount now depends on town population (grow town to increase production)
  • improved sprites for Slag Grinding Plant
  • rebalanced industry probabilities
    • most secondary industries in Steeltown will only build at game start, not during gameplay
    • this avoids the game spamming the map with new secondary industries that are unlikely to be served
    • this increases the chance of the game building useful new primary industries
Extreme
  • removed Extreme economy from FIRS
    • the future of 'big' economies in FIRS is detailed themes (industry chains or world regions)
  • for the most interesting current FIRS gameplay, use Steeltown, which focusses on highly connected industry chains
  • meanwhile, if you want a 'big general economy':
Temperate Basic
  • renamed Clay to Kaolin
  • removed Bulk Terminal
  • adjusted Port cargos
    • added Kaolin to accepted
    • removed Alcohol from accepted
    • added Chemicals and Farm Supplies to produced
  • Scrap Yard production amount now depends on town population (grow town to increase production)
Arctic Basic
  • reworked cargo and industry chains
  • removed Trading Post
  • removed Furniture Factory
  • replaced Bulk Terminal with Wharf
  • added Fish Farm industry
  • added Ammonia cargo
  • added Potash cargo
  • removed Alcohol cargo
  • removed Goods cargo
Tropic Basic
  • removed Bulk Terminal, moved its cargos to Port
In a Hot Country
  • no changes to industry chains or cargos
General Changes
  • reduced overlap of cargos on cargo payment rate chart in-game
  • removed option for secondary industries to close
  • improved ground tile sprites for multiple industries
  • increased sizes of layouts for multiple industries
  • added BSPI to list of incompatible grfs
  • added CZTR Engines (Diesel, Electric, EMU, Steam) to list of incompatible grfs
  • added North Korean Industry Set (various versions) to list of incompatible grfs
  • added XIS to list of incompatible grfs
  • renamed Copper Refinery to Copper Smelter
  • removed all intro date limitations except Oil Rig
  • adjusted cargo colours to account for legibility against the black cargo payment chart introduced in OpenTTD 1.11
Docs
  • improved cargoflow diagrams
Fixes
  • prevent Oil Rig, Dredging Site and Fishing grounds building on coast of small islands (frosch)
  • prevent flickering sprites at Coke Oven
Translations
  • multiple translation updates (thanks translators)
Codechanges
  • moved to git
  • reworked all production-related industry code to use OpenTTD's improved spec for industry cargos (16-in, 16-out per industry)
    • note for those forking: FIRS caps cargos to 8-in, 8-out for both gameplay reasons, and because production code maths relies on not dividing by more than 8, to avoid very small fractional cargo production
  • introduced nml procedures, eliminating many blocks of repeated nml, improving compile times
  • improved compile / Makefile
Known issues
  • Cargoflow charts don't show destination for some town cargos correctly (including Alcohol, Goods, Peat, Vehicles)
  • Vehicle Distributor docs image missing
  • Hotel sprites are garbled when built on very specific combination of slopes
  • Industries that located near towns in FIRS 3 may not locate near towns correctly in FIRS 4.0.0
  • Some industries added in FIRS 4 need improved sprites
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Re: FIRS Industry Set - 4.0.0 released 1st April 2021

Post by Sita »

Hey!
I've been trying both FIRS 3 and FIRS 4 with the new OpenTTD (1.11) version on Steam, and I've run into issue where cargo trains differ in name and function: for example coal truck's capacity is 30,000 litres of alcohol. Basic economy, will try to test more settings to give more info.
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Re: FIRS Industry Set - 4.0.0 released 1st April 2021

Post by andythenorth »

Sita wrote: 02 Apr 2021 12:52 I've been trying both FIRS 3 and FIRS 4 with the new OpenTTD (1.11) version on Steam, and I've run into issue where cargo trains differ in name and function: for example coal truck's capacity is 30,000 litres of alcohol. Basic economy, will try to test more settings to give more info.
You need a vehicle set (newgrf), the base vehicles won't work :)

There are lots.
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Re: FIRS Industry Set - 4.0.0 released 1st April 2021

Post by Sita »

Oh, sorry if that's really an issue on my part! I just reused my old config so maybe I did something wrong! Thanks for the help though.
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Re: FIRS Industry Set - 4.0.0 released 1st April 2021

Post by andythenorth »

Sita wrote: 02 Apr 2021 13:30 Oh, sorry if that's really an issue on my part! I just reused my old config so maybe I did something wrong!
It's pretty common issue, OpenTTD does nothing currently to make it better, and nor does FIRS :twisted:
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Re: FIRS Industry Set - 4.0.1 released 5th April 2021

Post by andythenorth »

FIRS 4.0.1 now on Bananas

Docs https://grf.farm/firs/4.0.1/html/get_started.html

-------------
4.0.1 Release
-------------

*Docs*
- improved cargoflow diagrams to show town destinations that were missing from FIRS 4.0.0 cargoflow diagrams

*Translations*
- translation updates (thanks translators)
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Captain Rand
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Re: FIRS Industry Set - 4.0.1 released 5th April 2021

Post by Captain Rand »

I watched the devs meeting the other day (Nice to put faces to names!) and it was mentioned that FIRS disables 55 other NewGRFs.
Is there a list of these somewhere? Reasons why? Just curious.

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Re: FIRS Industry Set - 4.0.1 released 5th April 2021

Post by 2TallTyler »

They're listed in this source file, if I'm not mistaken. I disable the same list in Improved Town Industries, and it's safe to say that many of these GRFs are incompatible with each other, too.
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andythenorth
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Re: FIRS Industry Set - 4.0.1 released 5th April 2021

Post by andythenorth »

Captain Rand wrote: 05 Apr 2021 17:00 I watched the devs meeting the other day (Nice to put faces to names!) and it was mentioned that FIRS disables 55 other NewGRFs.
FIRS disables itself for the 55 other newgrfs. Disabling those grfs would be...rude :D
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fridaemon
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Re: FIRS Industry Set - 4.0.1 released 5th April 2021

Post by fridaemon »

R U thinking about covering these industries with snow? These 2 are only ones from alpine industries. If you want to, I can do snow them :mrgreen:
Image
Image


And of course, thank U for perfect industry set!
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
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