Moderator: Graphics Moderators
I know it's not exactly the same font as the new one is bold, but that very grf contains the predecessor of the current font and was positioned one pixel lower.
The current OpenGFX font has exactly the same height as the original TTD font and is positioned in exactly the same position, so if things don't fit in a button I consider that more a problem of the button than the font itself. A language which uses a lot of accents on top of letters (like Czech) will have the text stick out at the top. The opposite is true for a language with lots of accents at the bottom of letters, where the text will stick out at the bottom. Currently text without accents fits exactly in the buttons and uses the complete height of the button.
If that grf I linked above doesn't give you a good overview of how the font would look one pixel down, please let me know and I'll try to compile a new grf for you.
It should still work (assuming openttd supports russian, can't say I've checked), it will just use a system font instead of opengfx's font.
Embrace your destiny...
Please don't get me wrong, I'm all in favour of supporting Russian with OpenGFX, but it's just that I'm not creating that support. If someone else is willing to give it a try, I am able to provide some guidelines on how one could best start drawing and how the coding process is done.
And like Thief^ already pointed out, OpenTTD will currently use a system font to display text in Russian; it's just that the text isn't displayed in the OpenGFX font.
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... and it is no wonder that those sprites are missing since they were introduced in trunk only recently, after the latest release of OpenGFX.
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If you notice that with more trucks, please let us know.
Edit: I updated it on the wiki page to reflect this.
This was a public service announcement brought to you by the OpenGFX team.
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- Posts: 529
- Joined: 03 May 2005 20:50
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TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
Until OpenGFX is completed, new releases will be always made available in this topic and from now on also via the Content Service. So the topic will probably where you get OpenGFX in the first place and the Content Service will be the tool to update to newer versions once you have OpenGFX installed.
Advantage: no need to include OpenGFX in the package for stable releases, but nevertheless enables new people to easily play without having to worry about base graphics.
*someone needs to code it
*dunno if the devs would be in favor of that
*what set to download automatically once there are more than just OpenGFX?
Some ingame switch to switch (what else would a switch be doing...) between different Base Graphics would also be nice as well.Roujin wrote:...
I don't think any set should be downloaded by default. I think it's better that, if no base graphics are found, the game presents you with the download dialog directly and list only the available base graphics and make it impossible to close the download dialog (button should behave as 'exit game') as long as no base graphics are installed.
That still leaves that someone needs to code it
Maybe some option to browse for the original TTD files somewhere available on the local system would be nice as well.
It's in my opinion better to allow the base graphics to be installed via the different installers of OpenTTD.
Anyhoe, letting the installer handle this stuff is fine by me. Users who don't use an installer should be able to install the base graphics manually themself, as it's quite similar to 'installing' the game without an installer: just extract some stuff and put it in some place.
Whats new in OpenGFX Alpha 4.2?
* Expand and Contract sprites for the new Advanced Settings menu added.
* Display of full load in coal trucks improved.
* Black map edge due to new 'freeform map edges' feature.
* OpenGFX files are now packed in a single tar file which does not require extracting (you still need to extract the zip file though).
- GPL v2
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