Heavy Equipment Set (HEQS) v1.5.2 released! [OTTD]

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Re: Heavy Equipment Set (HEQS) v1.4.1 released! [OTTD]

Post by damerell » 19 Nov 2011 09:44

In particular, the vehicle may be pretty voluminous but it's still light rail; there's no prospect of filling it up with heavy bulk cargo like coal.

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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by andythenorth » 27 Nov 2011 16:01

Version 1.5.0 released, get it from Bananas or http://bundles.openttdcoop.org/heqs/releases/.

I skipped play testing for this release, if you find a bug you can have a cookie (and I'll fix it for 1.5.1) :twisted:

Graphics for new trams are by DanMacK

*Changelog for version 1.5.0*
Added Chemnitz 0-6-0 tram (steam tram, available 1880).
Added Afonside 0-6-6-0 tram (steam tram, available 1885).
Added Kassel 0-8-0 tram (steam tram, available 1898).
Tweaked the intro dates and other properties of some trams for game balance.
Enhanced cargo graphic support for trams (steel, paper, lumber).
Enable auto-refit compatibility for most vehicles.
Improved order of buy menu when sorted by ID.
Fix display of capacity in buy menu for trams.
Fix tractive effort for Dynamo tram to reflect that trailers are powered.
Fix articulated mining trucks showing wrong sprites for cargos (e.g. clay).
Fix some trams were using wrong sprites for some angles.
Fix Ishizuchi tram was way too cheap to buy.
Lots of internal changes to make HEQS easier to maintain, and prepare for grfv8.
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extra_trams.png
extra_trams.png (15.86 KiB) Viewed 6135 times


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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by NekoMaster » 03 Dec 2011 15:40

I rather like all the new trams in the set though I havent started early enough to play with the new ones yet.

I was playing a random game and within a few years I had a small town turn into a port for fish and goods and steel. It was mostly serviced by long and short industrial trams ^^
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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by oberhümer » 03 Dec 2011 16:16

No bug, but the 0-8-0 is completely redundant to the 0-6-6-0 - same costs and capacity but less power.
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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by andythenorth » 03 Dec 2011 17:09

oberhümer wrote:No bug, but the 0-8-0 is completely redundant to the 0-6-6-0 - same costs and capacity but less power.
You found a couple of bugs ;)

The 0-6-6-0 is significantly too cheap to buy and run.

The 0-8-0 is a little too expensive to buy and run. BTW it's also a little faster than the other long trams - and will share track with the railmotor at the same speed.

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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by NekoMaster » 03 Dec 2011 17:29

One nice thing I figured out about those industrial trams is they're A LOT easier to work into towns for hauling frieght since they're smaller, and can run on roads. They also hold a lot more then a train of similar size and costs far less.
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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by oberhümer » 03 Dec 2011 18:09

Perhaps they need to be more expensive and/or have reduced capacity then...
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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by NekoMaster » 03 Dec 2011 21:34

Well I think that maybe they could have slightly higher costs, but not too much, after all they are trams
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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by Sylf » 04 Dec 2011 22:16

I just noticed something. Gmund Mog (at least the rail variant) no longer carry any cargo in 1.5.0. Was that change intended?

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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by NekoMaster » 05 Dec 2011 00:40

Sylf wrote:I just noticed something. Gmund Mog (at least the rail variant) no longer carry any cargo in 1.5.0. Was that change intended?
I think that would be best left like that since I think to be able to he a Hi-Rail it would need more power to pull rail cars. Usually hi-rails are utility vehicles meant for maintenance and such
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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by andythenorth » 05 Dec 2011 10:56

Sylf wrote:I just noticed something. Gmund Mog (at least the rail variant) no longer carry any cargo in 1.5.0. Was that change intended?
It was like that in previous versions as well ;) Unless there was a bug :o

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Re: Heavy Equipment Set (HEQS) v1.5.0 released! [OTTD]

Post by TheDarkGiganotosaur » 07 Dec 2011 12:49

Hello, I'd like to report a bug regarding the Dynamo Express Tram (I'm not sure if this bug's already been reported or not).

Whenever I refit this vehicle to carry specific cargoes (from FIRS and ECS industry sets), its wagons "mysteriously" disappear, just like this one in the picture below:

Image

And the affected cargoes are:

Milk - From FIRS
Chemicals - From FIRS
Paper - From ECS
Refined Products - From ECS
Water - From ECS

Lastly, keep up with the great work, I simply adore this set.
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Re: Heavy Equipment Set (HEQS) v1.5.1 released! [OTTD]

Post by andythenorth » 11 Dec 2011 17:18

Version 1.5.1 now on bananananas or http://bundles.openttdcoop.org/heqs/releases/

Changelog...

*version 1.5.1*
Adjust speed of some trams from 17mph to 20mph for better game balance.
Increased costs of Afonside tram for better game balance.
Increased loading speed of Dynamo tram a litle.
Fix potential source of OpenTTD crash by disabling auto-refit for trams that can change length.
Fix Dynamo tram showing no wagon graphics for some cargos.
Fix railmotor trams were not loading; railmotor trams were incorrectly refitting to PAX in some cases.

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Re: Heavy Equipment Set (HEQS) v1.5.1 released! [OTTD]

Post by Voyager One » 11 Dec 2011 19:22

Andy, one thing I've noticed in 1.5.0 and I've forgotten about. I have bought an Ishizuchi coal tram and refitted it to 15 carriages. Once it has got old, it has auto-renewed but reverted back to original length of 4 carriages. Is that a bug? If not, is there some way around it?
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Re: Heavy Equipment Set (HEQS) v1.5.1 released! [OTTD]

Post by Voyager One » 12 Dec 2011 08:11

Ah so. Sorry for bothering you. Thanks.
Leon

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Re: Heavy Equipment Set (HEQS) v1.5.1 released! [OTTD]

Post by Thun » 13 Jan 2012 22:19

How about "proper" semi-trailer trucks or even a Aussie road train? Is there a chance that those will be included in future versions?


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