[OTTD] OpenGFX releases - Graphics Replacement Project
Moderator: Graphics Moderators
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Thanks for reporting, Orb.
I also just started a List of reported bugs at the wiki, so that everyone can easily check what bugs have, and what bugs have not been reported. Hopefully that saves people some time looking if 'their' bug has been reported or not.
I also just started a List of reported bugs at the wiki, so that everyone can easily check what bugs have, and what bugs have not been reported. Hopefully that saves people some time looking if 'their' bug has been reported or not.
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
I've seen that you mentioned a bug called some characters are missing, and your fix is to add a new, bold characterset. Could you add these two characters, too? (ő-Ő) (ű-Ű)
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
The fix for the missing characters isn't really a bold typeface, but those missing characters will be added as soon as the bold typeface is added. So a fix combined with something new.
But yes, I can add those characters if you like.
But yes, I can add those characters if you like.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Your warning about sample.cat and Multiplayer might be obsolete since r14527
http://vcs.openttd.org/svn/changeset/14527
Tested with UKRS and can say, it works!
Greets
Ammler
http://vcs.openttd.org/svn/changeset/14527
Tested with UKRS and can say, it works!
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Neat!Ammler wrote:Your warning about sample.cat and Multiplayer might be obsolete since r14527
http://vcs.openttd.org/svn/changeset/14527
Tested with UKRS and can say, it works!
Greets
Ammler
Thanks for pointing that out, Ammler!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
So, when is the third release planned for ? Any black-square kill is welcome !
Anyway, warm thanks for the work so far ...
Anyway, warm thanks for the work so far ...
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Releases aren't planned. There will be a release as soon as there's something to release. Development has a bit stalled right now. We still need a bunch of buildings and the monolev vehicles.
You can follow most of the progress at the wiki page, as it lists what's missing and the current status on those missing parts.
But don't worry, it will get done some day. Some sort of christmas present would be nice...
You can follow most of the progress at the wiki page, as it lists what's missing and the current status on those missing parts.
But don't worry, it will get done some day. Some sort of christmas present would be nice...
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
I found a little bug or glitch: In some places the company colors aren't displayed (see attachment). Don't know if this is just a currently lacking feature.
I run OpenTTD with the 8bpp-optimized blitter.
I run OpenTTD with the 8bpp-optimized blitter.
- Attachments
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- nocc.png (13.68 KiB) Viewed 9369 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
This time its my turn to report a problem.
Ive done all steps,but it dont work.
Maybe its because i use version 1?
Now i downloaded version 2,upgraded with nightly,but it still wont work.
Ive done all steps,but it dont work.
Maybe its because i use version 1?
Now i downloaded version 2,upgraded with nightly,but it still wont work.
sorry 4 my bad english
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
That's a bug indeed. I thought I had those fixes, but apparently one escapeddannys9 wrote:I found a little bug or glitch: In some places the company colors aren't displayed (see attachment). Don't know if this is just a currently lacking feature.
Try moving the original trg1r.grf files and such to a different place, just get 'em out of the OTTD data folder. Then check what happens.giuseppe wrote:This time its my turn to report a problem.
Ive done all steps,but it dont work.
Maybe its because i use version 1?
Now i downloaded version 2,upgraded with nightly,but it still wont work.
If that doesn't work, place a screenshot of the contents of your openttd data folder and/or check if you have the opengfx.obg file in there.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
This looks outstanding. I'm certainly going to try this. Well done to everyone involved!
It takes an athlete to dance, but an artist to be a dancer. - Anonymous
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Hi All,
I promised I would come up with a christmas present. Still a bit early, but if I don't release it now it would probably have to wait till next year...
Anyhow, may I introduce to you: OpenGFX Alpha 3.0!
Whats new you might ask?
- Some new buildings
- The tropical sawmill
- The MonoLev wagons
- Some minor bugfixes.
The improved font has to wait because coding that is a real pain. Not that it's difficult, but it's just utterly boring, so I try to do a small piece every day so that it will get done eventually.
