[OTTD] OpenGFX releases - Graphics Replacement Project

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

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frosch
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by frosch »

Just wondering... do sprites 4769 to 4771 (sugarmine ground tiles) intentionally contain watercycle pixels?

I first wanted to open a bug report about it, as it confused me on fast forward. But actually they do not look that out of place, and I did not notice them during the game at non-fast-forward :shock:
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Zephyris
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Zephyris »

Nope, not intentional at all, just a careless choice of palette entries...
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by planetmaker »

He, they unintentionally contain water cycle pixels; thanks for noticing and reporting :-) - or should we even declare it 'feature'?
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Ammler »

maybe it was from the last rain?
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by frosch »

Seriously, some watercycle pixels in the piles might look like glittering crystals in the sun :)
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by planetmaker »

I like that explanation :-)
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by planetmaker »

OpenGFX 0.2.2 was just released with major fixes to houses, their re-colour properties and their alignment, re-worked maglev and monorail vehicles and translations into multiple languages. Further the start & stop button were made easier discernible, especially helpful for those which have troubles to distinguish red and green.
Not visible externally, we also started to revise the entire code basis and splitting things into smaller, easily maintainable chunks and to make it easier to find a particular sprite.

Big thanks to all who contributed with sprites, code, comments and / or bug reports :-). Enjoy the new release!

The release is available form BaNaNaS via the online content download or via http://bundles.openttdcoop.org/opengfx/releases

Full changelog:
OpenGFX 0.2.2
-------------

- Feature: GUI icon for NewGRF debug mode
- Feature: [Makefile] Add support for Debian and Fedora
- Feature: Multiple new translations for description
- Feature: [Makefile] Add md5sum checklist to source bundle
- Feature: Support magic brown for houses
- Feature: New sprites for all toyland rail engines
- Feature: Recolor tropic church

- Fix: Make vehicle start & stop buttons more easily discernible
- Fix: Football and soccer stadium
- Fix: Realign houses
- Fix: Newspaper allignment
- Fix: Sugar mine and Toy factory animation
- Fix: Use further improved graphics for the mapgen sprites
- Fix: Airport hangars and their back walls were misaligned
- Fix: Monorail paper wagon showed wrong sprite

- Change: Every big nfo file is splitted into functional smaller files.
- Change: Adopt palette comments to OpenTTD source and actual effect
- Change: [Makefile] Rename 'INSTALLDIR' into 'INSTALL_DIR', marking 'INSTALLDIR' as deprecated
- Change: Revised alignment of all rail, monorail and maglev wagons

- Doc: Document all rail vehicle sprites
EDIT: Attention package maintainers: The target 'make check' unfortunately turned out broken. Using it will always tell you the md5sum check succeeded as it re-builds the md5 sums file. You can check a successful built of the files against the file available on our webserver: http://bundles.openttdcoop.org/opengfx/ ... -0.2.2.md5
Further: Even if you want to avoid make check, the format of the md5sum file shipped in the source release is such that also a md5sum --check opengfx-0.2.2.md5 fails (the file has one space missing as separator between the md5sum and the file name). Send regards for this error to Apple Inc. ;-) as md5sum works differently on OSX.
Last edited by planetmaker on 28 Mar 2010 15:34, edited 2 times in total.
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Zephyris »

Nice list of little features there, and some great little bugs fixed! Awesome work again...
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Kogut »

Why on Bananas Opengfx is always marked after "select updates"?
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by petert »

Kogut wrote:Why on Bananas Opengfx is always marked after "select updates"?
I should only be marked when there is an update (like there was today - OpenGFX 0.2.2).
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by planetmaker »

After this short time we have already released a new small bug fix as OpenGFX 0.2.3

The main motivation for this is to make it package maintainers easy to build an identical base set and possibly avoiding errors in the version recognition leading to repeated downloads without having OpenTTD recognize the fact that the latest OpenGFX is already locally installed. The new version is available from the usual places and Bananas.

Code: Select all

- Fix: Don't rebuild the md5sums file which one wants to check against
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by planetmaker »

Time for a new release! Today we released OpenGFX 0.2.4 which sees a major re-work of all train alignments and some of their sprites (and the underlying code basis), so that it now looks better also in some of the less obvious places. Also changes to the path signals and some house sprites have been made. For package maintainers the new target 'distclean' was introduced which cleans everything so that the pristine tar content will be everything left.

The release is available form BaNaNaS via the online content download or via http://bundles.openttdcoop.org/opengfx/releases

Have fun!
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Expresso »

I actually like these graphics more then the original TTD graphics.

The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Zephyris »

Expresso wrote:The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
Anything in particular? I may be able to help!
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Drury »

Zephyris wrote:
Expresso wrote:The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
Anything in particular? I may be able to help!
Please redraw all menu bar icons and cursors. They're so ugly...
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Zephyris »

Drury wrote:
Zephyris wrote:
Expresso wrote:The only exception is the menu bar. Some of the icons aren't quite clear in what they represent.
Anything in particular? I may be able to help!
Please redraw all menu bar icons and cursors. They're so ugly...
I think you meant "thank you for spending hours of your spare time to draw alternative icons so I don't have to break the law to play OpenTTD, but I have a few suggestions on how to improve them".
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Thief^ »

Zephyris wrote:
Drury wrote:Please redraw all menu bar icons and cursors. They're so ugly...
I think you meant "thank you for spending hours of your spare time to draw alternative icons so I don't have to break the law to play OpenTTD, but I have a few suggestions on how to improve them".
Haha.

They're a different style to the original, that's for sure. The ones that stand out the most to me are the save/load icon, which really should be a floppy disk or a folder, and the settings icon, which looks somewhat uneven. The graphs icon could do with actually looking like one of the graphs, i.e. be a line graph instead of scatter.

I made these suggestions without looking at the original TTD icons.

EDIT: I just noticed, the mouse cursor looks exactly like the Windows (7, and probably Vista) mouse cursor, just shaded orange instead of white. Isn't that bad?
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by planetmaker »

Thief^ wrote:
Zephyris wrote:
Drury wrote:Please redraw all menu bar icons and cursors. They're so ugly...
I think you meant "thank you for spending hours of your spare time to draw alternative icons so I don't have to break the law to play OpenTTD, but I have a few suggestions on how to improve them".
Haha.

They're a different style to the original, that's for sure. The ones that stand out the most to me are the save/load icon, which really should be a floppy disk or a folder, and the settings icon, which looks somewhat uneven. The graphs icon could do with actually looking like one of the graphs, i.e. be a line graph instead of scatter.

I made these suggestions without looking at the original TTD icons.

EDIT: I just noticed, the mouse cursor looks exactly like the Windows (7, and probably Vista) mouse cursor, just shaded orange instead of white. Isn't that bad?
I agree personally on the load/save icon which could resemble more one of the more commonly used symbols which are associated with storage media. I grew quite used to all the icons though :-) but you have a point with the graphs icon.

The mouse cursor is fine IMHO. Looks quite like my unix one :-)
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Zephyris »

I did make an alternative graph and save icon at some point in some thread, I'll have a look when I'm back home..
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Re: [OTTD] Graphics Replacement Project - OpenGFX GPL Releases

Post by Thief^ »

planetmaker wrote:The mouse cursor is fine IMHO. Looks quite like my unix one :-)
I've just got them side-by-side in paint, and apart from the fact that the windows one is anti-aliased (which isn't possible in openttd), and the openttd one has an extra pixel at the very extremities, the black outline is pixel identical. Pixel identical. Is the Windows mouse cursor open licensed?

Image

EDIT: Or was it in fact drawn from scratch and this is pure coincidence?
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