So here you go! r14527 or higher is required.
I promised I would come up with a christmas present. Still a bit early, but if I don't release it now it would probably have to wait till next year...
Anyhow, may I introduce to you: OpenGFX Alpha 3.0!
Whats new you might ask?
- Some new buildings
- The tropical sawmill
- The MonoLev wagons
- Some minor bugfixes.
The improved font has to wait because coding that is a real pain. Not that it's difficult, but it's just utterly boring, so I try to do a small piece every day so that it will get done eventually.
So here you go! r14527 or higher is required.
- Attachments
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- OpenGFX_Alpha3.0.zip
- (2.72 MiB) Downloaded 753 times
Last edited by FooBar on 24 Dec 2008 23:07, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Awesome have you put in the new maglev/monorail wagons too?
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Actually I have. I forgot to mention probably... let me fix that real quickly...
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
You guys are awesome.
Hmm, but I have a little request, as long as openttd.grf won't have the rivers self, I guess you are also not able to include them with the replacement. So might it be possible to add them as a "opengfx-newgrf.grf"? I assume, openttd itself is just waiting for a complete sprite set for the default graphics until they can include them. (MB's rivers are for temperate only.)
BTW.: what would happen, if openttd.grf will have new sprites, which aren't yet included in opengfx?
Greets
Ammler
Hmm, but I have a little request, as long as openttd.grf won't have the rivers self, I guess you are also not able to include them with the replacement. So might it be possible to add them as a "opengfx-newgrf.grf"? I assume, openttd itself is just waiting for a complete sprite set for the default graphics until they can include them. (MB's rivers are for temperate only.)
BTW.: what would happen, if openttd.grf will have new sprites, which aren't yet included in opengfx?
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
I guess that the same thing would happen as if you were trying to use an older openttdw.grf which doesn't have the sprites with the newer build.. Although I have no idea what would happen then ..Ammler wrote: BTW.: what would happen, if openttd.grf will have new sprites, which aren't yet included in opengfx?
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Yes, we knowAmmler wrote:You guys are awesome.
Check the screenshot below. It's from the latest OpenGFX release, but rivers were in OpenGFX ever since alpha 2.0, maybe even ever since alpha 1.0!Ammler wrote:Hmm, but I have a little request, as long as openttd.grf won't have the rivers self, I guess you are also not able to include them with the replacement. So might it be possible to add them as a "opengfx-newgrf.grf"? I assume, openttd itself is just waiting for a complete sprite set for the default graphics until they can include them. (MB's rivers are for temperate only.)
Dunno actually. I guess OpenGFX would need to be updated too. If OpenGFX ever gets included with OpenTTD itself it's up to the devs to delegate the creation of the graphics, similar to what's happening now when openttdw.grf needs to be updated. As long as the additional graphics are GPL'ed, the could be used for the 'original' openttdw and the opengfxw at the same time.Ammler wrote:BTW.: what would happen, if openttd.grf will have new sprites, which aren't yet included in opengfx?
- Attachments
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- opengfxrivers.png (28.77 KiB) Viewed 7478 times
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
omg My test somehow failed last time.
So you do not just replace sprites, also add?
So you do not just replace sprites, also add?
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Hmm.. but I think that openttdw.grf DOES have river graphics.. Not sure though.. /me gonna check out
EDIT: sprites 1177 and 1178 I guess are openttdw.grf's.. And anyway, didn't openttdw use action5.. So with action 5, we can do anything
EDIT: sprites 1177 and 1178 I guess are openttdw.grf's.. And anyway, didn't openttdw use action5.. So with action 5, we can do anything
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
If we have something we can add without problems (i.e. only the 'simple' newgrf actions), we do also add stuff. Apart from the rivers OpenGFX also features different rail wagons in different climates. And maybe some other stuff I've forgotten about.Ammler wrote:So you do not just replace sprites, also add?
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